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Something Went Wrong. Ppc Ac And Gauss Only Fest.


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#141 Cel

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Posted 14 April 2013 - 02:26 AM

View PostLeimrey, on 14 April 2013 - 02:15 AM, said:

You are wrong, I just tested this in the training grounds. The AC/20 projectile has a noticeable drop at some 400m and actually lands below your arm reticule at some 550m. And yes, these are valid engagement ranges for the AC/20 if you have ammo to spare, because ballistic weapons have a max range of 3x their effective one, which means that an AC/20 will do half of its damage at 540m.

Even though I'm wrong, it's still not effective drop. It doesn't affect your aim enough to say it requires skill to land a hit other than point and click.

#142 Yokaiko

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Posted 14 April 2013 - 02:28 AM

View PostCel, on 14 April 2013 - 02:26 AM, said:

Even though I'm wrong, it's still not effective drop. It doesn't affect your aim enough to say it requires skill to land a hit other than point and click.




LOLOLOLOL


Ok, go load up a couple AC10s or UAC5s or whatnot and tell me how point and click it is at 600m on a target that isn't an Atlas coming straight at you.

#143 Cel

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Posted 14 April 2013 - 02:28 AM

View PostYokaiko, on 14 April 2013 - 02:28 AM, said:




LOLOLOLOL


Ok, go load up a couple AC10s or UAC5s or whatnot and tell me how point and click it is at 600m on a target that isn't an Atlas coming straight at you.

Coming straight at you. Point and click.

#144 Target Rich

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Posted 14 April 2013 - 02:36 AM

Children children...you *****...and complain and the dev's nerf yet one and then anothe weapon system...in response to your complaints....and the weapon balance changes and changes....

As they work out the basic issues of this BETA in Open Beta Playtesting...

Yes this is a "cluster" process...but that's beta....

The environment is "Call of Duty with mech skins." By that I mean camps of Gauss/ERLL/ERPPC snipers with some DOD in Frozen and River Cities.

The dev's screwed up the LRM's about three months ago...made em God Weapons....and overreacted and nerfed those weapons into irrelevancy in a hot fix patch. In that process they found out that the basic targeting system of this game is fundamentally flawed....and requires some seriious recoding. Thus LRM's are not a valid weapon system in the game...and there is absolutely no counter to Long Range sniper groups camping behind terrain.... When they get the code right...they will probably put a decisive fix patch to bring the LRM's back to restore the basic battle tech balance..break up the sniper camps...and get this game back into its basic balance..

Yea I run lrm's and am fustrated....but that's what happens in a beta....

#145 Cel

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Posted 14 April 2013 - 02:46 AM

View PostTarget Rich, on 14 April 2013 - 02:36 AM, said:

Children children...you *****...and complain and the dev's nerf yet one and then anothe weapon system...in response to your complaints....and the weapon balance changes and changes....

As they work out the basic issues of this BETA in Open Beta Playtesting...

Yes this is a "cluster" process...but that's beta....

The environment is "Call of Duty with mech skins." By that I mean camps of Gauss/ERLL/ERPPC snipers with some DOD in Frozen and River Cities.

The dev's screwed up the LRM's about three months ago...made em God Weapons....and overreacted and nerfed those weapons into irrelevancy in a hot fix patch. In that process they found out that the basic targeting system of this game is fundamentally flawed....and requires some seriious recoding. Thus LRM's are not a valid weapon system in the game...and there is absolutely no counter to Long Range sniper groups camping behind terrain.... When they get the code right...they will probably put a decisive fix patch to bring the LRM's back to restore the basic battle tech balance..break up the sniper camps...and get this game back into its basic balance..

Yea I run lrm's and am fustrated....but that's what happens in a beta....


TLDR - It's beta guys.

Excuse of the year.

Edited by Cel, 14 April 2013 - 02:46 AM.


#146 XSive Death

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Posted 14 April 2013 - 03:04 AM

My 4.5 K/D ratio in the 4SP with 2xSRM6's laughs, then keeps on killing.

People just need to stop making a B-line for the closest enemy and use the terrain to their advantage.

#147 Cel

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Posted 14 April 2013 - 03:11 AM

View PostXSive Death, on 14 April 2013 - 03:04 AM, said:

My 4.5 K/D ratio in the 4SP with 2xSRM6's laughs, then keeps on killing.

People just need to stop making a B-line for the closest enemy and use the terrain to their advantage.

Just because you manage to surprise some mechs into a brawl it doesn't mean you're going to get lucky every game and get the same result by "going around". If they see you coming like a good team would, brawling wouldn't even be an option when the majority of the team is carrying PPC, gauss, ballistics and large lasers. All it takes is for a scout to see you and warn everyone else. That's all it takes.

#148 Dukarriope

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Posted 14 April 2013 - 03:22 AM

Considering I've had games where the other team had 5 STK-3Fs all loaded with PPCs in alpine...

#149 Zerberus

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Posted 14 April 2013 - 06:30 AM

I still take a rack or 2 of LRMs on my RS and D specificially for humiliating light and Medium pilots that don`t do what their mech was designed to do: MOVE. There`s nothing like looking up at the sky and realizing that what you just did was unbelievably stupid. <_<

But as it stands, they`re pretty ineffective against just about anything else in comparison to most other weapons.

Edited by Zerberus, 14 April 2013 - 06:32 AM.


