

Srm 4 Vs 6?
#1
Posted 10 April 2013 - 11:45 PM
My conclusion is that SRM 4's at 130m is the best combination of accuracy, crit space, and ammo efficiency.
At 130m, the criss cross nature of SRM shots tends to land all the missiles on the same spot. Any more and you spray them, and they don't seem to group up again until almost point blank range.
I had been using streaks and SRM 6's on my DDC builds until recently. But I found I needed to be able to aim the SRM's to disarm mechs, and I wanted to save weight by not going full SRM6 heavy.
Of course, if you are hard point limited, then an SRM 6 might be more firepower, but I find that they tend to waste missiles for more heat buildup.
What are your thoughts?
#2
Posted 11 April 2013 - 12:12 AM
Cheers
#3
Posted 11 April 2013 - 12:47 AM
#4
Posted 11 April 2013 - 03:37 AM
Generally I've switched to SRM 4 because the heat from those two errant missiles and the extra tonnage. However, on a few mechs I run 6s. My CN9-A, when I run it without ballistics, packs a 275 standard engine, so it's sturdy enough and quick enough to pretty much ram the enemy and alpha strike at point blank. I also often use the 6 on my DRG-1C if I have the tonnage, mostly because it's there to help me shotgun lights that are biting my ankles, so the extra spread can help me nick them without getting shut down by ECM and while still helping when I find a nice Atlas who's not paying me any mind. Also on some brawler builds, I tend to like SRM 6A, if they can spare the tonnage and if they're too slow to reliably close (like the CTF-2X).
But yeah, in general I've switched to 4s for the same reasons you mentioned.
#5
Posted 11 April 2013 - 04:53 AM
-I'm piloting a slow mech (assault) with 2-3 missile hardpoints, I have room and weight for them, then I place ASRM6's. They allow you to engage big and nearly static targets up to 200m
-I'm piloting a fast or very fast brawler mech (striker/harasser), I go for vanilla SRM6. This because I can close in (the spread isn't a problem), retaining the punch and maybe I don't have slots or tons (or both) to store Artemis FCS
-I'm piloting a slow to mid-speed mech, I'm strict on tons and room or ammo space and yet I need to engage at least from 200m or under, then vanilla SRM4's are the best.
-I'm piloting a mech that isn't fast enough to let me close in for vanilla SRM6's, I don't have many launchers, then I like ASRM4s. Later on I'm using them on the 4SP and they pack a very, very tight punch, that when you lead and aim well it's devastating on single sections.
SRM2's.. either I have 4 or 5 of them or I'd rather take Streaks over them even without having ECM capability. Of course artemis is worthless with SRM2s, for the same tonnage you place a single SRM4.
Edited by John MatriX82, 11 April 2013 - 08:07 AM.
#6
Posted 11 April 2013 - 04:58 AM
#7
Posted 11 April 2013 - 06:22 AM
#8
Posted 11 April 2013 - 06:53 AM

#9
Posted 11 April 2013 - 10:39 AM
I suppose that in the future we will not be able to do this, since they are going to retrofit the older mechs with wyswyg (what you see, what you get) hardpoints like the Highlander and Jagermech.
#10
Posted 11 April 2013 - 10:41 AM
If I don't mount Artemis I use SRM4s or SSRM2s. If I can mount Artemis I will use SRM6s.
#11
Posted 14 April 2013 - 03:45 PM
After the SRM Nerf, I toyed around with my Brawler DDC and didn't use my 4SP anymore.
After you suggestions, I will try 2xSRM4 with Artemis, 1 LL, 3 ML on a 245 Std Engine for the Hunchback.
Good Idea?
With the ATLAS I used 3xSRM6 with Artemis, 2 Medium Lasers, 1 AC20 and a 325 Engine.
Now I load 2 LL, 3xSSRM2 and the AC20.
While the former performed absolutely stellar pre-Patch, the latter performs well enough post patch. The Artemis SRM6 Build seems to be very inconsistent due to the lack of range. Should there be any buff to SRMs in the future, I will most certainly return to the good old Brawler DDC.
What did you do with your DDC?
#12
Posted 14 April 2013 - 09:28 PM
Edited by Ryebear, 14 April 2013 - 09:28 PM.
#13
Posted 14 April 2013 - 09:32 PM
Since now SRM has lower numerical damage and better splash, it's basically a quid pro quo.
#14
Posted 15 April 2013 - 08:33 AM
Helmstif, on 14 April 2013 - 09:32 PM, said:
Since now SRM has lower numerical damage and better splash, it's basically a quid pro quo.
So no SRM6 + Artemis for Atlas DDC ?
#15
Posted 15 April 2013 - 09:27 AM
IncorporeaL GhosT, on 15 April 2013 - 08:33 AM, said:
Purely personal preferences. This is what I run on my DDC.
#16
Posted 15 April 2013 - 09:41 AM
IncorporeaL GhosT, on 14 April 2013 - 03:45 PM, said:
After the SRM Nerf, I toyed around with my Brawler DDC and didn't use my 4SP anymore.
After you suggestions, I will try 2xSRM4 with Artemis, 1 LL, 3 ML on a 245 Std Engine for the Hunchback.
Good Idea?
i have a 250 std engine in my 4SP, 5 med laser, 2 SRM4+A, 4 tons ammo for said missiles and some DHS
with the extra ammo and the bit faster reload i don't have to think about the missiles i waste left and right
Helmstif, on 15 April 2013 - 09:27 AM, said:
no heatsinks in the engine ?
Edited by EvangelionUnit, 15 April 2013 - 09:41 AM.
#17
Posted 15 April 2013 - 09:44 AM
#19
Posted 16 April 2013 - 07:49 AM
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