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Do We Need More Points For Capping In Conquest Mode?


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#1 matG

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Posted 11 April 2013 - 05:41 AM

At the moment you only get one capp assist in conquest no matter how many bases you cap do we need a capp assist for each base? i think it would be good to try and get more people capping and not just another tdm mode as it is now where people grab first capp then just fight. at the moment in a light you can spend all game capping getting the win for your team but get hardly anything for it.

#2 MustrumRidcully

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Posted 11 April 2013 - 05:45 AM

Not sure if you need to get more points out of it, but capping at multiple points should probably be rewarded in some manner.

And I think in all modes capping should be rewarded even if the win was by killing the enemy team. Because caps can also be done for tactical reasons - force the enemy to deal with the capper and split his forces, while your main line focuses on the enemy, for example.

But that said - I don't want capwarrior online. Pure cap rush games are boring and a waste of time.

Edited by MustrumRidcully, 11 April 2013 - 05:46 AM.


#3 Rylyn

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Posted 11 April 2013 - 05:48 AM

The more damage you do to an enemy mech, the more points you get.....Makes sense right?? So why not the more seconds you spend capping on Conquest, the more points you should get???

#4 Noobzorz

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Posted 11 April 2013 - 05:49 AM

1000 C-Bills and 20 EXP for bringing a red to blue each time you do it (half for neutralizing, half for capping). See if that encourages people to play the objective a little more.

#5 Zyllos

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Posted 11 April 2013 - 06:05 AM

Maybe the cap points needs to be MUCH larger for Conquest? So that it feels more like your controlling territory instead of a little building?

#6 Grey Black

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Posted 11 April 2013 - 06:07 AM

Yes.

/thread

#7 Ph30nix

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Posted 11 April 2013 - 06:10 AM

on small maps if im in a light i usualy have plenty of time to cap stuff and get enough fighting into get a decent score.

Maps like alpine and Tourmaline on the other hand.... If im the only light i usualy expect to get very little in the way of cash or points for the game if i want to try and help my team win. Its the worst on alpine though.

Its pretty sad that ive had games where we LOST on alpine or tourmaline that i just said screw it and fought where i ended up with more cash/exp then in games ive WON because i was only one capping and everyone else fought and we won by points.

#8 Skunk Wolf

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Posted 11 April 2013 - 06:18 AM

The several assault and heavy mechs left the field in shame, they did not stand near the strange drilling rigs in time, the almost destroyed enemy light mech did.

"Captain, why are we leaving the field? We're roughed up a bit, but all they have is a beaten up Comando, lets kill him!"

"You don't understand." he said, chastising the reckless mechwarrior. "We didn't stand in the laser beam perimeters fast enough. There is much to learn about warfare, Not the least is running around to different undefendable points in a combat zone of dubious strategic value within a set period of time. That is why we are here."

#9 Zen Hachetaki

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Posted 11 April 2013 - 06:32 AM

AGREE!!! I pilot lights and everyone wants us capping... ok great - got it - will hopefully help us win, but it sure as heck does not help me! I am not looking to be greedy but especially for the XP part at least even wins can be relatively "unlucrative" as opposed to doing damage - even in my worst builds (looking at you 5K) I can still pull 150 avg.

My Proposal (since I hate complaints without solutions)

Anytime you "move the bar", XP/cbills per tick
Anytime you are helping to "stop the bar from moving", XP/cbills per tick (meaning myself and an enemy on the base)
100% buff for Light mechs
50%buff for Medium mechs
25% buff for Heavy Mechs
0 buff for assaults (cmon how many are ever there first anyway)

We don't want folks sitting on base just to sit there; and lights spend most conquest running back and forth anyhow - and it IS valuable - equally to the whole team - but not in particular for the Light pilot while his buddies reap the rewards of both their own play AND his (not that they are doing so in a negative way - just works out that way).

Will help the torture grind of the "non optimal" spiders for sure which most people play as base cappers supreme on conquest - and if folks find them annoying - you don't even come close to how annoying it is for us pilots who are grinding them solely to max the 5D out. Help us level faster so you don't have to deal with us as much! LOL :ph34r:

#10 Noobzorz

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Posted 11 April 2013 - 06:35 AM

View PostSkunk Wolf, on 11 April 2013 - 06:18 AM, said:

The several assault and heavy mechs left the field in shame, they did not stand near the strange drilling rigs in time, the almost destroyed enemy light mech did.

"Captain, why are we leaving the field? We're roughed up a bit, but all they have is a beaten up Comando, lets kill him!"

"You don't understand." he said, chastising the reckless mechwarrior. "We didn't stand in the laser beam perimeters fast enough. There is much to learn about warfare, Not the least is running around to different undefendable points in a combat zone of dubious strategic value within a set period of time. That is why we are here."



Capping is critical. It is a way for intelligent and strategic players to use the depth that MWO players are always claiming exists that apparently isn't in CoD (it is).

Take this:

http://imgur.com/2FyDj4Q

A greedy and lazy opposing side who demonstrated themselves to be utterly lacking in any kind of gameplay awareness or strategic acumen, but who would've been awarded a win simply by virtue of tonnage and having a full team, allowed me to capture all five bases right off the bat.

They won the brawl by holding down W and clicking when appropriate. By contrast I was running through buildings, capping, losing the pursuing lights by cutting one way and doubling back, potshotting and turning around the assaults, and putting a lot of effort into playing properly. In the end, with 743 points on the board, they capped all five bases, and I solo'd a raven at epsilon to grab the last seven. Capping allows for impact play in a way that does not exist in deathmatch without resource control or high damage to health ratios. It raises the skill ceiling immensely without adding unnecessary complexity, and the game would suck without it.

