In most online and inline production, constant testing is done, mostly in the wild, my idea is to bring parts of this into MWO for maps. (Yes i know a map is more than the terrain, but its the terrain that needs the most testing.)
Each step in the map release cycle could be easily placed into the map description, and allow for informed play testing.
I know maps are released at a certain stage of completion but couldn't maps be placed out into the field under a series of trial levels without all the visual bells and whistles until the game goes live, this would give good data on how the maps are played and if they need tweaking.
If this idea is looked at i suggest that a option be made that players have the option to exclude unfinished or finished ones depending on how much they want to test maps.
Any ideas, gripes please post this is a wild idea posted after a few games and adult beverages so It may be stupid as can be but I honestly think we need to expedite the map release system.
Edited by ShadowDarter, 12 April 2013 - 05:14 AM.