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Teamplay Vs Pugs.


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#1 MasterErrant

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Posted 11 April 2013 - 10:40 AM

I have done six drops today.
I had one team on my side. we won
One was pugs on pugs. we won after a hard battle.
two were six or eight man syncdrops. we didn't even kill one of them.
one was three teams and four pugs (on my side) and it was close.
the last was a six man VS pugs. guess who survived.

I don't mind losing. heck I have such bad vision that I'll never be a great player...But I want to fight! I want fun. I want good fight. and I "Hate bullies.

I cannont express my opinion of the limp wristed cowardly lying*************************** who do this here. Pm me and I'll give it to you.

this is an exploit. it IS cheating. it is scummy and poor sportsmanship. you guys that do this are sorry s**ks of S**t!. this is exactly the kind of louse ridden BS that made me walk away from MMOs at the start.

And you guys at PGI et al...you need to fix the game instead of focusing on more carp to rake in cash...this game is supposedly a BETA" and you already made as much money are many finished games. it's this for you to give us what we payed for.

#2 Neolisk

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Posted 11 April 2013 - 10:59 AM

Simple solution is to put both types of players into separate queues.

So you can choose to play a random fight, in which case you cannot end up in the same team as your friend (make it programmatic, even luck won't help you).

Or gather in a team, and you will be put to fight another team like that.

#3 MasterErrant

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Posted 11 April 2013 - 11:28 AM

IO do team drops. (and I don't like it when it's my team vs pugs either) this is a failure in the Devs side. there are alwyas gonna punks.

#4 Easyvue

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Posted 11 April 2013 - 12:52 PM

We need separate queues already. This isn't like in counter strike where one godlike player can decimate the entire opposing team. A coordinated well put together team cannot be stopped unless by another team. I used to do premades all the time and it was easy mode with focus fire. Anyone who says l2p is just trying to not end the gravy train of easy wins.

Since this is such a niche market anyway pug stomping only drives away new players and without a stream of new players the game cannot be successful.

#5 Boris The Spider

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Posted 11 April 2013 - 01:45 PM

View PostMasterErrant, on 11 April 2013 - 10:40 AM, said:

two were six or eight man syncdrops. we didn't even kill one of them.
one was three teams and four pugs (on my side) and it was close.
the last was a six man VS pugs. guess who survived.


Got to ask, how exactly are you identifying these as full groups? I have been playing for 6 months now and I don't think I can identify a sync drop with any certainty unless I am on the same TS as them.

View PostEasyvue, on 11 April 2013 - 12:52 PM, said:

A coordinated well put together team cannot be stopped unless by another team.


View PostEasyvue, on 11 April 2013 - 12:52 PM, said:

pug stomping only drives away new players


Both of these statements cannot be true. If groups are winning all the time their Elo will prevent them encountering new players, if their Elo is low enough for them to encounter new players then them grouping is a non issue. The 'split queues to save new players' ship has sailed already.

#6 Rashhaverak

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Posted 11 April 2013 - 02:13 PM

Go find the post on this section that says there should be a team queue and a singles queue and vote for it.

#7 Deathlike

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Posted 11 April 2013 - 02:14 PM

Arg.. this thread.

There's an equal chance that both sides will have their own premade. I've just accepted that for what it is. You have no control over the skill and/or construction (team and mech selections) of the premade and although I think there is some merit to have a completely different separation for premades and PUGs, I honestly do not think there would be enough supply for that.

With that said, you get who you get, and it's not as if there isn't an equal chance that the other team is just as bad, if not worse than you. ELO/MM has made it slightly less random (like, lopsided victories), but it's still imperfect (tonnage/weight classes).

#8 MasterErrant

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Posted 11 April 2013 - 03:13 PM

View PostBoris The Spider, on 11 April 2013 - 01:45 PM, said:


Got to ask, how exactly are you identifying these as full groups? I have been playing for 6 months now and I don't think I can identify a sync drop with any certainty unless I am on the same TS as them.





Both of these statements cannot be true. If groups are winning all the time their Elo will prevent them encountering new players, if their Elo is low enough for them to encounter new players then them grouping is a non issue. The 'split queues to save new players' ship has sailed already.


the first clue is when the enemy player list fills in blocks rather than bits and peices.
the second is basicly instant focus fore from several mechs with different facings. and lines of sight. either one may be coincidental but that as well as co-prdinated movement isn't. I gather a lot of this data not only from my view but from chat and spectating... one of the eight man syncs bragged about it.
whe six mechs move together with fire coridnation and maneuver to cover each ofther without a type to chat lag it pretty obvious.

but who know maybe there's just a lot of superhuman multitaskers with spdey sense out there.

makin' no claims of infalability. these are my perceptions. as well as conversations on teamspeak.


and I don't care what the company says about ELO and the MM. it isn't working. I've dropped several times and seen whole teams of high end customs fighting weel against schools of new fish in freebies.

Edited by MasterErrant, 11 April 2013 - 03:16 PM.






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