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Will We Ever See Dead Players Chat Become Invisible To Alive Players?


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#1 HighlandCoo

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Posted 12 April 2013 - 11:38 AM

Seriously - not only is it a little game breaking (Im looking at people who report position of living teammates)

but it's a pain to see dead try-hards raging about how bad "their team" was. Can we just remove dead player chat from visiblity for living players ffs?

;)

Edited by HighlandCoo, 12 April 2013 - 11:39 AM.


#2 jay35

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Posted 12 April 2013 - 11:42 AM

Hopefully not. I've played thousands of rounds and have yet to see it abused, but it can come in handy, for example letting the other team know the remaining person on your team has been AFK all game so they don't waste time searching for him.

Besides, real abuse likely happens over voicecomms all the time and you/I don't even know about that.

#3 Corvus Antaka

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Posted 12 April 2013 - 11:43 AM

View PostHighlandCoo, on 12 April 2013 - 11:38 AM, said:

Seriously - not only is it a little game breaking (Im looking at people who report position of living teammates)

but it's a pain to see dead try-hards raging about how bad "their team" was. Can we just remove dead player chat from visiblity for living players ffs?

:)


About as game breaking as dead players talking over teamspeak?

bad idea.

#4 Ronan

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Posted 12 April 2013 - 11:44 AM

Dead PLAYERS???? Wow, now that's realizm in the simulation! :)

Edited by Ronan, 12 April 2013 - 11:45 AM.


#5 Lee Ving

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Posted 12 April 2013 - 11:45 AM

See above. Voicecoms trump all in this regard.

Someone who isn't me regularly acts as a bitching betty to confirm best target locations on enemy mechs >_>

#6 Shumabot

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Posted 12 April 2013 - 11:45 AM

View PostColonel Pada Vinson, on 12 April 2013 - 11:43 AM, said:


About as game breaking as dead players talking over teamspeak?

bad idea.


It's funny that people say that exterior peripherals that allow dead map scouting and revealing of enemy positions via voip is ok, but aim botting or map hacks aren't.

#7 HighlandCoo

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Posted 12 April 2013 - 11:45 AM

Really? These responses surprise me.

I suppose I was really just thinking - " when I'm still playing I only want to see messages from other PLAYERS. Not dead people."

Thoughts?


Oh - Btw - can we leave teamspeak or any other 3rd party app out of it? Really only want to talk about things the DEVs can actually change. :)

Edited by HighlandCoo, 12 April 2013 - 11:47 AM.


#8 Corvus Antaka

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Posted 12 April 2013 - 11:46 AM

View PostShumabot, on 12 April 2013 - 11:45 AM, said:


It's funny that people say that exterior peripherals that allow dead map scouting and revealing of enemy positions via voip is ok, but aim botting or map hacks aren't.


right...cause an aimbot is the same thing as a guy telling you where someone is after he ejected. this is MWO, not CS, dead doesnt mean dead imho.

#9 verybad

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Posted 12 April 2013 - 11:47 AM

Hmm, most often stuff I talk about when I chat after being killed is telling new players when they're under min range for LRMs it seems.

I try to be helpful, and I don't think it is bad for the team, because if you're going to hang around after you're killed, you may as well have something to do.

#10 Shumabot

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Posted 12 April 2013 - 11:47 AM

View PostColonel Pada Vinson, on 12 April 2013 - 11:46 AM, said:


right...cause an aimbot is the same thing as a guy telling you where someone is after he ejected. this is MWO, not CS, dead doesnt mean dead imho.


...

Your reason for accepting it is because you pretend that people eject, hover a few hundred feet over where they died, and have a walkie talkie that allows them to report information on enemy positions..?

#11 Noobzorz

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Posted 12 April 2013 - 11:49 AM

View PostColonel Pada Vinson, on 12 April 2013 - 11:46 AM, said:


right...cause an aimbot is the same thing as a guy telling you where someone is after he ejected. this is MWO, not CS, dead doesnt mean dead imho.


That's about the fishiest justification I've ever heard.

View PostForestGnome, on 12 April 2013 - 11:44 AM, said:

Yeah no kidding. I was 1v3 last night, and my team was just RAGING at me.

Why? Because i took SOOOOOO long to get back to base, which i managed to kill the cappers and save. But that wasn't good enough, then they had to rage about how, if i had JUST STAYED ON THE ENEMY BASE WHERE I WAS, we would have capped and won.

