Try setting your ballistic weapons to chainfire until the target is close enough that all of them will hit as desired without convergence issues. That doesn't solve the problem but it is a work around that helps you waste less ammo at long range and spread less damage at medium range if you can keep your lead consistent.


I Am Not A Programmer.
Started by Dishevel, Apr 11 2013 10:57 AM
21 replies to this topic
#21
Posted 11 April 2013 - 12:29 PM
#22
Posted 11 April 2013 - 01:11 PM
lasers do have convergence.. i don't see why they woldnt
have there been dev posts. or other things to show that lasers dont?
have there been dev posts. or other things to show that lasers dont?
InnerSphereNews, on 14 March 2012 - 09:05 AM, said:
An additional aspect of our aiming system is weapon convergence.
I touched on this in a post I made in reply to Dev Blog 5, but some of you may have missed it so I’ll copy it over here: Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant. For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre.
I touched on this in a post I made in reply to Dev Blog 5, but some of you may have missed it so I’ll copy it over here: Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant. For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre.
Edited by Tie Ma, 11 April 2013 - 01:13 PM.
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