#150 Vaneshi SnowCrash

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Posted 14 April 2013 - 07:26 AM

View PostJojobird, on 13 April 2013 - 07:19 AM, said:

I'm pretty sure there's recently been an increase in sniping overall. I've been thinking about it and I don't know why. Peopel that were missile boating going sniping could male sense, but I'm not sure that's it.


Whilst I'm absolutely certain there is a metagame aspect going on, of which I remain blissfully unaware. We now have two very large maps and yet we still have no way of knowing where we're going. So you bring ER-PPC's and Gauss. Because I need my Mech to be a jack of all trades due to the way the matchmaking system is gimped.

The reason for doubling them up on a given Mech is also simple: double armour. The amount of pain you are feeling from twin AC/20's hitting you is exactly the pain a stock HBK-4G should be inflicting on you.

#151 DocBach

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Posted 14 April 2013 - 07:40 AM

View PostMentalPatient, on 14 April 2013 - 01:34 AM, said:

I'd like to propose a possible fix for the ballistic spamming as of late. We need some kind of ballistics modelling, aka, bullet drop. There is no skill involved right now in sniping or ballistic use in general if you have more than a single ballistic weapon. With the addition of ballistic arcs, sniping would become more of a specialised tactic, with people needing to take longer to aim when sniping. It would also reduce or totally remove poptarding altogether, which can only be good for the game. It would obviously be met with fair resistance from those abusing sniping and poptarding right now, but in the long run people would adapt to it and the game would become less about long range stand offs and allow us to move more, bringing more tactical play.


Bullet drop would likely be a huge addition and take a whole lot of resources to implement.

An easier solution would be to relook at the extended ranges they gave to weapons. Right now, AC/20's are just as effective as AC/10s out to AC/10's primary effective range. AC/20's are generally suppose to be the short range weapons everyone fears up close, but now we can use them out to medium ranges just fine. Regular PPC's should have their damage reduced severely at extended ranges, where the ER PPC is king -- if people want to boat PPCs for long range sniping, they have to pack the ER variants, which are much less heat efficient and more prone to shutting down.

#152 TheSteelRhino

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Posted 14 April 2013 - 07:44 AM

It's flavor of the month peeps

When missiles were broke, eveyone ran missiles. Before ppc's were good and before the gauss nerf it was gausscats everywhere
Now we have jump. Apable assaults so its poptart time. Ppcs are just the longest range energy wep but are high heat. Gauss is long range, high dmg, and low heat
It will likely balance out a bit as ppl get bored, or want to try something different.

A lobby will impact this as well most likely

#153 JigSaw73

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Posted 14 April 2013 - 07:57 AM

9 pages of this? I didn't read it all, but did anyone mention that it might be because people are getting better at the game? Their aim is better? They have more confidence in tracking and leading a target? They've now learned a lot about heat management? Why is skill never a factor in these discussion?

Personally, I don't snipe and I don't use PPCs that often but I recognize the level of skill increasing in the game and I change my tactics accordingly. I don't have any dual Gauss builds either. Still a fun game. Still a challenge. Still enjoying it.

Sorry, I think I probably need to stop reading the forums for a while...ugh...

#154 NRP

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Posted 14 April 2013 - 08:03 AM

I want missiles fixed so I can get back to smash mouth brawling, which is the true way of man.

#155 Nightcrept

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Posted 14 April 2013 - 08:10 AM

View PostJigSaw 022073, on 14 April 2013 - 07:57 AM, said:

9 pages of this? I didn't read it all, but did anyone mention that it might be because people are getting better at the game? Their aim is better? They have more confidence in tracking and leading a target? They've now learned a lot about heat management? Why is skill never a factor in these discussion?

Personally, I don't snipe and I don't use PPCs that often but I recognize the level of skill increasing in the game and I change my tactics accordingly. I don't have any dual Gauss builds either. Still a fun game. Still a challenge. Still enjoying it.

Sorry, I think I probably need to stop reading the forums for a while...ugh...


Actually skill has been brought up. But elo separates players into groups against (hopefully) similarly skilled players. So when a large majority of players suddenly shift to a certain build or weapon it's usually a good indicator something is wrong in game.
Combine that with a major weapons system being broken and you get a balance issue.

The game is supposed to be a game were no weapon or mech is dominant.

So when you get in a few games like I have been in over the last few days were you turn a ridge only to see 5-6 ppc mechs turning to unload on you....something is amiss.....lol.

#156 Syllogy

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Posted 14 April 2013 - 08:21 AM

In a world where LRM's were nerfed into oblivion, this mech:

Posted Image

Was turned into THIS:

Posted Image

Something is definitely wrong.



#157 Mechwarrior Buddah

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Posted 14 April 2013 - 09:35 AM

View PostMadAndrew, on 14 April 2013 - 12:25 AM, said:

Good luck brawling in 6ppc stalker...


Thought brawling was antiquated now?

View PostSmk, on 14 April 2013 - 12:29 AM, said:

What does that have to do with anything? LRMs took a 53% damage nerf and an equally insane splash nerf together. That alone, because PGI apparently can't nerf anything halfassed, ruined LRMs. Seriously even one of those nerfs would've toned LRMs way down but both together...


you have to read the section under #5 not just look at what I posted

View PostCel, on 14 April 2013 - 02:46 AM, said:


TLDR - It's beta guys.

Excuse of the year.


Posted Image

View PostThontor, on 14 April 2013 - 06:18 AM, said:

Yep, no way to prove it, I won't deny that. But you'll just have to take my word for it.


Yeah given how honest people are on the internet, this is a flawless premise





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