Founders: Would You Have Still Paid For Founder Packages...
#1
Posted 09 April 2013 - 09:26 PM
#2
Posted 09 April 2013 - 09:27 PM
Edited by Stoicblitzer, 09 April 2013 - 09:32 PM.
#3
Posted 09 April 2013 - 09:30 PM
Some I may not like, but overall I feel that they have the best interest in this franchise.
Sure there are things I wish they'd implement or change.
But as it's a living product there will always be changes and updates.
#4
Posted 09 April 2013 - 09:31 PM
#5
Posted 09 April 2013 - 09:32 PM
#6
Posted 09 April 2013 - 09:32 PM
#7
Posted 09 April 2013 - 09:38 PM
Now, if we're talking their monetization plans for community warfare, or the inclusion of third person, or any of the other myriad of huge deviations from the foundational pillars of this game I signed on for, then we might be talking.
#8
Posted 09 April 2013 - 09:42 PM
#9
Posted 09 April 2013 - 09:43 PM
Josef Nader, on 09 April 2013 - 09:38 PM, said:
Now, if we're talking their monetization plans for community warfare, or the inclusion of third person, or any of the other myriad of huge deviations from the foundational pillars of this game I signed on for, then we might be talking.
Oh, I hear ya. I'm just curious on the impact of this one point alone, not the rest.
Personally, I wouldn't have bought the founders. Maybe a little MC or even premium time but not founders. I supported it up until that point because it still felt like battletech, after ECM well, it was nothing of the sort.
#10
Posted 09 April 2013 - 09:49 PM
#11
Posted 09 April 2013 - 09:49 PM
The issue is the way they handle things, introduce bugs that break weapons, then take a sledgehammer to the weapon in question.
Introduce something the players hate, introduce something worse so the players stop complaining about it.
Introduce P2W consumables, so that when it is no longer P2W the players will be more accepting of coolant flush.
Break the mini map and hud, bring back a bunch of closed beta bugs, then tell the player base to update their drivers.
Just the general mushroom treatment, had I known that going in no way I would have put up for founders nor the additional MC.
Edited by Franchi, 09 April 2013 - 09:55 PM.
#12
Posted 09 April 2013 - 09:50 PM
#13
Posted 09 April 2013 - 09:50 PM
Garrath, on 09 April 2013 - 09:43 PM, said:
Oh, I hear ya. I'm just curious on the impact of this one point alone, not the rest.
Personally, I wouldn't have bought the founders. Maybe a little MC or even premium time but not founders. I supported it up until that point because it still felt like battletech, after ECM well, it was nothing of the sort.
And what, exactly, about ECM makes it not like battletech? How are people being so crippled by ECM? I hear this complaint a lot, but I just can't begin to understand it. ECM functions in MWO very similarly to how it functions in tabletop Battletech, give or take one or two features (namely blocking missile locks). How is this such a travesty to people?
#14
Posted 09 April 2013 - 09:53 PM
Josef Nader, on 09 April 2013 - 09:50 PM, said:
And what, exactly, about ECM makes it not like battletech? How are people being so crippled by ECM? I hear this complaint a lot, but I just can't begin to understand it. ECM functions in MWO very similarly to how it functions in tabletop Battletech, give or take one or two features (namely blocking missile locks). How is this such a travesty to people?
There are in table top several different modes and types of ECM. In MWO one ECM does them all and more in one of two modes, both included in the same ECM unit.
#15
Posted 09 April 2013 - 09:54 PM
Since the missile balancing, ECM is almost a waste of tonnage.
Edited by KinLuu, 09 April 2013 - 09:55 PM.
#16
Posted 09 April 2013 - 09:54 PM
#17
Posted 09 April 2013 - 09:55 PM
Franchi, on 09 April 2013 - 09:53 PM, said:
So they simplified between translations. How does this cripple your ability to play so badly that it's ruining your good time? I honestly never even notice ECM as an inconvenience, even when I'm using LRM heavy mechs. As long as you're packing enough direct fire to handle yourself if things get ugly, ECM is just one more thing to think about as far as I can tell.
I really just don't get why rolling Angel and Guardian into one suite is the end of the bloody world for people.
#18
Posted 09 April 2013 - 09:57 PM
#19
Posted 09 April 2013 - 10:02 PM
Josef Nader, on 09 April 2013 - 09:55 PM, said:
So they simplified between translations. How does this cripple your ability to play so badly that it's ruining your good time? I honestly never even notice ECM as an inconvenience, even when I'm using LRM heavy mechs. As long as you're packing enough direct fire to handle yourself if things get ugly, ECM is just one more thing to think about as far as I can tell.
I really just don't get why rolling Angel and Guardian into one suite is the end of the bloody world for people.
The only ECm that should look like what we have now in 3050
Quote
"Before the Helm Memory Core was decoded, the Capellan Confederation tried to re-create the Star League era ECM suites. The resulting electronics package was known only as ECM Equipment when it appeared on the Raven in 3025.[1] Given the technology level of the Succession Wars era, it isn't surprising that this equipment was heavier and bulkier than the systems that inspired it. Interestingly, it could operate in either an offensive or defensive capability: It could seek targets like a Beagle Active Probe, or hide the unit mounting it like a Guardian. As it weighed as much as a standard PPC, took up as much room as an Autocannon/5, and had only half the range of the Guardian,
You give up 7 tons and 4 slots an I will quit my bitching.
Deal?
Oh I understand you think its fine but I have something to show you.
Quote
How are you going to like this? Is it still going to be fine?
Edited by Franchi, 09 April 2013 - 10:09 PM.
#20
Posted 09 April 2013 - 10:04 PM
I would change ECM to interfere with all Streak usage, preventing the ECM carrier from using Streaks. That's about the only change I would make, and it would bring the COM-2D and RVN-3L back into line with the other ECM 'Mechs.
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