So, Role Warfare Is Literally On Ice Right Now
#1
Posted 19 April 2013 - 10:37 AM
#2
Posted 19 April 2013 - 10:39 AM
#3
Posted 19 April 2013 - 10:40 AM
#4
Posted 19 April 2013 - 10:41 AM
seriously though - in time the game will normalize. missiles are messed up right now but devs are going to fix that... right?
#5
Posted 19 April 2013 - 10:41 AM
ThinkTank, on 19 April 2013 - 10:40 AM, said:
just being suspended from being an effective light/medium pilot....sucks
there is no logical reason to pilot anything that weighs under 70 tons in the current state of mwo
Edited by Ens, 19 April 2013 - 10:42 AM.
#6
Posted 19 April 2013 - 10:48 AM
#8
Posted 19 April 2013 - 10:48 AM
But every game I got into was me and 7 Heavy/Assault mechs and I got shredded within seconds as soon as we engaged.
I play pretty casually, so I've always stuck to piloting Hunchies, now I just dont see the point, I might as well sell my 4SP/4G/4P and just buy a Highlander, It's really no fun being a whipping boy.
#9
Posted 19 April 2013 - 10:54 AM
Wolf Ender, on 19 April 2013 - 10:41 AM, said:
seriously though - in time the game will normalize. missiles are messed up right now but devs are going to fix that... right?
Yeah just like they were going to "fix" knockdowns. AKA don't hold your breath.
#10
Posted 19 April 2013 - 11:01 AM
edit: this we are still getting, only we dont have to specialize in any skillset, anyone can use xp to buy these modules
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Scout Role Skills:
- • Radar Range Increase – Increases radar range by 2% up to 5 times
- • Ghost Signature – Increases length of time before a signal fades by 2% up to 3 times
- • Vision Mode 1 - Zoom Vision – Allows the pilot to zoom 7x
- • HUD Detail 1 – Enemy Damage Level – LOD detail in terms of damage
- • HUD Detail 2 – Enemy Component State – Overall component criticality
- • Null Signature System – Allows the pilot to appear shut down for 5 seconds
- • Multi-Targeting – Allows the pilot to target multiple enemies up to 4 at a time.
- • IDF Accuracy – Narrows the AOE of IDF fire.
- • Critical Shot Indicator – Shares with nearby friendly BattleMechs the critical components of an enemy BattleMech
- • Charging – A special attack that allows the pilot to drive their BattleMech into an enemy BattleMech without sustaining too much damage
- • Vision Mode 2 – Night Vision – Allows the player to see in dark areas/night
- • Vision Mode 3 – Thermal – Allows the pilot to see heat signatures through solid objects
- • Vision Mode 4 – Magnetometer – Allows the pilot to see metal through solid objects
- • DFA Damage Reduction – Reduces the amount of damage caused by performing a Death From Above attack
- • Power Up/Power Down Speed Increase – The power up and power down sequences are sped up by 20%
- • AMS Range Increase – Increases the effective range of AMS by 2% up to 5 times
- • Cognizance – Automatically lets the pilot know of any nearby friendly BattleMech taking fire
- • Critical Shot Receiver – Allows the pilot to receive the critical shot information from nearby scout Mechs
- • Order View – Allows the pilot to right click and request friendly BattleMechs to attack or defend areas/objectives on the BattleGrid
- • Command View – Provides a layer of information over the BattleGrid including objectives and any intelligence information passed back by scout Mechs on the front line
- • Call Air Strike – Calls in an air strike that does AOE damage in a straight line
- • Call Artillery – Calls in a land based artillery bombardment on to a target area
- • Call Naval Bombardment – Calls in Naval artillery bombardment that has a larger and more powerful result than regular artillery
- • Call UAV – Calls a UAV that passes overhead of the battlefield and relays ALL enemy positions to the command pilot
- • Call Predator Drone – Drops a heavy explosive device on a targeted area
- • Call Satellite Sweep – Full detail information is passed to the command pilot including enemy location/direction/speed
- • Danger Close – A short range radar detection system that lets the command pilot know of any nearby enemy BattleMechs
Edited by DCLXVI, 19 April 2013 - 11:07 AM.
