Roadbeer, on 09 April 2013 - 01:27 PM, said:
So wasd, four mouse clicks, 2 vision modes, shutdown and overide, jump jets, missile doors, weapon stutter group, uac macro, zoom, and on the fly sensitivity.
That's accomplishable easily with 12 inputs. WASD is thumbstick, vision modes on the same key, shutdown and overide same key (hold for shutdown), jump jets is a key, missile doors is a (pointless) key, weapon group stutter is a key, UAC macro is actually an exploit anyway but can get its own key sure, zoom is a key, and on the fly sensitivity tweaks are dumb in a game without analog input of view controls so they're out.
thats doable on any modern controller.
shihku7, on 09 April 2013 - 01:28 PM, said:
So the Wired article I posted did not convince you at all? It says Sony doesn't favor big publishers, doesn't limit the number of games that show up per week, and other stuff that Microsoft does.
There's a lot more on the PSN than just Journey. There's all sorts of weird indie stuff on there.
Of course there is, the platforms been there for 7 years. Half of that stuff is also on the xbox and the xbox has titles like minecraft or shadow complex too. The Wired article is talking about developer mentality and talking to a limited set of people. There are just as many who have been burned by sony, especially sonies abysmal PSN store and their bizzare and idiotic patching methods (also hardcoding to the PS3 is a chore due to the unique architecture).
Sony is a smidge nicer to devs, but they have to be since their hardware is a joke to develop for and their storefront is terrible.