MasterErrant, on 11 April 2013 - 04:17 PM, said:
the problem is that in fast combat it's usually the hit mechs fault. not the firers.
there is a bug that make weapon groups not show correctly...sometimes you have to test you setup. i'v been hit a few times actually killed once in my commando. and I've also have others walk right into my fire even though I aim high...had a spidey jump into dual ERPPCs,,,lol,,,he was suprised.
i have played assault mechs before. in general it is far easier for a mech pilot to release the trigger than it is for a pilot to change the trajectory of his mech significantly (even with a light mech).
so it isn't always the fault of the person firing but most of the time it is. far more often than when it is the fault of the victim. the slowest ballistic weapon we have is the AC20 at 900m/s. this means that out at 900m (very long range) mech pilots have less than 1.00 seconds to respond.
some friendly fire incedents are inevitable, but the one firing has far more control over whether it happens or not than anyone else. so any suggestion i make is going to favor punishing the one who pulled the trigger.
i will say in general that LRM fire should be forgiven though since those shots are often in the air for several seconds before they come back down to hit either friendlies or enemies.