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Remove Missile Bay Doors


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#1 focuspark

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Posted 26 January 2013 - 11:39 AM

I personally find the missile doors annoying and I feel they add nothing to gameplay except frustration. When in spectator mode or watching YouTube videos I continually see people suffering door lag because they don't even know the door exist, let alone how to open them.

Can we either have them removed or get an option to start the match with them open?

#2 Regina Redshift

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Posted 10 April 2013 - 10:31 AM

I say remove them, but for a different reason. I'm sick of PPC Stalkers getting damage reduction from the bay doors.

#3 Dirus Nigh

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Posted 10 April 2013 - 10:33 AM

View PostArchwright, on 10 April 2013 - 10:31 AM, said:

I say remove them, but for a different reason. I'm sick of PPC Stalkers getting damage reduction from the bay doors.


It should be only missile weapons getting protected from doors.

#4 Neolisk

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Posted 10 April 2013 - 10:36 AM

What's the door lag? I never heard of anything like it. Mechwarrior has doors? :D

Can you post a video or a link to a relevant discussion here?

#5 blinkin

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Posted 10 April 2013 - 10:54 AM

View PostArchwright, on 10 April 2013 - 10:31 AM, said:

I say remove them, but for a different reason. I'm sick of PPC Stalkers getting damage reduction from the bay doors.

View PostDirus Nigh, on 10 April 2013 - 10:33 AM, said:

It should be only missile weapons getting protected from doors.

last i heard it isn't damage reduction. when the doors are open it adds a weakness to the mech.

so a catapult with 40 armor on the arms with the bay doors has all 40 armor when they are closed, but when they are open the effective armor goes down to 36. mechs still pay for that weight even if it isn't being used.

View PostNeolisk, on 10 April 2013 - 10:36 AM, said:

What's the door lag? I never heard of anything like it. Mechwarrior has doors? :D

Can you post a video or a link to a relevant discussion here?

door lag is the half second firing lag on missile weapons with closed doors. you can't really show it in a video because it is a firing lag between when you press the fire button and when the launcher actually respond.

the only proof i can provide is to tell you to play a catapult with SRM then fire them and watch how long it takes between the button press and the actual activation of the weapons.



as far as the suggestion. i think we should make the missile doors more important. i would like to see sections with open missile doors be subject to critical hits even if all of the armor is still there. the 10% armor reduction is not nearly enough, i lose 4 armor on my catapult arms when the doors are open. slightly less than a single AC5 hit. <-not a difficult decision.

#6 FrostCollar

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Posted 10 April 2013 - 10:56 AM

Missile bay doors really need an indicator on the HUD to tell you when they're open and closed. That would make them much more intuitive to discover and learn about for new players than a mysterious light in the cockpit of uncertain provenance. Then they'd be fine.

#7 blinkin

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Posted 10 April 2013 - 10:58 AM

View PostFrostCollar, on 10 April 2013 - 10:56 AM, said:

Missile bay doors really need an indicator on the HUD to tell you when they're open and closed. That would make them much more intuitive to discover and learn about for new players than a mysterious light in the cockpit of uncertain provenance. Then they'd be fine.

they do have an indicator. it is a little light that changes from light yellow to light green.

trolling aside the bay doors do need much better feedback.

#8 FrostCollar

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Posted 10 April 2013 - 11:04 AM

View Postblinkin, on 10 April 2013 - 10:58 AM, said:

they do have an indicator. it is a little light that changes from light yellow to light green.

Sounds like

View PostFrostCollar, on 10 April 2013 - 10:56 AM, said:

a mysterious light in the cockpit of uncertain provenance.

to me! It's one of those things in the game that's very difficult for new players to discover.

Even if they don't change this, at the very least the devs need to put in a proper tutorial. Make it a MRBC certification or something like in MW4: Mercs. That's an easy way for a new player to get a small taste of the background as well as learning more about game mechanics.

Before that though, an indicator on the HUD (and not the cockpit) seems both easy to add and useful.

#9 blinkin

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Posted 10 April 2013 - 11:25 AM

View PostFrostCollar, on 10 April 2013 - 11:04 AM, said:

Sounds like

to me! It's one of those things in the game that's very difficult for new players to discover.

Even if they don't change this, at the very least the devs need to put in a proper tutorial. Make it a MRBC certification or something like in MW4: Mercs. That's an easy way for a new player to get a small taste of the background as well as learning more about game mechanics.

