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Absolute Fastest Land Speed For A Mech Right Now?


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#1 Yokaiko

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Posted 13 April 2013 - 02:49 AM

Jenner with a 300 goes 152 and change.

#2 New Day

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Posted 13 April 2013 - 02:50 AM

View PostNeverfar, on 13 April 2013 - 02:47 AM, said:

I have a Raven 3L that I've pushed to 150.2 with the biggest possible engine and the Speed Tweak elite efficiency. I heard that there's faster, so I started the grind again.

I have a Spider 5D that pushes to 151.5 with the biggest possible engine and the Speed Tweak elite efficiency.

Does that match, or beat, the Jenner with a 300 engine? How about the Commando?

Just a fun little question. :)

Jenner with a 300 and tweak is 152.7. It's the fastest.

#3 Chavette

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Posted 13 April 2013 - 02:56 AM

Its wierd most of them top out around the same speed, even the cicada to some extent.

#4 Tykelau

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Posted 13 April 2013 - 02:59 AM

This site is gold for MWO fans.

http://mwo.smurfy-net.de/

Jenner with speed tweak can do:- 152.7
Spider---------------151.5
Cicadda------------151.5
Raven 3L----------150.2
Commando-------149.7
crappy Ravens---124.7


BTW
Centurion D and a Trebuchet 3C can both do 139.0

Edited by Tykelau, 13 April 2013 - 03:54 AM.


#5 Adridos

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Posted 13 April 2013 - 03:15 AM

View PostChavette, on 13 April 2013 - 02:56 AM, said:

Its wierd most of them top out around the same speed, even the cicada to some extent.



It is a set maximum added to restrict lag shield issues.

Besides from making the lag-shield a bit less bad, it also means anything beneath 35 tons is unusable junk 1 on 1, since the 35 tonners will have more weapons and armor but you won't be able to use the speed that is supposed to be your own trick. That one of them is the fastest mech on the field just seals the deal.

#6 MonkeyCheese

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Posted 13 April 2013 - 03:41 AM

View PostAdridos, on 13 April 2013 - 03:15 AM, said:



It is a set maximum added to restrict lag shield issues.

Besides from making the lag-shield a bit less bad, it also means anything beneath 35 tons is unusable junk 1 on 1, since the 35 tonners will have more weapons and armor but you won't be able to use the speed that is supposed to be your own trick. That one of them is the fastest mech on the field just seals the deal.

Hopefully one day the speed cap will be lifted and things smaller then a jenner will outclass the jenners in speed.

#7 Yokaiko

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Posted 13 April 2013 - 04:02 AM

Right now there is little point to any light not Jenner or Raven because the speeds are so close.

#8 xenoglyph

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Posted 13 April 2013 - 04:15 AM

The fastest land speed velocity of an unladen mech? Davion or Marik?

#9 Tykelau

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Posted 13 April 2013 - 04:15 AM

Spider is the only one that can combine speed, jump jets and ECM though. I still tend to agree with your point though.

#10 Yokaiko

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Posted 13 April 2013 - 04:21 AM

View PostTykelau, on 13 April 2013 - 04:15 AM, said:

Spider is the only one that can combine speed, jump jets and ECM though. I still tend to agree with your point though.



Doesn't have the stank to it. The -5D isn't nearly as threatening or disruptive as a Raven or Jenner.

#11 Mokou

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Posted 13 April 2013 - 04:28 AM

Only ~152kph... and this is

But... when NARC will be added in MWO:
Posted Image

#12 Yokaiko

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Posted 13 April 2013 - 04:32 AM

View PostMokou, on 13 April 2013 - 04:28 AM, said:

Only ~152kph... and this is

But... when NARC will be added in MWO:
Posted Image



NARC will always be crap until they remove the time limit on it.

3 tons and 6 shots per ton of ammo for 12 seconds......G.T.F.O. just no, no way I'm putting that **** on my mech.

#13 MonkeyCheese

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Posted 13 April 2013 - 04:34 AM

View PostMokou, on 13 April 2013 - 04:28 AM, said:

Only ~152kph... and this is

But... when NARC will be added in MWO:
Posted Image

you mean MASC for fleas right?
edit - ninja beat me to it.

Edited by MonkeyCheese, 13 April 2013 - 04:35 AM.


#14 Yokaiko

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Posted 13 April 2013 - 04:36 AM

View PostSolkar, on 13 April 2013 - 04:34 AM, said:


I think you mean MASC (since narc is a little sticky missile, and is in game).

MASC is the one that gives bursts of speed.


lol you said narc

#15 Ohgodtherats

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Posted 13 April 2013 - 04:56 AM

He probably meant MASC.

#16 Helbrecht

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Posted 13 April 2013 - 05:31 AM

id rather have a supercharger or tsm thier the safer option espicialy if they get crits working. risking blowing out your leg cause you hit masc to many times would suck

#17 jper4

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Posted 13 April 2013 - 05:31 AM

View Postxenoglyph, on 13 April 2013 - 04:15 AM, said:

The fastest land speed velocity of an unladen mech? Davion or Marik?


well Marik mechs aren't migratory

#18 neviu

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Posted 13 April 2013 - 05:48 AM

Posted Image

#19 Durant Carlyle

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Posted 13 April 2013 - 06:14 AM

Assuming they ever lift the overall netcode-forced speed cap, and assuming they keep the role-based max engine limits, the Spider will be the fastest current light. Jenner will gain a boost. The rest of them will stay the same.

Flea: 137.7 kph with 170 engine
Commando: 136.08 kph with 210 engine
Spider: 183.6 kph with 340 engine
Jenner: 159.7 kph with 345 engine
Raven-3L: 136.5 kph with 295 engine
Raven-X: 113.4 kph with 245 engine

For comparison:
Cicada: 162 kph with 400 engine

Role-based engine limits:
Light: default engine x 1.4, rounded up
Medium: default engine x 1.3, rounded up
Heavy & Assault: default engine x 1.2, rounded up

Speed formula:
(engine size / 'Mech tonnage) x 16.2 = kph

Note that they have already fudged the engine limits on some 'Mechs for whatever dumbazz reason.

Edited by Durant Carlyle, 13 April 2013 - 06:18 AM.


#20 Yokaiko

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Posted 13 April 2013 - 07:15 AM

View PostDurant Carlyle, on 13 April 2013 - 06:14 AM, said:

Assuming they ever lift the overall netcode-forced speed cap, and assuming they keep the role-based max engine limits, the Spider will be the fastest current light. Jenner will gain a boost. The rest of them will stay the same.

Flea: 137.7 kph with 170 engine
Commando: 136.08 kph with 210 engine
Spider: 183.6 kph with 340 engine
Jenner: 159.7 kph with 345 engine
Raven-3L: 136.5 kph with 295 engine
Raven-X: 113.4 kph with 245 engine

For comparison:
Cicada: 162 kph with 400 engine

Role-based engine limits:
Light: default engine x 1.4, rounded up
Medium: default engine x 1.3, rounded up
Heavy & Assault: default engine x 1.2, rounded up

Speed formula:
(engine size / 'Mech tonnage) x 16.2 = kph

Note that they have already fudged the engine limits on some 'Mechs for whatever dumbazz reason.




170 on a flea.

TROLOLOLOLOL

So you are going to have to mount three externals to launch with max engine. Man that thing is going to make Spiders look like Cataphacts.

They fudged the rounding because in battletech you rounded up any fraction of a hex, since there are no hexes that restrain doesn't hold. Of course, with speed tweek you get that back.

Edited by Yokaiko, 13 April 2013 - 07:17 AM.






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