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Devs What Are You Planning To Do With Collisions Over The Next 7 Months Because Optimizing The Old System Just Doesnt Cut It.


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#21 Jetfire

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Posted 09 April 2013 - 02:18 PM

View PostGeneral Taskeen, on 09 April 2013 - 10:14 AM, said:

The knockdown by running into people was exploitable. It allowed unscrupulous trolling by team mates to run into other team mates, and for enemies to perma-knockdown anyone.

My assumption is that knockdown as it was seen before mayl occur by heavy hitting weapons, like MW3 and MW4 based on certain factors. I assume collission damage itself will be tweaked, so ramming into someone will cause inreased damage (but not actual knocking them over) and probably Jump Jetting on to someone as well will have increased damage. That in itself would pave the way for testing grappling, punching, or attacks with melee weapons.


Yeah, their previous knockdown system was bonkers because of poor netcode and it was essentially a system where you touch anything and you fall down immediately. Momentum needs to be considered so a slow jenner doesn't knock down an atlas but a very fast one might. Inversely any atlas should trip up a jenner, and a highlander landing on anything should be pretty close to game over.

Edited by Jetfire, 09 April 2013 - 02:18 PM.


#22 PropagandaWar

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Posted 09 April 2013 - 02:36 PM

View Postirony1999, on 09 April 2013 - 10:04 AM, said:

Didn't they say in the #35 ask the dev q/a that its not coming till post launch (Fall/Winter 2013 at the earliest)?

It depends on what Q&A/Interview/Time of day it is.

#23 PropagandaWar

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Posted 09 April 2013 - 02:47 PM

View PostXizore, on 09 April 2013 - 12:37 PM, said:


Running through each other is exploitable, especially by light mechs that move faster anyways. It's still possible for teammates to troll you through Friendly Fire, and all-chat in game. Someone FF me and then claimed ecm was to blame for his stupid action.

Edit: My point is, if these concerns were the cause of collision removal, then the problem really hasn't been solved yet.

I agree running through each other is more explotable than knockdows especially when jenners were knocked flat on there *** and at least had a chance of getting shot. You run through a friendly you rubberband like mad. I would rather fall. Enemy runs through you he well gets away. No light mechs or anthing else running around with its head cut off needs to crash face first when they pull crap like this off. I do agree mechs walking into each other need to simply collide and grind against one another like WoT not fall over. At the end of closed beta knockdowns were not being exploited like a bunch of you say it was. it is also a viable tactic when used properly. In fact I recall a jenner would only knockdown an atlas at full speed. One of the reasons this would be used is because charge was not implemented in game yet. Adding charge damage I doubt a jenner would want to go face first into a assault. There are way more exploits than knockdown that this game brings to the table.

Don't forget knocking things down still takes more skill than streaks. :D

#24 mekabuser

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Posted 10 April 2013 - 08:52 AM

a simple quick answer or command chair post would be nice.. IS it gonna be a rehash>? or a re imagining of the collision system..
a Cornerstone of battle.

#25 Roland

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Posted 10 April 2013 - 08:57 AM

I believe that Thomas D. indicated that they actually already have a system in the code which could potentially handle more complex knock down calculations. So it doesn't have to be the super simple thing they used to have.

Although, in reality, I don't agree with the OP's suggestion that an average game involves ramming into other mechs 200 times. Someone needs to revoke your driving license if that's how you play.

#26 Deathlike

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Posted 10 April 2013 - 09:14 AM

There's so many other things that need fixing before Collisions should be readded back.

The simplest one is HSR for projectiles (coming this month IIRC) and missiles. "What you see is not what you shot" is still maddening.

#27 MaddMaxx

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Posted 10 April 2013 - 09:21 AM

View PostNicholas Carlyle, on 09 April 2013 - 09:55 AM, said:

Such a long thread title...


He was obviously "forced" to write it that long. Just like he is "forced" to play MWO. What little pity I have left I now give to him, that poor *******... :D

#28 WolfManPackLeader

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Posted 17 April 2013 - 03:13 AM

DEVS

Collision.
bring it back.

My first memories of open beta are of this GOLDEN AGE where their was collison and mechs being huge heavy robots Smashed together and it was Better.

#29 Tekadept

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Posted 17 April 2013 - 03:31 AM

Lets all be honest, collision will most likely never come back, as it will require to much skill from their target demographic to be able to cope with it. If they had to create armlock and gas pedal as it was to hard for this audience, imagine the QQ when people get knocked on their derriere because they were in a light and tried charging an atlas and clipped it. Or if they run 100kms and clip a building because they dont know how to pilot around them properly.

It's already been proven just because they said something way back when doesnt mean it is still their position now, ie charge module, DFA etc.

Edited by Tekadept, 17 April 2013 - 03:33 AM.


#30 Windsaw

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Posted 17 April 2013 - 03:46 AM

View PostTekadept, on 17 April 2013 - 03:31 AM, said:

Lets all be honest, collision will most likely never come back, as it will require to much skill from their target demographic to be able to cope with it.
I'm afraid there may be much truth to this statement.

It first occured to me when I noticed that I, as someone whoe often used knockdowns as a gameplay mechanism, started to get lazy in my Commando even though I tried hard not to. Because I hoped for its return within the next two or three weeks.

That was a long time ago. I still try to play in a style that would not too cause too many knockdowns, but even I, who am trying, am having a hard time doing it.

Now imagine what happens if all those players who never experienced it to begin with will be affected?
Is it a stretch to say that all fast mech pilots are going to start how to learn to play all over again?
All players at the same time?

Returning knockdowns will totally upset gameplay and balancing. The cryouts of all new players (and many closed beta players) will be enormous. And that is supposed to happen when the game is no longer beta at all?

I fear PGI is approaching a point where they will not be able to reintroduce it, no matter how much the promised or even want it.

#31 KuruptU4Fun

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Posted 17 April 2013 - 05:00 AM

Yeah I have to go with "There are higher priorities" that need to be addressed BEFORE Sept., so take your panties and unwad them so we can have a working game first. Then find an appropriate way/place to ask your question in earnest.

#32 Tekadept

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Posted 18 April 2013 - 07:10 AM

I remember playing with a light pilot who didnt realise collisions had been removed the day after that patch.. He couldn't beleive how great his piloting had gotten, "I didnt get knocked over once these last few matches" B)





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