Edited by Noobzorz, 11 April 2013 - 06:39 AM.


#11 Skunk Wolf

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Posted 11 April 2013 - 06:36 AM

How about if the zone is capped, a hovering dropship appears and if the other team can take it down they get the win? If they have the remaining firepower and not get nuked by the armed dropship, power to them.

My point is, that currently there is no reason for the other team that had a cap loss to murder the remaining forces post match.

I understand that the drill rig is a placeholder, but it's not like losing spawn areas or the ability to call in arty/airstrikes.

"Stategic Acumen"

Your argument would be valid if you were not piloting an ECM mech. I have one, it's totally broken and the reason I made the first post.

Your teammates would all be alive if you were providing ECM cover like you were supposed to.

Edited by Skunk Wolf, 11 April 2013 - 06:45 AM.


#12 Juree Riggd

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Posted 11 April 2013 - 06:37 AM

Completely misunderstood the title of the thread.

I think bigger maps need more total points accrued, instead of just 750 standard, before winning the game.

But back on topic, you should get the cap XP bonus for every point you cap. I can see why it's just one bonus though. It prevents farmers from capping a point, letting it get taken, and then capping it again to grind as much XP as possible.

Even if you just give 1 possible bonus per point captured, you will still get people risking losing the game to maximize the amount of XP they gain.

#13 Syllogy

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Posted 11 April 2013 - 06:40 AM

Points required to win the match will be changed to reflect the size of the current Map.

This feature is in Development with no ETA.

#14 Viper69

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Posted 11 April 2013 - 06:41 AM

Makes sense to me.

#15 Juree Riggd

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Posted 11 April 2013 - 06:41 AM

View PostSyllogy, on 11 April 2013 - 06:40 AM, said:

Points required to win the match will be changed to reflect the size of the current Map.

This feature is in Development with no ETA.



Yay!

#16 Terror Teddy

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Posted 11 April 2013 - 06:45 AM

We essentially need a complete match achievement system that reward a plethora of actions - especially for the lighter more specialized mechs since capping a base and getting 21 points for my troubles to win the match while the combat heavy gang gains 300-500 each is kinda dissapointing.

#17 Noobzorz

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Posted 11 April 2013 - 06:49 AM

View PostSkunk Wolf, on 11 April 2013 - 06:36 AM, said:

How about if the zone is capped, a hovering dropship appears and if the other team can take it down they get the win? If they have the remaining firepower and not get nuked by the armed dropship, power to them.

My point is, that currently there is no reason for the other team that had a cap loss to murder the remaining forces post match.

I understand that the drill rig is a placeholder, but it's not like losing spawn areas or the ability to call in arty/airstrikes.

"Stategic Acumen"

Your argument would be valid if you were not piloting an ECM mech. I have one, it's totally broken and the reason I made the first post.

Your teammates would all be alive if you were providing ECM cover like you were supposed to.


We would have won a massively under tonned 6v8 against a team with no missiles?

Moronic. Patently moronic. I am surprised you aren't embarrassed to offer such a suggestion. All they had to do was cap a point before they hit 690 points. That kind of kill greed does not deserve to win matches.

As for your ludicrous suggestion, all you are doing is crying about caps like a tard because you, like that team, lack the basic, ground level competency to say "Wow. They've held all five points for some time now. Perhaps we should cap something?" If dropships were included, doubtless you'd whine about those too. I can see it now. "Omg you only won because you called in the dropship."

There is no more to be said about it. However good you may be at mechanically controlling your battlemech, your attitude exudes "non-strategic noob." I mean, just the ECM complaining suggests to me that there is a high level of ScrubsMcBads going on. That anyone complains about ECM in the post LRMpocalypse era is confounding to me.

Edited by Noobzorz, 11 April 2013 - 06:52 AM.


#18 Vasces Diablo

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Posted 11 April 2013 - 06:51 AM

Drives me crazy when in solo cap multiple points in a game, my team wins on points, and I'm in last place from a points/reward perspective.

Don't get me wrong, I understand that the rest of my team keeping the enemy busy is what allows me to solo cap, I'm not claiming to have won matches by myself, but there just needs to he some set of rewards for actually playing they game type as designed.

#19 Y2kHippy

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Posted 11 April 2013 - 06:57 AM

As a light pilot the number of games I have won with under 50 damage in this game type is close to 100. In these games my friends in vent are the only ones thanking me. The game itself considers my actions of constantly moving and capping while my friends get killed as a waste of time. So many games in this game type are being won by the fast (not just lights) movers capping and counter capping.

#20 Noobzorz

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Posted 11 April 2013 - 07:01 AM

View PostVasces Diablo, on 11 April 2013 - 06:51 AM, said:

Drives me crazy when in solo cap multiple points in a game, my team wins on points, and I'm in last place from a points/reward perspective.

Don't get me wrong, I understand that the rest of my team keeping the enemy busy is what allows me to solo cap, I'm not claiming to have won matches by myself, but there just needs to he some set of rewards for actually playing they game type as designed.


Definitely agree with this. It frequently happens that someone DOES win matches basically all on their own (we smashed the enemy team to pieces in a brawl recently and a spider ninja'd us on alpine), but he only did something like 53 damage, despite being the clear MVP.





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