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A Couple Of Things That Will Make Gameplay 10X Better.


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#1 151st Light Horse Regiment

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Posted 02 May 2013 - 06:52 AM

I doubt the devs will read this, too busy making pink mechs to sell to noobs for $$ but here we go;

1 - Fix AFK/Disconnects.
2 - Fix a bug where you cannot see any targetting arrows on any player, making missiles useless and team damage/kills likely
3 - Fix a bug where the map is blank
4 - Fix a bug where the map is a collection of multicolours and zoomed right out
5 - Fix a bug where the map spins around every time you turn your torso
6 - Fix crash to desktop
7 - Fix a bug which causes players to explode themselves and die without reason
8 - Fix a bug where the mouse cursor appears on screen and moving to turn the torso reduces speed and torsoe movement by about 50%
9 - Fix a bug which breaks the textures on buildings


Ya know, people might disagree, it's just a suggestion. Im pretty certain these bugs have been present for at least the last 2 patches.

inbe4itsbeta.

Edited by 151st Light Horse Regiment, 02 May 2013 - 06:52 AM.


#2 wolf74

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Posted 02 May 2013 - 07:50 AM

Please go learn a little about the team before saying they not working hard.

Programmers A,B,C work on Core code
Programmers E,F,G Do mech Modeling
Programmers H,I,J do Maps

Programs E,F,G,H,I,J cannot help with debugging nor do you want them too due to the fact you would most likely have more bugs add than fixed.





If you have programming skills than Click the Posted Image and apply for the job so you can help fix the problems and not just complain.

#3 Jam the Bam

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Posted 02 May 2013 - 07:51 AM

2 Things:

This should be in the bugs forum where the devs go to look for, you know, bugs. Which you should back up with evidence/more information/screenshots.

The devs know about these and various forum statements by them have confirmed that they are working on them.

#4 TheUncle

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Posted 02 May 2013 - 07:52 AM

you sure it only gets 10x better? Why not make it 20x better -.-

#5 TexAce

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Posted 02 May 2013 - 08:07 AM

Every other game in perpetual beta I know has a bug list, which is shown in every patch notes to make sure the devs know about the bugs and that they are being looked at.

We NEED such list even if you - PGI - don't want to show what a mess you have behind the scenes.

And if we won't get such a list from you, we should make one by ourselves and keep it updated.

Edited by TexAss, 02 May 2013 - 08:07 AM.


#6 IceSerpent

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Posted 02 May 2013 - 08:20 AM

View Postwolf74, on 02 May 2013 - 07:50 AM, said:

Please go learn a little about the team before saying they not working hard.

Programmers A,B,C work on Core code
Programmers E,F,G Artists A,B,C Do mech Modeling
Programmers H,I,J Artists D,E,F do Maps


Fixed it for you. Programmers never have anything to do with graphical assets like mechs and maps.

#7 Rofl

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Posted 02 May 2013 - 08:48 AM

View PostIceSerpent, on 02 May 2013 - 08:20 AM, said:


Fixed it for you. Programmers never have anything to do with graphical assets like mechs and maps.

To be fair, you can program a map.
I saw a tutorial on it once for counter strike maps.
You could open up a text file,
write in some really neat stuff,
and save it as a map.
If you had the math skills of a certain region in the world,
I'm sure you could make some awesome maps with nothing but notepad and a couple months of free time.


Also, the sky is falling,
the devs are out to get you,
and all your MC purchases feed the Canadian terrorist death machine.



#8 HammerSwarm

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Posted 02 May 2013 - 08:56 AM

Bug hunting is one of the most frustrating things I have ever done in my life. I started college as a computer science major before switching to accounting (Hey I like the indoors) Imagine you have 10k lines of code (a small number) and the bug is on one of them. You have to figure out what is causing the bug, which line of code it's in, and then you need to fix that. Then that fix changed something, and you fix that, ad nauseam.

It's a lot like the looney toons where they're in a boat, and it springs a leak, so they put a finger in it, then another leak, another finger, then a toe, another toe, then your nose. All the while you're just hoping the boat has enough juice to make it to shore where you can fix the problems without drowning.

That's Mech Warrior Online. PGI knows the game has holes, and they're just trying to fix enough holes to get to launch when presumably there will be enough time, money, and content that players won't get bored and quit playing if they take a month off of adding shiny new toys to fix the ugly broken ones.

