Mostly, I'd just like them to move the "out of bounds" regions outwards a bit on River City... that one area near the broken bridge is just absurd. One wrong step and you're suddenly "out of bounds" with the clock ticking... heaven help you if you backed off the map in a melee when that happens.
On The Topic Of Maps, Would You Like To See Some Of The Smaller Ones Expanded?
Started by Bishop Steiner, Apr 12 2013 06:50 AM
22 replies to this topic
#21
Posted 14 April 2013 - 05:56 AM
#22
Posted 14 April 2013 - 06:04 AM
The terrain of the existing smaller maps is designed to funnel the two teams together. By the time you were done knocking down cliffs and adding islands you could have created an entirely new map. So maybe just make a new map based on the old one's enviornment.
Map design is more than just laying out acreage. The best ones seem to have a variety of ranges, that way teams can utilize range advantage over other teams whether that advantage is long range or short range. That allows the players to control how the battle takes place.
Map design is more than just laying out acreage. The best ones seem to have a variety of ranges, that way teams can utilize range advantage over other teams whether that advantage is long range or short range. That allows the players to control how the battle takes place.
#23
Posted 14 April 2013 - 07:15 AM
depends on the map,but generally,with view on 12vs12,yes
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