PGI,
Thought.
XL Engines are fragile.
Standards are not.
Can you code it so that an engine can get damaged, and the mech slows down.
Iif an engine is destroyed the Mech stops, and can not move its torso or legs but arms still move?
Would add another level of immersion and tactics, as XL engines have less hitpoints, and can be crippled easier.
I don't like the mechanic as it stands.. a mech engine should be able to crippled or destroyed before the entire mech goes nova.
Thoughts?
Anything I didn't consider?
Thanks.
0
Engine Critical Expansion
Started by Flak Kannon, Apr 12 2013 04:30 PM
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