Even pay games have bugs, go read the game-spot review of defiance. I'm not saying that PGI will ever fix it and that this game will ever be more than it is, but that's not the coders fault, and it's the coders who make and the squash bugs.

#9 zraven7

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Posted 02 May 2013 - 09:09 AM

View PostHammerSwarm, on 02 May 2013 - 08:56 AM, said:

Bug hunting is one of the most frustrating things I have ever done in my life. I started college as a computer science major before switching to accounting (Hey I like the indoors) Imagine you have 10k lines of code (a small number) and the bug is on one of them. You have to figure out what is causing the bug, which line of code it's in, and then you need to fix that. Then that fix changed something, and you fix that, ad nauseam.

It's a lot like the looney toons where they're in a boat, and it springs a leak, so they put a finger in it, then another leak, another finger, then a toe, another toe, then your nose. All the while you're just hoping the boat has enough juice to make it to shore where you can fix the problems without drowning.

That's Mech Warrior Online. PGI knows the game has holes, and they're just trying to fix enough holes to get to launch when presumably there will be enough time, money, and content that players won't get bored and quit playing if they take a month off of adding shiny new toys to fix the ugly broken ones.

Even pay games have bugs, go read the game-spot review of defiance. I'm not saying that PGI will ever fix it and that this game will ever be more than it is, but that's not the coders fault, and it's the coders who make and the squash bugs.

Yes, bug hunting is horrible. The problem isn't the persistance of bug, but the fact that they keep chugging along with new content despite them. I admit, I'm not a programmer, but more content should mean more code, and more code should make bugs harder to find, right? And more content has to integrate and interact with the old, buggy content, which could lead to more bugs, also correct?

When I'm in a 4 man drop, 75 percent of the time, one of us experiences a bug that directly interferes with proper gameplay, such as any of the bugs that effect the mini-map, the no-hud bug, any of the bugs effecting weapon grouping, and so on. On frozen city, I've become surprised when I get there and all the textures are actually up. It's frustrating to remind yourself that the patch of sky over there is actually a building.

We all love new content, but not at the expense of the games stability. A lot of us agree that them taking 2 or 3 months off of new content in an attempt to fix existing bugs would be kind of amazing.

#10 IceSerpent

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Posted 02 May 2013 - 09:14 AM

View PostRofl, on 02 May 2013 - 08:48 AM, said:

To be fair, you can program a map.
I saw a tutorial on it once for counter strike maps.
You could open up a text file,
write in some really neat stuff,
and save it as a map.
If you had the math skills of a certain region in the world,
I'm sure you could make some awesome maps with nothing but notepad and a couple months of free time.


That's not what programmers do. Ability to "draw" by setting certain parameters and letting software render the result as opposed to actually drawing something by hand still falls into the hands of artists/modelers/animators.
Programmers are the guys that create that ability to begin with.

#11 Ronan

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Posted 02 May 2013 - 09:18 AM

View PostIceSerpent, on 02 May 2013 - 08:20 AM, said:


Fixed it for you. Programmers never have anything to do with graphical assets like mechs and maps.


I'm a programmer, and I agree with your statement. If I were ever allowed to do anything art-like, it would result in something WORSE than the equivalent of StickWarrior Online!! (Nope, I don't work for PGI, just trying to make a point.)

#12 Sir Wulfrick

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Posted 02 May 2013 - 09:44 AM

I strongly disagree with the OP. Squashing a series of graphical and map-related bugs would never make the game 10x better. Obviously it would make it at least 35.87x better!!!

:D

As others have pointed out, Q&A and bug fixing are very separate functions from art & design teams. PGI have fixed many of the most complained-about bugs so far and therefore trust them to fix these... Eventually.

Meaningless complaint thread is meaningless.

#13 Rofl

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Posted 02 May 2013 - 10:05 AM

View PostNeverfar, on 02 May 2013 - 09:45 AM, said:

Fixing all the bugs would make the game 20% cooler.

Debugging is magic.


View PostNeverfar, on 02 May 2013 - 09:45 AM, said:

Fixing all the bugs would make the game 20% cooler.

This will add an additional 80%.



Posted Image

But I worry that it would make the game so cool that

everyone would just boat energy weapons.


Edited by Rofl, 02 May 2013 - 10:06 AM.


#14 Cyke

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Posted 02 May 2013 - 10:59 PM

I think summing it up point-form is probably the best approach.
- They know about these issues.
- They're working on it.
- The bugs are difficult to track down. In other words, it is harder than you think to fix. WAY harder. Like, 10x harder than what you think.





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