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Bring Mwo To The Ps4 Please ^_^


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#81 Belorion

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Posted 09 April 2013 - 01:16 PM

:(

People just don't read prior to posting. The ones that kill me though are the ones that are still arguing some point between the people saying that Microsoft owns the rights to develop MechWarrior video games, and that means no platforms other than Microsoft.

#82 Zeus X

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Posted 09 April 2013 - 01:16 PM

View PostRoadbeer, on 09 April 2013 - 01:07 PM, said:


Speak for yourself, I have almost every button mapped somewhere on my JS or Nostromo, and use most of them frequently.


I have a similar setup, I run a G600 and G13 for MWO with over 40 keys setup between the two.

No way in hell would I dumb myself down to a effin hand controller.

#83 Munkerz

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Posted 09 April 2013 - 01:18 PM

View PostNik Van Rhijn, on 09 April 2013 - 12:15 PM, said:

More to the point Microsoft refused them permission for consoles. It's always been a PC only game since the "reboot", if you read the intro dev post about the game, wherever it is these days.

Correction, MS refuse to let the MW IP on anything but PC or a MS console (a la Xbox 360).

#84 TehSBGX

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Posted 09 April 2013 - 01:19 PM

What about implementing 360 controller support? That'll be as close to console as this is gonna get. Plus the IP is a microsoft thing, so this on a sony console? Nope, never gonna happen.

#85 Shumabot

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Posted 09 April 2013 - 01:19 PM

View PostDCM Zeus, on 09 April 2013 - 01:16 PM, said:


I have a similar setup, I run a G600 and G13 for MWO with over 40 keys setup between the two.

No way in hell would I dumb myself down to a effin hand controller.


You have 40 keys setup for MWO...? What? Are you counting useless crap like having number keys keyed to different speeds? I have a hard time believing anyone could possibly need anything past 12 keys to play and play well in this game. Something a modern console controller can service perfectly fine.

#86 shihku7

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Posted 09 April 2013 - 01:22 PM

View PostBelorion, on 09 April 2013 - 01:12 PM, said:


That someone was...


Microsoft.

So very unlikely to be on anything other than Windows or X-Box. (they haven't stated any plans for X-Box either.)


Alright. Personally I don't care much if MWO is on the PS4 or the 720. Either one seems better to me than keeping the game a PC exclusive. Right now I think the PS4 will be the better system. If that turns out to be true then it's a shame Microsoft has so much control over Mechwarrior, because indie game makers seem a lot happier with Sony than Microsoft, and PGI seems pretty indie to me.

View PostDCM Zeus, on 09 April 2013 - 01:16 PM, said:


I have a similar setup, I run a G600 and G13 for MWO with over 40 keys setup between the two.

No way in hell would I dumb myself down to a effin hand controller.


So you wouldn't play the console version of MWO, obviously. No loss for you.

#87 Hedonism Robot

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Posted 09 April 2013 - 01:23 PM

Microsoft locked them out of the consoles when they sold the franchise rights to them. I really don't understand why microsoft treated the franchise so badly, they abandon the PC and made crappy mech assault games. Did mechwarrior 4 lose microsoft a bunch of money, it seemed like a lot of people bought it when it came out.

#88 Shumabot

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Posted 09 April 2013 - 01:23 PM

View Postshihku7, on 09 April 2013 - 01:21 PM, said:


Alright. Personally I don't care much if MWO is on the PS4 or the 720. Either one seems better to me than keeping the game a PC exclusive. Right now I think the PS4 will be the better system. If that turns out to be true then it's a shame Microsoft has so much control over Mechwarrior, because indie game makers seem a lot happier with Sony than Microsoft, and PGI seems pretty indie to me.


Indie game developers dislike both platforms immeasurably. Neither one makes it easy to publish, neither one makes it particularly profitable, and neither one is particularly beating the other for indie titles. The PS4 has titles like journey, which are great and all, but they're not indie games.

#89 Zeus X

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Posted 09 April 2013 - 01:23 PM

View PostShumabot, on 09 April 2013 - 01:19 PM, said:


You have 40 keys setup for MWO...? What? Are you counting useless crap like having number keys keyed to different speeds? I have a hard time believing anyone could possibly need anything past 12 keys to play and play well in this game. Something a modern console controller can service perfectly fine.


Like MW2 thru MW4, I enjoy controlling every little detail of my mech.

I have DPI controls for sniping, zoom controls, your normal visual controls, targeting, macro's for UAC5's, multiple groupings, this is just to name a few, a little hand controller can not do this.

Edited by DCM Zeus, 09 April 2013 - 01:27 PM.


#90 KharnZor

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Posted 09 April 2013 - 01:24 PM

View PostWalk, on 09 April 2013 - 12:08 PM, said:

Do not make the same mistake Diablo 3 did. They gutted the game in order to make it console compatible and that ruined the entire franchise. This game does not work on consoles, do not even suggest it, even at the very basics, there simply aren't enough buttons to make the game function properly.

Did you even play Diablo?
PSN network is shoddy and slow. no thanks.

#91 ThunderOverWater

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Posted 09 April 2013 - 01:26 PM

View PostRoadbeer, on 09 April 2013 - 01:12 PM, said:

Someone point Bryan to this thread so he can see the 'demographic' he is catering to with 3PV.


Or the demographic that that defends paleolithic gameplay for no apparent reason?

#92 Phalanx100bc

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Posted 09 April 2013 - 01:26 PM

Where do I find cheat codes to nerf ECM?

up-left-right trigger-down- a button ???

What a joke....

#93 Shumabot

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Posted 09 April 2013 - 01:26 PM

View PostDCM Zeus, on 09 April 2013 - 01:23 PM, said:


Like MW2 thru MW4, I enjoy controlling every little detail of my mech.

