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Matchmaking Phase 4: Adjusted Tonnage


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#1 Victor Morson

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Posted 13 April 2013 - 10:43 AM

Since it sounds like Matchmaking Phase 4 is now taking tonnage into effect (opposed to be a BV system), do I do have a simple suggestion to vastly improve Phase 4's matchmaking without much additional coding elements.

Simply put, all 'mechs aren't considered equal on tonnage. If you go by your metrics on which variants are most taken and do the most damage / vs the ones that do the least, I propose the next best thing go BV for the new phase: Adjusted Tonnage.

What does this mean? Simple: The Matchmaker could look at a Cataphract-2X as a 65 Ton 'mech, or a Cataphract-3D as a 75 ton 'mech. Obviously those are just example numbers I've pulled up that could be adjusted as necessary.

But I think it would greatly help balance matches, in particular if this information was transparent to the player (so they could plan accordingly), but even without that aspect, this would great help the typical match.

#2 RockWolf

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Posted 13 April 2013 - 10:50 AM

I agree with victor. Adjust the tonnage and call it tonnage prime. That way the new apparent tonnage will have the same effect as BVs without the extra coding.

#3 Mr 144

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Posted 13 April 2013 - 10:53 AM

Not bad....and could be done completly server-side...giving PGI a decent stealth balance tool other than tightening or loosening the tolerances on overall wieght matching. A poor man's BV...I kinda like it.

Mr 144

#4 One Medic Army

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Posted 13 April 2013 - 11:02 AM

One of the devs clarified in the feedback thread.
It's going to still be weight class matching, as in 1 assault for 1 assault.

But yes, if they went to tonnage matching then something would need to be done since I'd argue that a Raven 4X is not as good as a Raven 3L, and the 3L is probably more use for their team than a Trebuchet.

Edited by One Medic Army, 13 April 2013 - 11:03 AM.


#5 jeffsw6

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Posted 13 April 2013 - 11:05 AM

I believe the key to more successful match-making is to make "searching for game" take longer.

Currently it will abort after just a few seconds. That's idiotic on many levels. First, it annoys the player. Second, it means the match-maker has a very small pool of players to choose from.

If the "searching for game" took 1 or 2 minutes, the following problems could be easily addressed:
  • sync drops could be made virtually impossible
  • PUGs would face other PUGs more often, not 4-mans
  • ELO would produce fair matches more often (less 8-0 stompings)
  • noob experience would improve
  • dramatic tonnage mis-matches could also improve
  • finally; the "mech ready list" could actually be made useful, by allowing the match-maker to choose a mech for you if you wish to drop more quickly instead of wait 1 or 2 minutes
I find it hard to believe that PGI is actually working very hard on the match-maker because they haven't done the obvious thing that can improve it: make it wait a little longer to find a game so the results it produces can be better.

Reading match-maker / ELO complaints absolutely enrages me. It's extremely trivial to make it better, and yet they don't. It's not because it's hard to do -- it's because they don't see it as a priority.

Maybe if newbies had a better match-making system they would get a few kills and not uninstall the game so fast.

/rant

#6 Denno

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Posted 13 April 2013 - 11:24 AM

The ability to choose which freeking map to drop on might assuage some of the disparity too, eh?

#7 Egomane

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Posted 13 April 2013 - 11:26 AM

Closed!

We have an official feedback thread, were you can continue your discussion.
http://mwomercs.com/...making-phase-4/





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