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43.000 Gxp [Redacted]


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#1 badaa

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Posted 13 April 2013 - 10:53 PM

whats worth buying in the pilot tree?

have the 4x magnification one already feeling

buyers remorse, so asking for opinions on the rest.

Edited by Egomane, 14 April 2013 - 01:13 AM.
Redacted title


#2 The Cheese

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Posted 13 April 2013 - 11:01 PM

Depends what you want to do with them.

Target decay and sensor range are safe all-purpose bets.

Info gathering is good if you use a striker or brawler playstyle. Being able to put the damage in the right spot faster can make a big difference.
The target decay module is great for tracking enemies in a brawl when they go behind cover.

The zoom is probably the worst first module you could've picked.

#3 El Bandito

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Posted 13 April 2013 - 11:03 PM

View PostThe Cheese, on 13 April 2013 - 11:01 PM, said:

Depends what you want to do with them. Target decay and sensor range are safe all-purpose bets.


Quote for truth.

#4 Shadowsword8

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Posted 13 April 2013 - 11:04 PM

Target Decay can be quite usefull for a LRM boat, or for catching a glimpse of the target's damaged areas if that player play smart with cover (meaning, he get out of it only to fire a salvo and back into cover immediately).

But the best is improved sensors. There's nothing better than getting a feel of enemy positions and movements before they see you. You can optimize your cover and approach path that way.

Edited by Shadowsword8, 13 April 2013 - 11:04 PM.


#5 RiceyFighter

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Posted 13 April 2013 - 11:04 PM

I think cap accel is safe bet for medium mechs and under.

Target decay is great for all mechs so as Sensor range.

Cool shot 20% is also good if you just buy the 6 shot because they are worth almost nothing.

#6 Ohari

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Posted 13 April 2013 - 11:06 PM

yeah... advanced zoom blows...but they say they are going to fix it since they changed thermal.

I use advanced sensors (both) mainly and capture accel. I also got improved artillery strike...big mistake. Should have gotten targeting info or target decay. I think those are the main useful ones...adv. sensors, cap accel, target info and decay.

#7 MoonUnitBeta

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Posted 13 April 2013 - 11:06 PM

View Postbadaa, on 13 April 2013 - 10:53 PM, said:

whats worth buying in the pilot tree?

have the 4x magnification one already feeling

buyers remorse, so asking for opinions on the rest.

It'll get better. It's not wasted that's for sure.

Quote

We will look in the future to support additional vision modes that are equipped as modules to give various tactical advantages, but will come at a trade-off. It's safe to say that the zoom module will be getting a re-work and should be a very viable choice for those snipers that want to crank up their head-shot stats.
Source: http://mwomercs.com/...d-vision-modes/

So hang in there, 4x vision module is going to get a buff. I'm going to buy it once they rework it.
But as someone has mentioned already, target decay and sensor range are good. I've bought capture module as well and I like it. Helps a fair bit in conquest.

#8 badaa

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Posted 13 April 2013 - 11:06 PM

tnx for all the info :P

#9 Particle Man

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Posted 13 April 2013 - 11:15 PM

just get them all and you'll never have to worry about them again.

what else are you going to spend GXP on?

#10 Mechwarrior Buddah

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Posted 13 April 2013 - 11:17 PM

View PostOhari, on 13 April 2013 - 11:06 PM, said:

yeah... advanced zoom blows...but they say they are going to fix it since they changed thermal.


I thought they cant due to engine limitations (do note: I know nothing about this but thats the argument Ive seen thrown against this topic over and over and over since they put the zoom thing into the game)

#11 Carrioncrows

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Posted 13 April 2013 - 11:33 PM

Nothing.

All of it helps a little in it's own way, and none of hit helps enough.

Is it worth it? No.

But what else are you going to spend it on? *shrug*

#12 Mechwarrior Buddah

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Posted 13 April 2013 - 11:36 PM

View PostCarrioncrows, on 13 April 2013 - 11:33 PM, said:

Nothing.

