

Do You Use The Training Grounds?
#21
Posted 12 April 2013 - 08:29 AM
I also drop on training grounds in any mech I modify - set weapon groups, test them out, make sure they are OK.
I generally like it, but I wish I could specify which map to drop into, and, the pilot tree stuff doesn't apply. My max speed doesn't have the speed tweak, torso twist, turning are slower than when dropping in live matches. If the pilot skill effects were available for use on training grounds, I would find it even more useful than today.
Agreed on a few other posts - I'd rather have targets wandering around a bit, MORE targets that aren't so spread out on the big maps, but I'm meh on them returning fire.
#22
Posted 12 April 2013 - 08:33 AM
#23
Posted 12 April 2013 - 08:58 AM
Edited by Elizander, 12 April 2013 - 09:00 AM.
#24
Posted 12 April 2013 - 09:07 AM
#25
Posted 12 April 2013 - 09:21 AM
#26
Posted 12 April 2013 - 09:44 AM
#27
Posted 12 April 2013 - 09:45 AM
#28
Posted 12 April 2013 - 10:08 AM
Toggle switch on/off for live fire would be great... being able to pick and design your own enemies would be epic (ie 2 bots vs yourself with customer loadouts - ones that a real player would use for instance)
#29
Posted 12 April 2013 - 07:08 PM
Thontor, on 12 April 2013 - 08:28 AM, said:
We don't know much about the Upcoming-but-not-yet-implemented-in-game "Training Grounds". But IIRC a dev did say that there would be AI controled mechs, it would be scripted, etc.
It would appear that the "training grounds" is improperly named. Based on this feedback, it is more of a testing grounds for veteran players.
New players dont even seem to be using it.
#30
Posted 12 April 2013 - 07:15 PM
The one time I did spend a good chunk of time in the testing ground was when I fitted my Atlas RS with 2 ER PPCs. I used to have it with 4 PPCs, but decided to go 2 ER and 2 normal. I spent some time in the testing ground to figure out exactly how much heat each group of PPCs generated and what percentage I had to wait for my heat to drop down to to fire either group without overheating.
#31
Posted 12 April 2013 - 07:29 PM
#32
Posted 12 April 2013 - 07:36 PM
#33
Posted 12 April 2013 - 07:54 PM
I use it frequently to judge weapon grouping and arrangement.
#34
Posted 12 April 2013 - 09:25 PM
Are you sure you want to launch Testing Grounds?
*yes*
[Loading Tourmaline Desert]
*quit match*
Are you sure you want to launch Testing Grounds?
*yes*
[Loading Tourmaline Desert]
*quit match*
Are you sure you want to launch Testing Grounds?
*yes*
[Loading Tourmaline Desert]
*alt-F4*
#35
Posted 12 April 2013 - 09:55 PM
Found it useful to test the effective range/spread of SRM racks (one of my current Mechs is an SRM Centurion), how to group weapons based on position/heat/range, and familiarity with weak points of certain Mechs. Otherwise, I get to test the theory of Mechs I think sound good when I write them in Smurfy, then see how it holds in practice.
#36
Posted 12 April 2013 - 10:03 PM
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