

Why Select the Hunchback?
#41
Posted 04 June 2012 - 07:36 AM
#42
Posted 04 June 2012 - 08:18 AM
#43
Posted 04 June 2012 - 08:53 AM

#44
Posted 04 June 2012 - 08:59 AM
If you don't like the Hunchback, you can just hand over your man card now and report to the brony concentration camp down in Jettisoned Communications.
#46
Posted 04 June 2012 - 09:04 AM
#47
Posted 04 June 2012 - 09:07 AM
Athena Hart, on 04 June 2012 - 09:04 AM, said:
I think you're quite underestimating the size scale. The Hunchback is quite a meaty-sized mech, and the Atlas is only like three meters taller, if that.
#49
Posted 04 June 2012 - 09:12 AM
Jacob Davion, on 04 June 2012 - 09:08 AM, said:
The fact that you're ripping the AC/20 off the Hunchback would mandate turning in your Man Card, but my post was moreso to the point that you take Dark Age seriously.
Dark Age is to Battletech what Modern Warfare is to video games.
Sorry, but that's the best explanation I can do for you. I'd keep mentioning Dark Age on the down-low.
Edited by Frostiken, 04 June 2012 - 09:13 AM.
#50
Posted 04 June 2012 - 09:14 AM
Honestly, I'd pick both mechs.
*for note in that campaign it was cheaper to modify then to get a new machine.
Edit: I happen to agree with Frostiken, a hunchback without some form of AC/20 is not a hunchback anymore.
Edited by TKG, 04 June 2012 - 09:16 AM.
#51
Posted 04 June 2012 - 09:15 AM
Frostiken, on 04 June 2012 - 09:12 AM, said:
Dark Age is to Battletech what Modern Warfare is to video games.
Sorry, but that's the best explanation I can do for you. I'd keep mentioning Dark Age on the down-low.
K fine then I'll replace the autocannon/20 with a clan gauss rifle as soon as they come. And the rest I spoke of in the first comment is still applied.

Edited by Jacob Davion, 04 June 2012 - 09:16 AM.
#52
Posted 04 June 2012 - 09:20 AM
Christopher Dayson, on 04 June 2012 - 05:18 AM, said:
Because there is a mechlab.
In that mechlab I can make that hunchback go 5/8 or 6/9 speeds, something that an atlas will never do.
In order to make an Atlas go 4/6 you have to use up soooo much weight just for the engine and that's the most it'll ever do.
Also, hard point layout means the hunchback even stock can have some nice customization ability and isn't stuck moving 4/6 like an Atlas would be at best.
That's why the Hunchback is being taken for me. Though mine won't have a hunched back, no AC in the torso.
^
What he said.
There are clear benifits to having this over an Atlas, while not sacrificing a lot out of the mech.
#53
Posted 04 June 2012 - 09:22 AM
The Atlas has a bigger punch it can bring to bear, but if it's caught needing to defend itself due to being even slightly out of position it only has two Medium Lasers. The Hunchback has the Torso Twist to bring it's AC20 to bear at a much greater angle, being it can better defend itself if not in an ideal situation. Played right, an Atlas vs a Hunchback will have the Atlas firing only it's arm Medium Lasers at best while the Hunchback will be able to add it's AC20 to that mix, just because of the chosen angle of attack.
Again, this is just what has been seen from screenshots and footage, not real experience so take it for what it is worth.
#54
Posted 04 June 2012 - 09:24 AM
Edit* Or, to put it another way: Would you rather have a mastiff? Or two pit bulls?
Edited by Sanction, 04 June 2012 - 09:26 AM.
#55
Posted 04 June 2012 - 09:25 AM
Frostiken, on 04 June 2012 - 09:07 AM, said:
um sorry but three meters is a huge differance =X its also wider along with the the hight o.o.... an atlas is only scary if your infront of its weapons ... personaly id run and get behind the monster =3 ..... the hunchback might be slow but its designed for close fighting so its can manuver better ... id rather run from the hunchback and let the the heavys take it on =3
#56
Posted 04 June 2012 - 09:31 AM
Also, the Hunchback has a lot of common variants. The HBK-4G with the AC/20 and two medium lasers is the most common and popular, and is specialized as a bralwer, but other variants include the more rounded HBK-4H, which replaces the AC/20 with an AC/10 and adds two medium lasers, giving it better performance at mid-ranges, the HBK-4J and -4N, which are fire-support variants carrying two LRM-10s and 5 medium lasers, and one AC/5, two LRM-5s, and 4 medium lasers, respectively. For close combat, the HBK-4P "Swayback" carries eight medium lasers, and the HBK-4SP carries two SRM-6s, and four medium lasers. All variants carry enough heat sinks to use their weapons loadouts effectively.
The Hunchback is also available across all factions, as well as being a common I.S. unit readily available to mercenary units.
So, in short, the Hunchback is tough for its size, has average speed, average firepower, good maneuverability, can fulfill a variety of roles effectively depending on variant loadout, is readily available, and is affordable to purchase and maintain. The biggest upside to using one is that there's really no downside to using one.
#57
Posted 04 June 2012 - 09:36 AM
If you play WoT: Maus vs. Patton goes badly for the Maus
Pirates of the Burning Seas: There was an uber warship that took enormous amounts of effort to produce. They were meant for 20 vs 20 battles where they've have escort squadrons supporting them. Every once in a while someone would take one into open PvP... and die to much smaller ships captained by buccaneers. (and, incidentally, lose their ship)
Something like the Atlas is of limited use since it can't really apply its firepower without help.
#58
Posted 04 June 2012 - 09:43 AM
RecklessFable, on 04 June 2012 - 09:36 AM, said:
There wasn't just one.
And Buccs were OP, anyway.

#59
Posted 04 June 2012 - 10:53 AM
Start with the Cataphract, swap out the AC10 and PPC for an AC20 and some spare Armor/Medium Lasers. Now you have a mech that moves the same speed, has more armor, and more firepower.
Also, cost doesn't matter. We know that players can start with any mech they want. While you can have 2 Hunchbacks for the price of an atlas; YOU only pilot one mech.
So either MW:O has tonnage limits, or light/medium mechs have REALLY nice modules that heavies don't get.
And I simply don't see how tonnage limits would work in pub matches.... you got 10 guys in the room arguing over who has to play as the Commando.
#60
Posted 04 June 2012 - 11:02 AM
My thought is that a hunchback in terrain worth the situation is a great hunter killer for some heavys, but mostly vs mediums and lights that stumble into it. Alot of the 3025 mediums and lights just cant take a single round worth diddly before they are rendered ineffective.
Edited by SnowFox, 04 June 2012 - 11:03 AM.
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