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Another Mg Idea


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#21 TungstenWall

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Posted 13 April 2013 - 07:37 AM

Btw the Spider can fit 6 MGs

#22 N0ni

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Posted 13 April 2013 - 07:41 AM

View PostTungstenWall, on 13 April 2013 - 07:37 AM, said:

Btw the Spider can fit 6 MGs

Clearly the Spider can fit 6 MGs with 4 ballistic slots. It makes perfect sense. And i guess the Jager-DD can fit 8-10, right?

#23 Fishbulb333

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Posted 13 April 2013 - 07:41 AM

View PostTungstenWall, on 13 April 2013 - 07:37 AM, said:

Btw the Spider can fit 6 MGs


would that be the 5d or 5v with zero ballistic hardpoints, or the 5k with FOUR ballistic hardpoints?

#24 l4Dl

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Posted 13 April 2013 - 07:46 AM

View PostVassago Rain, on 13 April 2013 - 04:28 AM, said:

Anti-infantry support weapon.

Watch these guaranteed replies.


Gameplay > Following Lore

At a guess, 1-5% of current player base care/understand the "lore" of MW.
The other 95% just want a fun game to play.

Sometimes, you have to "change/adapt" old concepts or limitations to progress a product to a bigger market.

Or, they could just rename the MG to "Chainfire XR-5", then, they could make up all the BS lore to back it up for you guys :P

#25 jeffsw6

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Posted 13 April 2013 - 08:06 AM

View PostCritical Fumble, on 13 April 2013 - 06:58 AM, said:

Funny story, I once melted down an Atlas from the rear using MLs. Once. Because he was the only pilot I have ever seen who, when being shot in the rear with no other targets around, would not try to get his guns on me AT ALL.

That may have been me. I have the attitude that, if there are a ton of light/medium teammates nearby and I'm in my Atlas, I refuse to care about a light opponent shooting me in the back. If someone won't fight him for me, I'll just die.

#26 Juree Riggd

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Posted 13 April 2013 - 08:10 AM

View Postjeffsw6, on 13 April 2013 - 08:06 AM, said:

That may have been me. I have the attitude that, if there are a ton of light/medium teammates nearby and I'm in my Atlas, I refuse to care about a light opponent shooting me in the back. If someone won't fight him for me, I'll just die.

Any light pilot worth their salt would keep behind you instead of just death circling anyways, not even giving you a chance to fire on them.

#27 Demos

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Posted 13 April 2013 - 08:27 AM

View Postl4Dl, on 13 April 2013 - 07:15 AM, said:

Good ideas OP, but, i feel the MG can be a simple fix by making them essentially a close range laser variant.

The current way the MG plays is brilliant, travel time is slow, but, it should pack a punch whilst being limited to short ranges.
I feel the MG should be feared at close range.

By creating 3 variants, similar to laser pool, it opens up new gameplay mechanics similar to a slow ballistic (predict target location, for those who played Quake3 on a 56kmodem, you'll know what i mean):

- Small MG
The current one @ 1.2 dps, 90m range max.

- Medium MG
1 ton, slower refire rate, @ 1.6 dps, 150m range max.

- Large MG
5 ton, slowest refire rate, @ 2.6 dps, 270m range max.


Or, you could copy Tribes ascend projectiles, give them a long range and slow travel time. Give some skilled players a weapon that plays differently to point/click.

Clans are introducing Light and Heavy MGs in the early 3060s, IS copied them in the middle 3060s...

IMHO MG proposed by OP is too powerful, but the offical position of PGI is silly/pity/awful yadda-yadda-yadda

#28 jeffsw6

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Posted 13 April 2013 - 08:42 AM

View PostJuree Riggd, on 13 April 2013 - 08:10 AM, said:

Any light pilot worth their salt would keep behind you instead of just death circling anyways, not even giving you a chance to fire on them.

That's what I figure. It's a waste of my mech to try to kill one behind me if there are teammates nearby. I'd rather watch out for targets I can hit, and avoid friendly-firing my team if they are trying to help me. If they're not trying to help me ... oh well; an Assault mech is not that useful on a team that doesn't try to cooperate.

Like you said, if they circle instead of staying behind me, I will certainly beat them.

Edited by jeffsw6, 13 April 2013 - 08:43 AM.






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