#11
Posted 19 April 2013 - 11:46 AM
Games evolve and change over time ... if your trying to make some point that the *vision* for a product isn't the *reality* we ended up with ... well, I got a couple of words for you:
Welcome to the Real World
Games, Software, Business, Marriage, etc, etc, etc ... what somebody *desire* or *imagines* is not necessarily what they get ... that's life .. deal with it.
#12
Posted 19 April 2013 - 11:49 AM
Yokaiko, on 19 April 2013 - 10:39 AM, said:
That's a shame. I like rolls with my turkey, potatoes, gravy and stuffing. I don't like sharing my food though, so that talk about a team makes me a little nervous.
Edited by shabowie, 19 April 2013 - 11:51 AM.
#13
Posted 19 April 2013 - 11:51 AM
PS: the other night we can couple of Jenners in a 2-man group and won most of the matches (2.0 W/L ratio). Fun times blowing up Highlanders there
Edited by CapperDeluxe, 19 April 2013 - 11:54 AM.
#14
Posted 19 April 2013 - 11:51 AM
NinetyProof, on 19 April 2013 - 11:46 AM, said:
Games evolve and change over time ... if your trying to make some point that the *vision* for a product isn't the *reality* we ended up with ... well, I got a couple of words for you:
Welcome to the Real World
Games, Software, Business, Marriage, etc, etc, etc ... what somebody *desire* or *imagines* is not necessarily what they get ... that's life .. deal with it.
His point is that its devolving not evolving.
If your marriage becomes the same argument over and over and does not get resolved for 13 months, you file for divorce.
#15
Posted 19 April 2013 - 11:54 AM
NinetyProof, on 19 April 2013 - 11:46 AM, said:
Games evolve and change over time ... if your trying to make some point that the *vision* for a product isn't the *reality* we ended up with ... well, I got a couple of words for you:
Welcome to the Real World
Games, Software, Business, Marriage, etc, etc, etc ... what somebody *desire* or *imagines* is not necessarily what they get ... that's life .. deal with it.
When a company makes a ton of money by selling a vision, they have an obligation to stay reasonably close to that vision. What we're seeing now has strayed so far from what had amazing potential. Many players are angry because this is increasingly not the product that they were sold several months ago. Just look at that list and think how much more interesting gameplay would be if those roles existed.
#16
Posted 19 April 2013 - 11:57 AM
If you don't have objectives, then there is no incentive to not take the heaviest, deadliest mech you can (absent tonnage/BV balancing, which we don't have). Except, people whine if someone runs off and captures a base in assault.
So yeah, blame the players.
#17
Posted 19 April 2013 - 11:58 AM
I am patient though, and dream of a well-balanced match where my meds can excel
#18
Posted 19 April 2013 - 12:01 PM
Kobold, on 19 April 2013 - 11:57 AM, said:
If you don't have objectives, then there is no incentive to not take the heaviest, deadliest mech you can (absent tonnage/BV balancing, which we don't have). Except, people whine if someone runs off and captures a base in assault.
So yeah, blame the players.
I'm just going to keep repeating whenever I get the opportunity:
In a competitive environment players WILL NOT self-police. This is the job of developers.
#19
Posted 19 April 2013 - 12:03 PM
Currently I'm playing my normal Cat 1C LRM boat, and a Spider 5D because people say they are nerfed. More difficulty now, yes, but I'm enjoying the challenge.
I agree that the current Sniper-fest meta game is getting a bit old, but I find ways around it. Coring Highlanders from behind in a Spider is very satisfying. As well as capping because their 700+ ton team is too slow to stop it.
Cheers.
#20
Posted 19 April 2013 - 12:21 PM
But yeah, the meta changes from patch to patch. Highlanders came out this week, so everyone is running them as jump snipers. If you know the maps well enough though you can use cover to get in their faces and take them out with superior DPS builds.
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