I was thinking about how Gauss rifle works the other day, and can't help but wonder where the gun draws the power to accelerate it's projectile, I assumed it would take engine power to fire lasers and gauss rifle, and thought of power as a resource.
Right now the energy weapons are really strong, especially PPCs, big ACs are also lackluster compared to PPCs and Gauss rifles. Heat is apparently not enough of a downside to the energy weapons, and with coolant flush invalidating heat as an issue, wouldn't a power system be a good resource/limitation for energy weapons.
each engine rating would come with it's corresponding power pool and power generation rate, power would generate faster while the mech is running slow/stationary and come to a halt while accelerating/turning. Jumpjets could also drain from the powerpool to nerf the jump snipers (they're the best right now).
This system would effectively counter PPC/gauss boating since those two weapons will be using massive amounts of power, forcing ballistic and missiles to be utilized as well and encourage balanced builds.


Idea To Balance Energy Weapons
Started by MeatyMutawings, Apr 12 2013 09:09 AM
3 replies to this topic
#1
Posted 12 April 2013 - 09:09 AM
#2
Posted 12 April 2013 - 09:13 AM
Coolant Flush doesn't invalidate heat. You can use it at most two times for some heat savings. It's not something you can use on a high heat build over and over and over to keep getting your alphas in. You use it twice then what if the fight is still going?
#3
Posted 12 April 2013 - 09:14 AM
reduce heat of all weapons by a percentage
in TT energy weapons were able to fire as often as ballistics. when heat efficiecny was 1.0
when they buffed rate of fire. the energy weapons took the biggest hit. and out of the enery weapons the large heavy energy weapons took the biggest hit.
thats why they've had to go and buff all the large energy weapons.
if origincally they had reduced heat to compensate for increased rate of fire. they would not have had to buff the large energy weapons. and stock mechs at 1.0 heat would be viable.
in TT energy weapons were able to fire as often as ballistics. when heat efficiecny was 1.0
when they buffed rate of fire. the energy weapons took the biggest hit. and out of the enery weapons the large heavy energy weapons took the biggest hit.
thats why they've had to go and buff all the large energy weapons.
if origincally they had reduced heat to compensate for increased rate of fire. they would not have had to buff the large energy weapons. and stock mechs at 1.0 heat would be viable.
Edited by Tennex, 12 April 2013 - 09:17 AM.
#4
Posted 12 April 2013 - 09:20 AM
No Changes are needed. AC20 vs Guass ... balanced ... AC20 hits harder, Guass goes farther. Guass/AC20 vs 2 PPC's? PPC can't kill under 90m. So it's Guass/AC20 vs ERPPC ... and now there is a Heat Issue.
Anyways ... Don't need to "balance" anything till HSR is implemented and LRM's are un-nerfed .. then a balance pass on everything will be necessary.
Anyways ... Don't need to "balance" anything till HSR is implemented and LRM's are un-nerfed .. then a balance pass on everything will be necessary.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users