Do We Need More Points For Capping In Conquest Mode?
#1
Posted 11 April 2013 - 05:41 AM
#2
Posted 11 April 2013 - 05:45 AM
And I think in all modes capping should be rewarded even if the win was by killing the enemy team. Because caps can also be done for tactical reasons - force the enemy to deal with the capper and split his forces, while your main line focuses on the enemy, for example.
But that said - I don't want capwarrior online. Pure cap rush games are boring and a waste of time.
Edited by MustrumRidcully, 11 April 2013 - 05:46 AM.
#3
Posted 11 April 2013 - 05:48 AM
#4
Posted 11 April 2013 - 05:49 AM
#5
Posted 11 April 2013 - 06:05 AM
#6
Posted 11 April 2013 - 06:07 AM
/thread
#7
Posted 11 April 2013 - 06:10 AM
Maps like alpine and Tourmaline on the other hand.... If im the only light i usualy expect to get very little in the way of cash or points for the game if i want to try and help my team win. Its the worst on alpine though.
Its pretty sad that ive had games where we LOST on alpine or tourmaline that i just said screw it and fought where i ended up with more cash/exp then in games ive WON because i was only one capping and everyone else fought and we won by points.
#8
Posted 11 April 2013 - 06:18 AM
"Captain, why are we leaving the field? We're roughed up a bit, but all they have is a beaten up Comando, lets kill him!"
"You don't understand." he said, chastising the reckless mechwarrior. "We didn't stand in the laser beam perimeters fast enough. There is much to learn about warfare, Not the least is running around to different undefendable points in a combat zone of dubious strategic value within a set period of time. That is why we are here."
#9
Posted 11 April 2013 - 06:32 AM
My Proposal (since I hate complaints without solutions)
Anytime you "move the bar", XP/cbills per tick
Anytime you are helping to "stop the bar from moving", XP/cbills per tick (meaning myself and an enemy on the base)
100% buff for Light mechs
50%buff for Medium mechs
25% buff for Heavy Mechs
0 buff for assaults (cmon how many are ever there first anyway)
We don't want folks sitting on base just to sit there; and lights spend most conquest running back and forth anyhow - and it IS valuable - equally to the whole team - but not in particular for the Light pilot while his buddies reap the rewards of both their own play AND his (not that they are doing so in a negative way - just works out that way).
Will help the torture grind of the "non optimal" spiders for sure which most people play as base cappers supreme on conquest - and if folks find them annoying - you don't even come close to how annoying it is for us pilots who are grinding them solely to max the 5D out. Help us level faster so you don't have to deal with us as much! LOL
#10
Posted 11 April 2013 - 06:35 AM
Skunk Wolf, on 11 April 2013 - 06:18 AM, said:
"Captain, why are we leaving the field? We're roughed up a bit, but all they have is a beaten up Comando, lets kill him!"
"You don't understand." he said, chastising the reckless mechwarrior. "We didn't stand in the laser beam perimeters fast enough. There is much to learn about warfare, Not the least is running around to different undefendable points in a combat zone of dubious strategic value within a set period of time. That is why we are here."
Capping is critical. It is a way for intelligent and strategic players to use the depth that MWO players are always claiming exists that apparently isn't in CoD (it is).
Take this:
http://imgur.com/2FyDj4Q
A greedy and lazy opposing side who demonstrated themselves to be utterly lacking in any kind of gameplay awareness or strategic acumen, but who would've been awarded a win simply by virtue of tonnage and having a full team, allowed me to capture all five bases right off the bat.
They won the brawl by holding down W and clicking when appropriate. By contrast I was running through buildings, capping, losing the pursuing lights by cutting one way and doubling back, potshotting and turning around the assaults, and putting a lot of effort into playing properly. In the end, with 743 points on the board, they capped all five bases, and I solo'd a raven at epsilon to grab the last seven. Capping allows for impact play in a way that does not exist in deathmatch without resource control or high damage to health ratios. It raises the skill ceiling immensely without adding unnecessary complexity, and the game would suck without it.
Edited by Noobzorz, 11 April 2013 - 06:39 AM.
#11
Posted 11 April 2013 - 06:36 AM
My point is, that currently there is no reason for the other team that had a cap loss to murder the remaining forces post match.
I understand that the drill rig is a placeholder, but it's not like losing spawn areas or the ability to call in arty/airstrikes.
"Stategic Acumen"
Your argument would be valid if you were not piloting an ECM mech. I have one, it's totally broken and the reason I made the first post.
Your teammates would all be alive if you were providing ECM cover like you were supposed to.
Edited by Skunk Wolf, 11 April 2013 - 06:45 AM.
#12
Posted 11 April 2013 - 06:37 AM
I think bigger maps need more total points accrued, instead of just 750 standard, before winning the game.
But back on topic, you should get the cap XP bonus for every point you cap. I can see why it's just one bonus though. It prevents farmers from capping a point, letting it get taken, and then capping it again to grind as much XP as possible.
Even if you just give 1 possible bonus per point captured, you will still get people risking losing the game to maximize the amount of XP they gain.
#13
Posted 11 April 2013 - 06:40 AM
This feature is in Development with no ETA.
#14
Posted 11 April 2013 - 06:41 AM
#16
Posted 11 April 2013 - 06:45 AM
#17
Posted 11 April 2013 - 06:49 AM
Skunk Wolf, on 11 April 2013 - 06:36 AM, said:
My point is, that currently there is no reason for the other team that had a cap loss to murder the remaining forces post match.
I understand that the drill rig is a placeholder, but it's not like losing spawn areas or the ability to call in arty/airstrikes.
"Stategic Acumen"
Your argument would be valid if you were not piloting an ECM mech. I have one, it's totally broken and the reason I made the first post.
Your teammates would all be alive if you were providing ECM cover like you were supposed to.
We would have won a massively under tonned 6v8 against a team with no missiles?
Moronic. Patently moronic. I am surprised you aren't embarrassed to offer such a suggestion. All they had to do was cap a point before they hit 690 points. That kind of kill greed does not deserve to win matches.
As for your ludicrous suggestion, all you are doing is crying about caps like a tard because you, like that team, lack the basic, ground level competency to say "Wow. They've held all five points for some time now. Perhaps we should cap something?" If dropships were included, doubtless you'd whine about those too. I can see it now. "Omg you only won because you called in the dropship."
There is no more to be said about it. However good you may be at mechanically controlling your battlemech, your attitude exudes "non-strategic noob." I mean, just the ECM complaining suggests to me that there is a high level of ScrubsMcBads going on. That anyone complains about ECM in the post LRMpocalypse era is confounding to me.
Edited by Noobzorz, 11 April 2013 - 06:52 AM.
#18
Posted 11 April 2013 - 06:51 AM
Don't get me wrong, I understand that the rest of my team keeping the enemy busy is what allows me to solo cap, I'm not claiming to have won matches by myself, but there just needs to he some set of rewards for actually playing they game type as designed.
#19
Posted 11 April 2013 - 06:57 AM
#20
Posted 11 April 2013 - 07:01 AM
Vasces Diablo, on 11 April 2013 - 06:51 AM, said:
Don't get me wrong, I understand that the rest of my team keeping the enemy busy is what allows me to solo cap, I'm not claiming to have won matches by myself, but there just needs to he some set of rewards for actually playing they game type as designed.
Definitely agree with this. It frequently happens that someone DOES win matches basically all on their own (we smashed the enemy team to pieces in a brawl recently and a spider ninja'd us on alpine), but he only did something like 53 damage, despite being the clear MVP.
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