Kageru Ikazuchi, on 14 April 2013 - 10:15 PM, said:
I disagree ... "Light", "Medium", "Heavy", and "Assault" are just arbitrary categories ... mechs are balanced most by: weapon hardpoints, mech hit boxes, and overall weight.
The only real example we have right now is that a CDA (40 tons) is basically a slower, but better armored, JR7 (35 tons) ... unfortunately the profile, heardpoints, etc. are also very similar, so it's easy to get caught up in that part of the comparison, instead of just looking at the things that are determined by overall weight ... internal hit points, total armor available, speed (with a certain engine rating), and (of course) the maximum amount of weapons/ammo/heat dissipation a mech can carry. All of these factors are adjusted linearly by overall weight.
However, I think the 0-ton-delta weight matching is going to be a fiasco ... there is a balance somewhere between matching Elo scores, matching weight, and taking groups into consideration when filling random matches ... but there has to be some flexibility and no system will ever be perfect.
From what I understand the weight matching will work the same as before Elo with weight classes which allows faster matchmaking than exact weight matching. The system only needs to match based on 4 weight class possibilities compared to matching by providing equal tonnage for each team.
Look at the potential for match imbalance based on total weight with 2x 4-man groups per team in the example below using weight matching rather than weight class matching:
200 tons = Atlas DDC x2 (group 1)
140 tons = Cataphract x2 (group 1)
140 tons = Raven 3L x4 (group 2)
480 tons total
160 tons = Awesome x2 (group 3)
120 tons = Dragon x2 (group 3)
100 tons = Hunchback x2 (group 4)
100 tons Trebuchet x2 (group 4)
480 tons total
Does this fight look fair to you? According to tonnage matching it's fair but according to weight class matching it's not. The Awesomes and Dragons would get ripped apart vs the Atlas and the Cataphracts assuming balanced Elo ratings and similar player skill in terms of tactics and piloting. The mediums have the potential to rip up the Ravens if they all stick together perfectly but the Ravens don't have to engage. They are faster and control the terms of the fight.
This weight balance does nothing to make the weaker mechs a good choice. They still remain weaker mechs. Sure there is a possibility the weaker mechs might be offset by something better but the same is true in weight class matching. Your team may get 2x Awesomes but it's also possible the other team did as well.
Sure it's possible in some cases the team with the Awesomes and Dragons could get 4x Spiders or 4x Commandos using a weight class matching system but this really shouldn't happen often. Both systems have flaws but weight class matching should generally produce fair matches when combined with Elo ratings. The time to build a fair match should also be lower compared to tonnage matching due to a smaller number of variables to work with - 4 for weight class vs 12? different mech weights currently which will increase as mechs are added.