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I was having one particularly frustrating session of MWO, when this question came to me. In my poor mood, I was thinking no.
But I've had a breather, I actually played the game flow, and thought more about it.
How does an adrenaline junky, blow em up like MWO support flow?
Well, two things came to mind as contenders first: elo, and flexibility of battlefield role.
Elo is the equation that always tries to pit you against evenly comprehensive players. Does it work? Well I'd say in general I'm placed where my team will lose or win about evenly as much. Sometimes My team will win inspite of me, sometimes I will be the last one standing before defeat. The team factor would seem to allow elo to drift a little more than if I were to judge my individual performance as "winning" or not. Overall it will keep you in a middle area more or less.
Man this sure can make you feel like a loser. A single player game for example, in which the main character loses half the time would make you feel like a total wash out.
Understandably you can't ask the elo to give you a couple easy matches to paden your ego... could you? Well, I guess its possible, if you got just as many players wanting a "hard mode" its possible.
In flow the video game you eat pulsing red enemies to make it harder, or pulsing blue for easier.
Elo does its part to give you atleast an even match, but what about during a fight?
Well you can, depending on the leadership structure of the lance, go after different objectives that are easier or harder. I find this to be really present in conquest mode.
I can, at its easiest pilot a light mech from one non contended node to another, and if I see an enemy caught off guard, maybe I can choose to engage. Also I have the choice to hunt down the human players directly for more challenge.
Leadership is I think, a large part of the personal answer to the question, does mwo support flow, for the individual A pug group for example has next to no expectations of what you are doing as long as you seem to be doing something, where some lances want you to literally be, an arm of the commander's will, caring out what ever errand is sent down the chain of command.
It's something to think about when choosing what level and type of team dynamic to commit to in the long or short run.
Flow is linked to happiness and good feelings. If you feel this way after a session of MechWarrior then congratulations, you've found flow.