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Newbie Sniper Cplt-K2?


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#1 Sunrise86

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Posted 15 April 2013 - 11:07 PM

i am a newbie and try build CPLT-K2 sniper mix http://CPLT-K2

any comment about it?

#2 Delchev

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Posted 15 April 2013 - 11:49 PM

Not very good build, frankly speaking.
Problems:
1. Four different weapons are difficult to manage even for experienced players.
2. Case is worthless with XL engines, as if your side torso explodes you are dead anyways. Moreover gauss ammo does not explode. So you can save 1 ton here.
3. Heat efficiency is horrible.
4. It is very slow. Snipers actually need speed to get to location and change it when necessary.

Here is an improvement of your build:
http://mwo.smurfy-ne...8a3d3d814e6b99f

It will be much easier to snipe due to similar energy weapons and just two weapon groups, it is faster, it has better weapon efficiency. If you switch to regular PPC's heat will be even better.

Another variant with 1 less gauss ammo and 1 less heat sink but +2 medium lasers, so you can defend yourself up close with gauss and med lasers. If you don't fire ERPPC up close, heat is fine. You should not fire medium lasers for long distances either.
http://mwo.smurfy-ne...ebbb4bcb52d5237

#3 Sunrise86

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Posted 15 April 2013 - 11:56 PM

View PostDelchev, on 15 April 2013 - 11:49 PM, said:

Not very good build, frankly speaking.
Problems:
1. Four different weapons are difficult to manage even for experienced players.
2. Case is worthless with XL engines, as if your side torso explodes you are dead anyways. Moreover gauss ammo does not explode. So you can save 1 ton here.
3. Heat efficiency is horrible.
4. It is very slow. Snipers actually need speed to get to location and change it when necessary.

Here is an improvement of your build:
http://mwo.smurfy-ne...8a3d3d814e6b99f

It will be much easier to snipe due to similar energy weapons and just two weapon groups, it is faster, it has better weapon efficiency. If you switch to regular PPC's heat will be even better.

Another variant with 1 less gauss ammo and 1 less heat sink but +2 medium lasers, so you can defend yourself up close with gauss and med lasers. If you don't fire ERPPC up close, heat is fine. You should not fire medium lasers for long distances either.
http://mwo.smurfy-ne...ebbb4bcb52d5237



thank you... :angry:

Edited by Sunrise86, 15 April 2013 - 11:56 PM.


#4 The Basilisk

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Posted 16 April 2013 - 12:05 AM

First thing is I and every sane player in MWO do appreciate it when people ask first, think a little bit and shoot last. :angry:
So you are already on the winner side of this game.

Regarding sniper role in MWO if anything sniping isn't a role that is to be recomended for newbys at all.
The Mech build you put together isn't a sniper but a long range support Mech. And a realy realy bad one, I'm afraid.
You mixed Weapons with different projektile velocitys. PPC, AC2, Gauss, Laser.
Every one of them is to be aimed and generaly to be used in a different way.
A sniper should aim to do a single dmg burst to one location in an instant.
So use 2 Gauss and some speed and ammo. Or 2 ER PPC and one Gauss (this one is tricky to handle).
Tripple ER Large Laser is an other rare sniper build ( one could argue its more long range support and a ineffective one but there you go).

#5 sC4r

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Posted 16 April 2013 - 03:59 AM

in general if you are building something you should stick to same weapons

like if you take 1 ER PPC you should pair it with another ER PPC (or maybe PPC)
as it is for long rage ERLL+ ER PPC dont mix well you should always pick only one of them
also ER PPC mix quite well with gauss though gauss projectile is much slower than ppc

thats why delchevs suggested build is much more superior than yours

if you want to mix weapons than its better to have different approach like... for long range i use 2ERLL and for short range i got hmmm 2 ML... or streaks...

#6 Sio

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Posted 16 April 2013 - 05:20 AM

http://mwo.smurfy-ne...7229528828d3017
Advantage:
good heat, fast, better armor, good range damage, ok close range damage. enough ammo
Disadvantage:
no real sniper (only gauss)

Edited by Sio, 16 April 2013 - 05:24 AM.