Now that kind of ignorant speculation normally doesn't bother me (they had a k2 on the base, dual gauss, so i would have been toast), but after saving the base, and entering a 1v1 with that catapult. I attempted to go around the map, along the high edge to spot the catapult, AND MY RAGING TEAM STARTS CALLING OUT MY POSITIONS! They just started griefing me. 6 out of 8 players on my team, raging at me for not doing anything fast enough, and calling out my coords second by second so he could gauss snipe me.


Jokes on them though, the guy walked off and let me cap just to troll the trolls.


Based on the forum posts from many of the founders, this community was never very morally pure to begin with. When they have the resources, hopefully they will roll out a LoL style disciplinary system.

#12 Lee Ving

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Posted 12 April 2013 - 11:52 AM

View PostNoobzorz, on 12 April 2013 - 11:49 AM, said:

Based on the forum posts from many of the founders, this community was never very morally pure to begin with. When they have the resources, hopefully they will roll out a LoL style disciplinary system.


Talking about "morally pure" on the internet. :)

#13 NRP

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Posted 12 April 2013 - 11:53 AM

I haven't seen a lot of this myself. Most dead teammates offer encouragement and/or intel.

#14 verybad

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Posted 12 April 2013 - 11:57 AM

View PostShumabot, on 12 April 2013 - 11:47 AM, said:


...

Your reason for accepting it is because you pretend that people eject, hover a few hundred feet over where they died, and have a walkie talkie that allows them to report information on enemy positions..?

In real life, every mech would have voice coms, and information like this would be shared under most circumstances. However, in pud games, there are no voice coms, and it's generally difficult for players to chat and fight at the same time, so what's the problem here?

The information sharing gives dead players something to do, and they have no better view of the entire battlefield than they would as live players...

In premade games, players can do this with voice even after they're dead just the same, however it's less visible to people outside the team.

I assure you this happens, and in a game with even a single premade of 4 with others filling out the group, the voice coms are far more effective.

Really, what's the problem. You have to hang around to get your share of the winnings (or losings) It would be pretty damned boring if you had no options, and the chat coms are hardly a huge balance swinger...They can lead to a funner game, and can also result in teaching new players, building friendships, and just a better overall experience.

Is the player dead? Well their mech is, is it realistic? Well neither are mechs. It's hardly something to be up in arms about.

If someone wants to turn off chat for themselves, that should be an option however.

Edited by verybad, 12 April 2013 - 11:58 AM.


#15 Chavette

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Posted 12 April 2013 - 12:02 PM

How about this: You can talk from the death screen, cant talk once you hopped into spectator mode.

#16 Agent of Change

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Posted 12 April 2013 - 12:05 PM

This is a very bad idea.

It was a bad idea the first time someone brought it up, it continued to be a bad idea through closed and open BETA's it remains a bad idea now.

It only serves to further inhibit communication to people not using voip and affects voip users not one whit.

People are dicks on the internet no way to avoid that, the only way i would see this being reasonably addressed is an easy to use report feature and the ability to "mute" team and or general chats.

#17 Shumabot

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Posted 12 April 2013 - 12:07 PM

This threads majority population is, of course, ignoring the fact that in most competitive multiplayer games the dead can't communicate with the living specifically because it's inherently exploitative and most commonly used to harass.

#18 NinetyProof

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Posted 12 April 2013 - 12:08 PM

View PostHighlandCoo, on 12 April 2013 - 11:38 AM, said:

Seriously - not only is it a little game breaking (Im looking at people who report position of living teammates)

Not a big issue since the "dead players" can only spectate through "live" players camera's. The "dead" players can see anything that "live" players can not. "dead" players also can't bring up the battle grid so they can't act like an arm chair commander.

Right now, it's better that all see "dead" player chat. if it's abused, you can report the abuser. They do keep the chat logs.

#19 Shumabot

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Posted 12 April 2013 - 12:09 PM

View PostNinetyProof, on 12 April 2013 - 12:08 PM, said:

Not a big issue since the "dead players" can only spectate through "live" players camera's. The "dead" players can see anything that "live" players can not. "dead" players also can't bring up the battle grid so they can't act like an arm chair commander.

Right now, it's better that all see "dead" player chat. if it's abused, you can report the abuser. They do keep the chat logs.


"dead players" can chose not to spectate and just watch the people that killed them for the entire round from their corpse.

#20 FrDrake

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Posted 12 April 2013 - 12:10 PM

You guys should play more after 11pm EST, because the kinds of things you guys are seeing are about 1/1000 when you play that late.





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