I have DPI controls for sniping, zoom controls, your normal visual controls, targeting, macro's for UAC5's, multiple groupings, this is something a little hand controller can not do.


So things that MWO doesn't even let you do itself. I'm not sure that counts, especially when you can get a game pad and attach as many macros as you want to it on the PC, thus invalidating your entire argument. Also, just so you know, the PS4 is keyboard compatible. Just to burst that little bubble of exclusivity. As to the game going to a console, I hardly see how that precludes you using your over-expensive, and pointless setup of gears and pulleys on your PC.

#94 Roadbeer

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Posted 09 April 2013 - 01:27 PM

View PostDCM Zeus, on 09 April 2013 - 01:23 PM, said:


Like MW2 thru MW4, I enjoy controlling every little detail of my mech.

I have DPI controls for sniping, zoom controls, your normal visual controls, targeting, macro's for UAC5's, multiple groupings, this is just to name a few, a little hand controller can not do this.


Ditto

#95 shihku7

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Posted 09 April 2013 - 01:28 PM

View PostShumabot, on 09 April 2013 - 01:23 PM, said:


Indie game developers dislike both platforms immeasurably. Neither one makes it easy to publish, neither one makes it particularly profitable, and neither one is particularly beating the other for indie titles. The PS4 has titles like journey, which are great and all, but they're not indie games.



So the Wired article I posted did not convince you at all? It says Sony doesn't favor big publishers, doesn't limit the number of games that show up per week, and other stuff that Microsoft does.

There's a lot more on the PSN than just Journey. There's all sorts of weird indie stuff on there.

#96 Shumabot

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Posted 09 April 2013 - 01:33 PM

View PostRoadbeer, on 09 April 2013 - 01:27 PM, said:


Ditto



So wasd, four mouse clicks, 2 vision modes, shutdown and overide, jump jets, missile doors, weapon stutter group, uac macro, zoom, and on the fly sensitivity.

That's accomplishable easily with 12 inputs. WASD is thumbstick, vision modes on the same key, shutdown and overide same key (hold for shutdown), jump jets is a key, missile doors is a (pointless) key, weapon group stutter is a key, UAC macro is actually an exploit anyway but can get its own key sure, zoom is a key, and on the fly sensitivity tweaks are dumb in a game without analog input of view controls so they're out.

thats doable on any modern controller.

View Postshihku7, on 09 April 2013 - 01:28 PM, said:



So the Wired article I posted did not convince you at all? It says Sony doesn't favor big publishers, doesn't limit the number of games that show up per week, and other stuff that Microsoft does.

There's a lot more on the PSN than just Journey. There's all sorts of weird indie stuff on there.


Of course there is, the platforms been there for 7 years. Half of that stuff is also on the xbox and the xbox has titles like minecraft or shadow complex too. The Wired article is talking about developer mentality and talking to a limited set of people. There are just as many who have been burned by sony, especially sonies abysmal PSN store and their bizzare and idiotic patching methods (also hardcoding to the PS3 is a chore due to the unique architecture).

Sony is a smidge nicer to devs, but they have to be since their hardware is a joke to develop for and their storefront is terrible.

#97 Applecrow

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Posted 09 April 2013 - 01:34 PM

Its not how many controls you can do on a PC.

Its how many controls console gamers are able to deal with, who will then cry that PC gamers have an advantage (if shared servers) or demand exclusive development (if separate). How many console gamers do you expect will buy a keyboard and mouse for a console game?

Both mean making the game into an LCD nightmare for people who will play the game for 1-2 weeks, hardly spend any money on the game at all, then leave after it gets nerfed into an arcade wasteland.

#98 Shumabot

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Posted 09 April 2013 - 01:36 PM

View PostApplecrow, on 09 April 2013 - 01:34 PM, said:

Its not how many controls you can do on a PC.

Its how many controls console gamers are able to deal with, who will then cry that PC gamers have an advantage (if shared servers) or demand exclusive development (if separate). How many console gamers do you expect will buy a keyboard and mouse for a console game?

Both mean making the game into an LCD nightmare for people who will play the game for 1-2 weeks, hardly spend any money on the game at all, then leave after it gets nerfed into an arcade wasteland.



That's nonsensical filth. Stop putting yourself on some sort of monument. Call of Duty takes a more advanced control scheme to play than MWO. Boy does this community love to ******* itself and bash console players, all the while playing a low skill, incredibly slow, incredibly unbalanced title that they hold above all others.

#99 Roadbeer

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Posted 09 April 2013 - 01:37 PM

View PostShumabot, on 09 April 2013 - 01:33 PM, said:



So wasd, four mouse clicks, 2 vision modes, shutdown and overide, jump jets, missile doors, weapon stutter group, uac macro, zoom, and on the fly sensitivity.

That's accomplishable easily with 12 inputs. WASD is thumbstick, vision modes on the same key, shutdown and overide same key (hold for shutdown), jump jets is a key, missile doors is a (pointless) key, weapon group stutter is a key, UAC macro is actually an exploit anyway but can get its own key sure, zoom is a key, and on the fly sensitivity tweaks are dumb in a game without analog input of view controls so they're out.


All dumbed down, immersion removed, and packaged in a box that is 2 generations behind PC tech. Yawnz.

#100 Shumabot

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Posted 09 April 2013 - 01:37 PM

View PostRoadbeer, on 09 April 2013 - 01:37 PM, said:


All dumbed down, immersion removed, and packaged in a box that is 2 generations behind PC tech. Yawnz.



So you don't actually have an argument and your opinion is just based on some sort of stupid elitism coming from brain dead hackneyed nonsense elitism? Cool. Good job.

Edited by Shumabot, 09 April 2013 - 01:38 PM.






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