

New Players And Elo
#1
Posted 06 April 2013 - 06:16 PM
Here are my observations:
1. majority of modes were conquest; no idea why (15 vs 6)
2. Teams often had 2-3 founders on them
3. About 20% the games clearly had 3 or 4 man premades; especially my first few
4. Very few other teammates had trial mechs; everyone had bought a mech already
5. Surprised by the number of hero mechs (2-3 each match)
6. I did not recognize any of the names (which I take as good)
7. Most games had some degree of organization; people knew what they were doing
8. I suicide heat-over-ride most matches; over 21 games, I went 6 W and 15 loss. I had two kills (I could not help myself).
9. PGI helps with pre-defined weapons groups but the trial mechs really do suck (except the player dragaon variant). The raven is particularly bad.
8.7MM CB to show for it; should buy a nice mech.
Best quote of the night "I have NARC so I will NARC and you guys LRM for the win" (Seriously, thats what he said)
When I asked players, many said they had been playing "for months" and several self characterized as "good players". Why would a new player, who should have terrible ELO, get matches like this?
My general conclusion is that ELO was matching a new player to much better players with much more experience. Either ELO is broken or there were just not many people on a Saturday night (prime time I assume).
#2
Posted 06 April 2013 - 06:21 PM
And yeah wow the stock 4X is bad. Why would anyone ever think an 81 KPH raven is a good idea for a trial mech?
Edited by Royalewithcheese, 06 April 2013 - 06:23 PM.
#3
Posted 06 April 2013 - 06:21 PM
If I understand the system correctly.
#4
Posted 06 April 2013 - 06:49 PM
It tried to match the whole team within a range to begin with but what we got was an endless string of "failed to find a match" followed by the hotfix to the matchmaker. Now it just tries to equalize the team Elo with no concern for the range.
And yes trials are garbage. New players have no in game documentation for anything. They can't even access the mechlab to see weapon stats let alone figure out what the various HUD symbols mean or how to set weapon groups. and even then Red1 with an Elo of 1300 could have their own mech built to their tastes with elited/mastered efficiencies and modules and Blue1 with an Elo of 1300 could be fresh off the Dropship with a trial AS7-K with it's four separate weapon systems and XL engine.
New players need to be segregated into their own matches for their own good.
#5
Posted 06 April 2013 - 07:12 PM
#6
Posted 06 April 2013 - 07:19 PM
#7
Posted 06 April 2013 - 07:23 PM
It should probably start people off at the 40 percentile mark.
#8
Posted 06 April 2013 - 07:24 PM
deputydog, on 06 April 2013 - 07:19 PM, said:
It's by weight class. So for instance if you spring for the giant pink poptart and it's your first assault, you have a new elo for the assault weight class.
#9
Posted 06 April 2013 - 07:35 PM
-more then 2000 matches played each since open beta
-kills in the 4 digits
-both have positive kdr
-I assume we both have exp totals over 1 million
-we both play all the weight classes
Not saying we are great or perfect or anything but we both do consistently decent. Yet I don't understand one bit why we constantly seem to see people on either team who are clearly completely new to the game and dont start me about all the trial mechs or the uneven number/weight matchmaking. The ELO matchmaker needs major work.
#12
Posted 06 April 2013 - 07:45 PM
It's been eye opening for me. I hadn't piloted a light since December, picked up a spider a couple days ago and wow, it's definitely a different place. I'd kind of forgotten the good things Elo has done for me.
Just the other day, I was spectating a dragon loaded with an lb-x ac10, machine gun, flamer, and lrm5. With a top speed of 58kph.
I haven't seen a build like that in a long time.
Since then, I've been doing my best in my stock ballistic spider scouting and relaying info (but not pursuing cap wins in assault matches) and thus losing a lot. It grows hairier all the time.
Now, I regularly see NARC equipped and used. It's shocking and weird, makes you wonder just how deep the rabid hole goes.
