A Challenge To Pgi About "working As Intended"
#61
Posted 10 April 2013 - 10:15 AM
If it comes back around to being an MG thread, I'll come back to close it.
#63
Posted 10 April 2013 - 10:25 AM
#64
Posted 10 April 2013 - 10:28 AM
Hate to break it to you how's, light ac2&5 ARE indeed canon.
And even the machine guns on the Bushwacker in MW3 I actually scored kills with them.
#65
Posted 10 April 2013 - 10:32 AM
Bishop Steiner, on 10 April 2013 - 10:28 AM, said:
Hate to break it to you how's, light ac2&5 ARE indeed canon.
And even the machine guns on the Bushwacker in MW3 I actually scored kills with them.
Yes I know this and I only used the reference to Light AC2-5 as in we don't have them and to the fact Mektek tried to include non canon weapons for lights to make them more viable in combat. And yes MW3 Light guns did do more damage and I also scored kills but most were after other mechs had severely damaged the target.
Edited by KingCobra, 10 April 2013 - 10:35 AM.
#66
Posted 10 April 2013 - 10:33 AM
#67
Posted 10 April 2013 - 10:35 AM
Thuzel, on 10 April 2013 - 10:08 AM, said:
This is a game. The mechanics should reflect that. If it's not fun or useful in the game, then it should be changed or removed.
If you want realism, go join the army and play there. Get off the game.
This has been my frustration with people saying that MG should do no damage. In BT they did damage....to armor... on mechs tanks and whatever else was in front of the dangerous end of the gun. Battletech made them useful to the point that variants were even introduced. Light MG have longer range and did half damage as the regular MG, Heavy MG do 50% more damage but take a hit to range.
I guess the most frustrating part is that if you go to Sarna and look up machine gun, the description is so completely clear on what they should do that it frustrates me to no end that someone would argue otherwise. (And that PGI could screw them up so bad.)
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#69
Posted 10 April 2013 - 10:42 AM
#70
Posted 10 April 2013 - 10:43 AM
The doubling of armor cut the 200%-300% increase in damage down to a 100%-200% increase in damage over the same 10 second timeframe, keep in mind that is a generalization some weapons have a higher bonus and some lower but is pretty close.
The MG was the only weapon to receive a 0% damage increase when compaired to the TT stats.
It does 4 damage in 10 seconds, it should at a minimum do 8 damage in 10 seconds, or .08 per shot, double its current damage.
#71
Posted 10 April 2013 - 10:43 AM
Nathan Foxbane, on 10 April 2013 - 10:42 AM, said:
About your second point:
1. This game does almost nothing to reward people for non-damage roles.
2. A damage-oriented light/medium can perform those exact same non-damage roles as well as help with damage dealing.
#72
Posted 10 April 2013 - 10:44 AM
As such, they are indeed working exactly as intended by PGI.
I would love to see them working as they have in TT for the past 20+ years and as they have in various MW PC games, but odds are, that won't happen. PGI is designing the game, they make the final decisions on these things. We've expressed our concerns for close to a year now and the current version of MGs is the result.
That said, if you want to have some fun and really torq people off, take 2 Spiders, a 5D and a 5K, all med pulses on the D, 1 LL and 4MGs on the K and work as a team. D tears up the armor with help from the K's LL, then the K opens up with the MGs on the exposed sections. This works best on a Mech with an XL engine btw.
#73
Posted 10 April 2013 - 10:47 AM
Stating that the weapon is for infantry only is BS.
I don't understand that "working as intended", it is as useless now as before the changes as crit seeker. Is having useless weapons the intended objective?
Failure to implement this weapon properly made some mech variants not usable at all, is it the intended result to have useless mechs? mechs that are not taking up mech bays nor paint jobs or cockpit decorations I should add.
#74
Posted 10 April 2013 - 10:47 AM
Nathan Foxbane, on 10 April 2013 - 10:42 AM, said:
We should be discussing all points that pertain to mechs weapons armor targeting ETC. and there applications and roles by what the title topic suggests?
#75
Posted 10 April 2013 - 10:47 AM
http://mwomercs.com/...lance-feedback/
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