Spirit of the Wolf, on 31 March 2013 - 04:43 PM, said:
While I like this idea, I have two questions:
does it stack with premium time?
does the bonus still apply even if the mech is a founder's or hero mech? If yes, is the bonus additive, or multiplicative? (does it stack with the other CB bonus, or is it just calculated off of the base amount before the bonus?)
Yes, I think all bonuses need to be additive. People have paid for them, they deserve to get them.
Example:
Let's say first match win of the day gives a 50% bonus to c-bills and XP. A pilot takes a hero mech (+30% c-bills and has Premium Time +50% c-bills + 50% XP). Their total bonus for the first win would be 130% c-bills and +100% XP.
It's important for the bonsues to inflate each other, as in the +50% from PT doesn't make the daily win bonus 75%.
@blinkin
If you need players to behave differently for group optimization reasons, incentives are the best method. For example: if the devs really want a minimum amount of traffic per day, offering a daily bonus is the way to do so. It might not have been what players wanted to do, but they're being "paid" to do it - so many will decide the investment is worth it.
It's like working at McDonalds. Almost nobody wants to do it, but for some it means having money - for others the amount of money offered is too trivial. Incentives allow the players to decide - in harsh contrast to punishments which do not really let the players decide, but instead force the players into lose-lose scenarios. Game developers need to be careful on how they structure these things.