#7 Ewigan

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Posted 16 April 2013 - 05:40 AM

I would actually tell you to go for a 4 Large Laser K2, but if you really want to snipe... go with DUal Gauss or Dual ER PPC.

#8 Sio

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Posted 16 April 2013 - 05:47 AM

Im using this atm. But Im unsure if its really good.
http://mwo.smurfy-ne...ec3c4e06a5d8ee7

Edited by Sio, 16 April 2013 - 05:48 AM.


#9 Blackadder

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Posted 16 April 2013 - 09:08 AM

Outside of the AC20 build ,or a 4 LL build, i have found this to be the best K2 build for me. It basically sacrifices a bit of sniper range, for superior firepower and heat management. At 270 meters, it has an alpha strike of 43 points of damage, at 600 its 30 poiunts, and still provides excellent sniping up to 900 meters if you can aim.

Since Cats have absurdly small side torsos, the gauss rifle is almost never destroyed. With its minimal heat generation you can alpha strike far more then you can with a PPC build, and its superior at any range under 600 meters imo. I made several changes to what i normally use, i put all the LL on the left side, and the ML on the right, took out 1 DHS and added 1 ton of Gauss ammo, so you can spam shots a bit more to get a feel for long range gauss sniping. Key is to keep your right side to opposing mechs at shorter range, and force them to chew through your armor. For weapon groups, have the LL set up as one group, ML as one group, Gauss as one group, and group 4 is gauss + both LL.

CPLT-K2

#10 Frozenrose

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Posted 16 April 2013 - 09:52 AM

I'd make a small change to Blackadder's build by moving the Llasers to arms, giving you more control over them as the med lasers are in the torso section. I've actually had gauss ammo explode on me so I'd personally move them to legs as K2's rarely get legged.

Other than that, it's a good build :(

#11 Blackadder

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Posted 16 April 2013 - 09:54 AM

View PostFrozenrose, on 16 April 2013 - 09:52 AM, said:

I'd make a small change to Blackadder's build by moving the Llasers to arms, giving you more control over them as the med lasers are in the torso section. I've actually had gauss ammo explode on me so I'd personally move them to legs as K2's rarely get legged.

Other than that, it's a good build :(


hrm strange, i have never had gauss ammo explode on me, the weapon yes, ammo no.

#12 Hex Pallett

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Posted 16 April 2013 - 09:59 AM

View PostBlackadder, on 16 April 2013 - 09:08 AM, said:

Outside of the AC20 build ,or a 4 LL build, i have found this to be the best K2 build for me. It basically sacrifices a bit of sniper range, for superior firepower and heat management. At 270 meters, it has an alpha strike of 43 points of damage, at 600 its 30 poiunts, and still provides excellent sniping up to 900 meters if you can aim.

Since Cats have absurdly small side torsos, the gauss rifle is almost never destroyed. With its minimal heat generation you can alpha strike far more then you can with a PPC build, and its superior at any range under 600 meters imo. I made several changes to what i normally use, i put all the LL on the left side, and the ML on the right, took out 1 DHS and added 1 ton of Gauss ammo, so you can spam shots a bit more to get a feel for long range gauss sniping. Key is to keep your right side to opposing mechs at shorter range, and force them to chew through your armor. For weapon groups, have the LL set up as one group, ML as one group, Gauss as one group, and group 4 is gauss + both LL.

CPLT-K2


This is precisely what I call a bad build. Weapons are installed in a manner that makes them sync terribly, and the advantage of high-up shoulder mount is half wasted. Not mentioning with the addition of FF armor it could fit in a faster engine. THIS is how it should be.

Also, purist build.

Edited by Helmstif, 16 April 2013 - 10:08 AM.


#13 Spheroid

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Posted 16 April 2013 - 10:16 AM

View PostHelmstif, on 16 April 2013 - 09:59 AM, said:

Also, purist build.

