Edited by AntiCitizenJuan, 11 April 2013 - 02:15 PM.
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Hunchback Weapons Innacurate At Long Range?
Started by AntiCitizenJuan, Apr 11 2013 02:13 PM
6 replies to this topic
#1
Posted 11 April 2013 - 02:13 PM
I'm noticing some issues on my 4H where at ranges of 600+ my weapon fires to the left of my reticle. This makes it even harder to snipe than before. Has anyone else been having some convergence issues with HBKs?
#2
Posted 11 April 2013 - 02:14 PM
HBK ballistics, for as long as I have known them (and that has been a long time), have landed slightly to the right of the reticle in an exact proportion to how far the barrel is from your own pilot viewpoint.
edit: Or to say it another way - the space between your cockpit seat and the gun barrel outside, is the amount of space that the shot deviates from the dead center of your torso crosshair.
edit: Or to say it another way - the space between your cockpit seat and the gun barrel outside, is the amount of space that the shot deviates from the dead center of your torso crosshair.
Edited by Jack Lazarus, 11 April 2013 - 02:16 PM.
#3
Posted 11 April 2013 - 02:26 PM
AntiCitizenJuan, on 11 April 2013 - 02:13 PM, said:
I'm noticing some issues on my 4H where at ranges of 600+ my weapon fires to the left of my reticle. This makes it even harder to snipe than before. Has anyone else been having some convergence issues with HBKs?
Ya, I noticed this.
But I have put forth a suggestion saying that all weapons should fire straight forward (instead of converging onto the Arm/Torso crosshair) and land based on their physical location on the mech. Arm mounted weapons would still converge on the arm because the arm will aim where the Arm crosshair is aiming.
This is an attempt to balance alpha strikes and chain firing.
#4
Posted 11 April 2013 - 02:37 PM
It's a known bug.
http://mwomercs.com/...est-short-clip/
The tldr is that the crosshairs on the Hunchback are never quite centered, so your attacks are always going to land slightly to the side from it. This bug has been around for AGES and PGI hasn't fixed it yet, so...yeah. Complain about it, whatever. Hope they get around to it. For now, you can't really use Hunchies beyond medium range very well because of it.
http://mwomercs.com/...est-short-clip/
The tldr is that the crosshairs on the Hunchback are never quite centered, so your attacks are always going to land slightly to the side from it. This bug has been around for AGES and PGI hasn't fixed it yet, so...yeah. Complain about it, whatever. Hope they get around to it. For now, you can't really use Hunchies beyond medium range very well because of it.
#5
Posted 11 April 2013 - 02:40 PM
Very old bug.
Even happens in my founders 4G. Also have noticed that it switches sides from being too far to the right, or to the left. I'm not sure what the problem is but I've missed -a lot- because of the off-set reticle.
Here's my old footage, with fitting music.
Even happens in my founders 4G. Also have noticed that it switches sides from being too far to the right, or to the left. I'm not sure what the problem is but I've missed -a lot- because of the off-set reticle.
Here's my old footage, with fitting music.
#6
Posted 11 April 2013 - 02:41 PM
Zyllos, on 11 April 2013 - 02:26 PM, said:
Ya, I noticed this.
But I have put forth a suggestion saying that all weapons should fire straight forward (instead of converging onto the Arm/Torso crosshair) and land based on their physical location on the mech. Arm mounted weapons would still converge on the arm because the arm will aim where the Arm crosshair is aiming.
This is an attempt to balance alpha strikes and chain firing.
I think all torso weapons should converge/cross reticle at a certain distance. Arm weapons should maintain convergence.
#7
Posted 11 April 2013 - 03:25 PM
I've only started noticing this recently but yeah it sucks
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