All of it helps a little in it's own way, and none of hit helps enough.

Is it worth it? No.

But what else are you going to spend it on? *shrug*


something they put in later thats actually good?

#13 El Bandito

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Posted 14 April 2013 - 12:55 AM

View PostCarrioncrows, on 13 April 2013 - 11:33 PM, said:

Nothing. All of it helps a little in it's own way, and none of hit helps enough. Is it worth it? No. But what else are you going to spend it on? *shrug*


Target decay helps my D-DC enough.

#14 Tykelau

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Posted 14 April 2013 - 01:18 AM

I'm running target decay and adv. sensor range on all my mechs and will get adv. target decay soon. They help on my 'light' mech too. If I am hunting a good light pilot he will use cover to juke (change direction quickly trying to get behind me) and target decay allows me to see his direction on the minimap. Very helpful information.

#15 PremithiumX

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Posted 14 April 2013 - 01:21 AM

sensor range 1 & 2 should be every pilot's first buys

#16 smokefield

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Posted 14 April 2013 - 01:40 AM

game engine has nothing to do with the way they program the zoom.



#17 aniviron

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Posted 14 April 2013 - 02:07 AM

View Postsmokefield, on 14 April 2013 - 01:40 AM, said:

game engine has nothing to do with the way they program the zoom.




The problem with 4xzoom isn't the amount it zooms, but the fact that it runs picture-in-picture to let you keep your peripheral vision clear while the centre is zoomed. Every game where zoom means your view gets bigger (including this one, with normal zoom) is just your FOV getting decreased. The problem with the 4x zoom is that it is trying to get a zoomed picture without decreasing the FOV so you can still see what is going on around you.

There are two ways to do this. The first is what we have right now: the game takes the area you would see if your FOV had gotten smaller in a normal zoom and just makes it bigger and puts it in the center of the screen. This is a problem because it's the same thing as taking a small image in photoshop and making it bigger- the data just isn't there, so you will get a blurry image. The other way would be to re-render the world inside the picture-in-picture view, but this means you are rendering the whole game twice, which halves you framerate. Neither solution is good, but the current implementation is better than the alternative.

#18 Purplefluffybunny

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Posted 14 April 2013 - 02:30 AM

Having recently tried, again, the advanced zoom module, I have to say it seems that it has been improved since the last time I used it. It may just be me but the PiP seems to have had its resolution raised.

Edited by Purplefluffybunny, 14 April 2013 - 02:30 AM.


#19 Alex Warden

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Posted 14 April 2013 - 04:23 AM

aniviron has it correct... and pgi themselves said that they work on a solution to prevent the game from taking too much resources for the "double render". that´s their main problem with the PiP zoom. it´s not that they can´t,it´s more that most computers won´t be able to handle it :P

Edited by Alex Warden, 14 April 2013 - 04:24 AM.


#20 Ohari

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Posted 14 April 2013 - 10:09 PM

View PostMechwarrior Buddah, on 13 April 2013 - 11:17 PM, said:


I thought they cant due to engine limitations (do note: I know nothing about this but thats the argument Ive seen thrown against this topic over and over and over since they put the zoom thing into the game)


Well I was pretty sure I had read it somewhere in the forums but the closest I could find was in "ask the devs 32" answers...

Quote

p4p3rth1n: Any chance you will be looking at making some improvements to the 4x zoom vision module?


A: Matt Craig has been working on some concepts. It’s in the queue, not ETA yet.


Im pretty sure they referenced them fixing/changing advance zoom when talking about thermal vision somewhere because they knew changing thermal was going to nerf sniping to a degree. If I can find the reference I will repost here.

EDIT: Well looky here... I found it.....

Quote

We will look in the future to support additional vision modes that are equipped as modules to give various tactical advantages, but will come at a trade-off. It's safe to say that the zoom module will be getting a re-work and should be a very viable choice for those snipers that want to crank up their head-shot stats.

http://mwomercs.com/...d-vision-modes/

Edited by Ohari, 14 April 2013 - 10:16 PM.






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