Hold a second. Are people here seriously asking for all things to be equal? Because so far, I have seen the following:
- fixed 2/2/2/2 or 3/3/3/3 team compositions
- equal player skill distribution
- equal tonnage distribution
- equal weapon distribution
- equal equipment distribution
- equal speed distribution
If so, then as
I have said before, the only thing you will get by adopting all of the above is a
very predictable,
sterile and eventually an
absolutely boring game. Because taken together, the above suggestions will simply
kill variety.
I mean, why even bother with several types of mechs, weapons, and equipment? Let's all have a "perfectly" "balanced" and "equal" game by just giving everyone an
Urbanmech armed with six
jump jets and two
machine guns. Let the fun(
) begin.
I have one other thought. PGI should be really careful with how they implement and price private matches and player lobbies. If they are not careful, if too many people just play among themselves in private matches and (worse) be elitist snobs within the lobbies, community warfare can end up dead in the water.
I have seen world PVP in MMOs die because too many people would rather play their mini-games, battegrounds, arenas, whatever. I would like MWO's Community Warfare not suffer the same sad fate.
Rubidiy, on 14 April 2013 - 07:31 AM, said:
we need it ASAP. Try to create a group with two or three lights and one medium/heavy/assault mech in it... this is just abysmal. In 9 of 10 matches your team will be 100-200 ton lighter than enemy.
If that is how you decide to build your team composition, then you should (figuratively) live or die by it. What else do you expect, face an enemy team that has the exact composition as you do? Where's the variety in that?
Edited by Mystere, 14 April 2013 - 08:10 AM.