I thought a couple of times how the Speed Tweak should work?
A Mech that has a 300 fusion and weight 100ton couldn't run faster as 48 kph, because the energy production is hampering him.
That brought me the idea that BattleTech have no energy conversion efficiency.
That fact is reflected with heat...but even with that it is not worked out right.
Every weapon produces heat while firing and it produces heat while reloading. I believe ballistic weapons and missile weapons will produce much more heat while firing.
Only the gauss is a really special case. I really believe that it should produce 10 rather than 1 heat. Maybe on of those mistakes in the TT canon.
The fusion and movement:
So for example the VLAR 300 can accelerate an Atlas to 48kph or a Centurion run 96kph.
For that the 300 has to produce 1.1MWs for the Atlas and 2.2MWs for the Centurion.
So let’s predict that the Speed Tweak is just better technology to make the energy conversion efficiency better. From 82.5% to 90.75 % resulting that the same energy output can create more speed.
Thermic waste energy - bane of every Mechwarrior
As you see there is a difference towards 100%. That will cause thermic heat.
So an Atlas without speed tweak running full speed has a thermic waste energy of: 19KW.
While the Centurion has 38 KW waste energy. Those have to be removed through heat sinks.
So what about 0.19 HPS for the Atlas and 0.38 HPS for the Centurion.
Same could be turned to weapon fire.
I asserted that a weapon need about 300MJ to remove a chunk of 10 armor points.
With an efficiency of 99% a PPC have to produce 300MWs...For the simple fact....the beam isn't a second just a split second 100ms? So it has to be 3000MWs....however 3000MWs will blow my calculation and the heat through the sky.
So there is 3MW thermic waste energy while reloading and shooting.
3MW for reloading means 1HPS per second. (When firing at 3sec – the skill fast fire could be explained by better efficiency)
Shooting means 30heat for the discharge. (But it’s a spike so thermal energy is also removed over the barrel etc. before flushing into the system.)
Let’s pretend the heat of shooting is removed for a second with factor 10 of the Mechs HPS.
So a Mech with 3HPS can remove 30 heat in the second after shooting. For better demonstration the Mech will have now only 2HPS. So the spike heat is removed by 20 points in the first second. Adding the reload heat…the Mech can remove 3 heat points while reloading the PPC…and standing still. So after 3sec the Mech is at 7 heat.
Moving will reduce the HPS of that mech. So a Centurion with full speed will have 8,14heat. While an Atlas with full speed will have 7.57 heat after shooting.
Fusion Rating = energy per second?
What happens when a 300 Rating Engine can create 300MWs?
Example: wrong and right with the AS7-K
I will take the AS7-K for calculation.
ER-Large-Laser 250MW = 76MWs
Gauss; 450 MW recharging 0.1MWs reloading = 112,1MWs
Medium Pulse Laser: 160 MW = 53MWs
LRM 20….reloading 0.2 MWs = 0.2 MWs
So a full alpha with running at top speed will need for reloading: 365.4 MWs
This will also produce 3.65 HPs
But the fusion is only able to produce 300MWs lucky the maximum HPS is 3.
With 2 HPS the Mech’s heat scale will rise 1 every second…while reloading.
But that’s not the main problem of that Atlas pilot.
The spike heat (LRM thrusters will increase heat largely) will cause some serious problems. 3times the given rating of canon stats because I don’t have values.
Let’s assert that the large barrel of the Gauss have a nice side effect, so that recharging will cause only a fraction of heat (1/4)…an energy weapon would produce.
Spike heat must be somewhere about 110. The HPS of 2 means the Atlas can remove 20 in the first second after the alpha strike leaving the heat still at 83.
Now Heat Warnings will flash…security protocols want to shut down the mech.
You better do.
Because the fusion reactor produces only 10% of his power, in this case just 30MWs for 0.3HPS.
It will last another 22sec to bring the heat to 50 (what is the heat cap of an AS7-K Atlas).
At this point the fusion engine will have enough power to recharge weapons at 30% speed…so that instead of 3HPS its 1HPS but energy production is only 100MWs. At 75% heat the systems start to work with 60% and below 50% the work nominal.
So there don’t have to be internal damage through overheating…overheating will just shut your mech effectively down.
When you chain fire your weapons each after the other…you can prevent, much heat buildup. Because even 2HPS could handle a ER Large Laser in 3.5secs. You don’t stress your energy production as well.
Discussion
There are losts of silly figures.. I duno if they are 100% right or wrong. Just an idea. How to create more depth into Mechwarrior. Maybe the efficency of a weapon could be linked with the size of that weapon too. A PPC could have a better efficency heat -build up etc. as a Small Laser.
Next is that moving fast will automatically reduce the available energy for reloading your guns. Although in this example it is not a serious figure...but the Heat spike is dead serious. As you know there was allready something similar in Mechwarrior 3. Althoug you had dozens of heatsinks - the fire of a single PPC caused serious heat issues.
Edited by Karl Streiger, 11 April 2013 - 03:46 AM.