Good build, but does it really need two tons of MG ammo? You could always waste the final ton on useless CASE and additional leg armor.

Edited by Spheroid, 16 April 2013 - 10:23 AM.


#14 Krzysztof z Bagien

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Posted 16 April 2013 - 10:21 AM

I run something like this.
Dumped MGs as they do almost nothing, so that means 2 tons are actually wasted (btw. one tone of ammo is more than enough for twin MG if you really want to take them).
Thanks to the biggest engine possible it can run over 86km/h with speed tweak (not to mention torso twist is faster with bigger engine). AMS is for that little extra protection, and BAP with Advenced Sensor Range module (second module is Adv. Target Decay) allows me to target enemies over 1km away.

Edit: this is purely sniper build, with no backup weapons, so I don't recommend it for a newbie. Its advantage over the previous one is more armour and higher heat efficiency thanks to 22 DHS.

Anyway, K2 is great chassis, one of the most versatile mechs, and can be configured to serve almost every purpose (obviously you won't turn it into LRM support :( ). You can and should try different configs, for example quad large laser.

Edited by Krzysztof z Bagien, 16 April 2013 - 10:38 AM.


#15 Hex Pallett

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Posted 16 April 2013 - 10:22 AM

View PostSpheroid, on 16 April 2013 - 10:16 AM, said:

Good build, but does it really need two tons of MG ammo? You could always waste the final ton on useless CASE or max armor.


Let's just say that I've been running this for too long to know that it is impossible to be legged if your leg armor is 40+.

Also, if I really get legged cuz some maniac just spams my leg with AC20 or 6xPPC or something like that, I don't think CASE would help.

Alright I don't really know what to do with that ton of free weight okay? Maybe I should just replace it with another ton of AMS ammo.

#16 Vorus

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Posted 16 April 2013 - 10:31 AM

View PostHelmstif, on 16 April 2013 - 09:59 AM, said:

THIS is how it should be.

I run a very similar build, just an XL 295 and more DHS. It's VERY good. And pretty effective at both sniping and brawling.

One little note to all Gauss Rifle owners: Put the ammo in the same place as the rifle. The ammo can't explode, so putting it around the rifle is perfectly safe, but also provides a little bit of crit-buffing to the rifle itself, reducing the chance that the rifle will explode when your ST takes damage.

#17 Blackadder

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Posted 16 April 2013 - 10:34 AM

View PostHelmstif, on 16 April 2013 - 09:59 AM, said:


This is precisely what I call a bad build. Weapons are installed in a manner that makes them sync terribly, and the advantage of high-up shoulder mount is half wasted. Not mentioning with the addition of FF armor it could fit in a faster engine. THIS is how it should be.

Also, purist build.


clearly you dont bother to read, i intentionally changed it for the "newbie" so he can become familiar while providing some additional protection by placing all the weapons in a Left right configuration.

#18 Deathlike

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Posted 16 April 2013 - 01:18 PM

Gauss ammo can explode.. it simply does no damage while doing so.

#19 Sunrise86

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Posted 16 April 2013 - 04:20 PM

Finally i build up this mode CPLT-K2


a bit nice to use in medium range support...at lease can kill 1 mech each round.. ;)

Edited by Sunrise86, 16 April 2013 - 04:20 PM.


#20 POOTYTANGASAUR

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Posted 16 April 2013 - 04:40 PM

View PostSunrise86, on 15 April 2013 - 11:07 PM, said:

i am a newbie and try build CPLT-K2 sniper mix http://CPLT-K2

any comment about it?

For being a nub nice attempt at a build. Not a good build but a good attempt. I have an expensive but very very powerful build for you. http://mwo.smurfy-ne...490c0e04a160855 4ppcs for max snipage and you can swap the std 225(i have tweak so i get 62 kph) for an xl300 with no changes. If you alpha twice an dthen chain fire you wont shut down for quite a while. The ppcs can be swapped for erppcs if you feel comfortable.





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