Before that though, an indicator on the HUD (and not the cockpit) seems both easy to add and useful.

agreed on all counts.

#10 Neolisk

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Posted 10 April 2013 - 12:14 PM

View Postblinkin, on 10 April 2013 - 10:54 AM, said:

door lag is the half second firing lag on missile weapons with closed doors. you can't really show it in a video because it is a firing lag between when you press the fire button and when the launcher actually respond.

I know that lag, but always assumed it's some kind of server lag with LRMs, thanks for enlightening me. ;)

View Postblinkin, on 10 April 2013 - 10:54 AM, said:

the only proof i can provide is to tell you to play a catapult with SRM then fire them and watch how long it takes between the button press and the actual activation of the weapons.

I never had this lag with SRMs, did you misspelt LRMs here?

My vote is to remove it from the game altogether. Or get proper game mechanics in place. For example, when they are open, you are vulnerable to critical hits, and may lose your LRMs.

Edited by Neolisk, 10 April 2013 - 12:15 PM.


#11 blinkin

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Posted 10 April 2013 - 01:03 PM

View PostNeolisk, on 10 April 2013 - 12:14 PM, said:

I never had this lag with SRMs, did you misspelt LRMs here?

it is most certainly there with short range missiles. it has been the direct result of my death more than a few times. but it only exists on certain mechs like the catapult.

in the old days before they added the ability to manually open the doors, i was forced to calculate my shots about a half second ahead of time. <-more than a little difficult when you have to make those shots within 100m.

#12 Deathlike

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Posted 10 April 2013 - 01:53 PM

View PostArchwright, on 10 April 2013 - 10:31 AM, said:

I say remove them, but for a different reason. I'm sick of PPC Stalkers getting damage reduction from the bay doors.


These "doors" for the Stalker are in the arms. If you go after the side torsos (which is easy to hit on a stalker), you would be fair more productive.

Edited by Deathlike, 10 April 2013 - 01:53 PM.


#13 Syllogy

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Posted 10 April 2013 - 01:56 PM

View Postblinkin, on 10 April 2013 - 10:54 AM, said:

last i heard it isn't damage reduction. when the doors are open it adds a weakness to the mech.

I have to capslock to rage about this, so I apologize in advance.

(Original quote from many moons ago)

View PostGreers, on 24 January 2013 - 05:20 AM, said:

Closed Door: +10% Armor on that body-part + firing delay
Open door: Normal armor and no delay

(Direct Dev answer to this statement)

View PostThomas Dziegielewski, on 24 January 2013 - 08:28 AM, said:

It's not 10% extra armor, it's 10% damage resistance for that component.

That includes damage from weapon fire and other sources like ammo explosions.


WHEN DOORS ARE OPEN, THERE IS NO PENALTY.

WHEN DOORS ARE CLOSED, YOU GET +10% DAMAGE RESISTANCE BONUS TO THAT PART OF THE MECH


Edited by Syllogy, 10 April 2013 - 02:05 PM.


#14 Neolisk

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Posted 10 April 2013 - 02:15 PM

View Postblinkin, on 10 April 2013 - 01:03 PM, said:

it is most certainly there with short range missiles. it has been the direct result of my death more than a few times. but it only exists on certain mechs like the catapult.

That explains it, I only piloted the catapult a few times, and those were trial builds with LRMs on them.

#15 Deathlike

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Posted 10 April 2013 - 04:33 PM

The missile bay doors are an actual "BONUS" in terms of options. Opening the missile bay doors is the same as not having the missile bay doors for other mechs. That's the difference. Only when you close it is when the missiles fire on delay (bad for splatcats) and take less damage to those areas.

#16 White Bear 84

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Posted 10 April 2013 - 04:55 PM

View PostDirus Nigh, on 10 April 2013 - 10:33 AM, said:

It should be only missile weapons getting protected from doors.


Spot on. In the case of the stalker, it should not have doors for PPCS.. ..thats just silly!

#17 SweetWarmIce

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Posted 10 April 2013 - 07:51 PM

I thought closed doors only gave 10% damage reduction to the internals. The actual launchers themselves not the armour.

#18 Deathlike

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Posted 10 April 2013 - 07:57 PM

Defense to the internals wouldn't really be beneficial. Defense to the armor component would be, which happens to be the case AFAIK.





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