Why should you want to leave the only single place on the map that you have to defend?
Other games that use a similar match type place the defense points further out but when they start you right on top of it it's purely idiotic to do anything other than base camp.
If one team camps and the other does not then the team that did not camp is wide open to losing the game to a single light mech.
If both teams are at the top of their game they will sit at spawn and wait for the timer to run out - think about that - if everyone uses the best possibly strategy the game won't even take place.
This game type is flawed and needs serious review.
My list of possible fixes includes;
- Remove the bases. They just aren't necessary - shhhh - go play conquest.
- Move the capture points to somewhere other than the starting location.
- Randomize the starting locations (but keep teams equidistant from capture locations)
Edited by Captain Stiffy, 11 April 2013 - 12:15 PM.