HammerSwarm, on 02 May 2013 - 08:56 AM, said:
Bug hunting is one of the most frustrating things I have ever done in my life. I started college as a computer science major before switching to accounting (Hey I like the indoors) Imagine you have 10k lines of code (a small number) and the bug is on one of them. You have to figure out what is causing the bug, which line of code it's in, and then you need to fix that. Then that fix changed something, and you fix that, ad nauseam.
It's a lot like the looney toons where they're in a boat, and it springs a leak, so they put a finger in it, then another leak, another finger, then a toe, another toe, then your nose. All the while you're just hoping the boat has enough juice to make it to shore where you can fix the problems without drowning.
That's Mech Warrior Online. PGI knows the game has holes, and they're just trying to fix enough holes to get to launch when presumably there will be enough time, money, and content that players won't get bored and quit playing if they take a month off of adding shiny new toys to fix the ugly broken ones.
Even pay games have bugs, go read the game-spot review of defiance. I'm not saying that PGI will ever fix it and that this game will ever be more than it is, but that's not the coders fault, and it's the coders who make and the squash bugs.
Yes, bug hunting is horrible. The problem isn't the persistance of bug, but the fact that they keep chugging along with new content despite them. I admit, I'm not a programmer, but more content should mean more code, and more code should make bugs harder to find, right? And more content has to integrate and interact with the old, buggy content, which could lead to more bugs, also correct?
When I'm in a 4 man drop, 75 percent of the time, one of us experiences a bug that directly interferes with proper gameplay, such as any of the bugs that effect the mini-map, the no-hud bug, any of the bugs effecting weapon grouping, and so on. On frozen city, I've become surprised when I get there and all the textures are actually up. It's frustrating to remind yourself that the patch of sky over there is actually a building.
We all love new content, but not at the expense of the games stability. A lot of us agree that them taking 2 or 3 months off of new content in an attempt to fix existing bugs would be kind of amazing.