The problem though is that I won't deliberately lose and even with a basic spider you get to a point where you can't lose anymore.
#13
Posted 06 April 2013 - 08:25 PM
Entry level is Elo 1300 - people who haven't won 30,50,100 games more than they've lost in the same weight class won't have moved enough in Elo to be out of range of 1300 completely.
#14
Posted 06 April 2013 - 09:27 PM
I do agree with Phelan Spider, newbies should be paired with other newbies so they are on same level playing field and not wait and get wiped countless times before they are where they should be - that is at the beginning with others with trial mechs!
#15
Posted 06 April 2013 - 11:09 PM
Primetimex, on 06 April 2013 - 09:27 PM, said:
^ This is especially true for the current "Awesome" trial mechs without double heat sinks.
#16
Posted 07 April 2013 - 04:02 AM
First, match all new players together when you can. Then match them to the bottom of the barrel.
I would not be worried about people creating accounts just to stomp newbs. Anyone who can endure those trials mechs deverse a hero biscuit (i.e. trolls would lose interest)
I did miss the idea that a newer player might have just bought into that weight class.
Phase 2: I will buy a mech and actually play some games and gauge the skill level. (The problem is a decent light with XL, endo, DHS, FF is gonna cost more than I have....maybe time to dust off a hunchie?) BTW I have 3000+ games and a 6 K/D ratio across lights and assaults.
PS Not to bring up an old topic, but given how bad trial mechs are, the only reason newbs WONT suicide every game for the first 20 cadet bonus games is that they do not know they can (or should). I was trying to get a lot of games to see match ups and simply could not bring myself to play anything other than the dragon. But why? Why subject someone to that as their entry into the game? Just stupid. I would tell ANY new player "Suicide every game until you get to 10MM CB; then buy a mech and see if you like the game"....nice message to build the community isnt it?
PS Sorry Royalewithcheese, hope you won despite me ;-)
Edited by phelan spider, 07 April 2013 - 04:05 AM.
#17
Posted 07 April 2013 - 04:19 AM
First drop had 3 legendary and I recognized two names. These guys should NOT be dropping against a new player if ELO worked in any way shape or form. They were premade, in a hunchie pack, and tore things up (glad on my side). I am convinced ELO, at low period times like now, is simply pairing the empty queue up without regard for player skill.
#18
Posted 07 April 2013 - 04:29 AM
To keep wait times down, fill in with bottom ELO players. Somewhat of a win-win for both groups.
#19
Posted 07 April 2013 - 04:55 AM
Wintersdark, on 06 April 2013 - 07:45 PM, said:
It's been eye opening for me. I hadn't piloted a light since December, picked up a spider a couple days ago and wow, it's definitely a different place. I'd kind of forgotten the good things Elo has done for me.
Just the other day, I was spectating a dragon loaded with an lb-x ac10, machine gun, flamer, and lrm5. With a top speed of 58kph.
I haven't seen a build like that in a long time.
Since then, I've been doing my best in my stock ballistic spider scouting and relaying info (but not pursuing cap wins in assault matches) and thus losing a lot. It grows hairier all the time.
Now, I regularly see NARC equipped and used. It's shocking and weird, makes you wonder just how deep the rabid hole goes.
The problem though is that I won't deliberately lose and even with a basic spider you get to a point where you can't lose anymore.
I am for Elo by Chassis not by class. I could have gained experience in a Cataphract that will not help in a Dragon. Now going from one Dragon to the next should lower my Elo by say 75 points? I have skills gained for the chassis over all but am new to the design I am trying.
#20
Posted 07 April 2013 - 05:01 AM
The "searching for game" thing usually takes just a few seconds. It seems like it places too much emphasis on quick drops and not enough on creating teams of similar skill. Would people be outraged if it took average a minute to find a match instead of the few seconds that is typical now? I am sure that is a question PGI spends time thinking about.
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