Public Service Announcement
Your Mech Engine contains heat sinks. The number of heat sinks is equal to the engine rating divided by 25. The first 10 I will call "free engine heat sinks." If your engine rating is 275 or higher, you do not get any more free engine heat sinks. But you can, optionally, decide to install additional "crit-free engine heat sinks. These cost you tonnage, but not critical slots.
And of course, you can always install heat sinks outside the engine.
For standard heat sinks, things are easy. Each standard heat sink gives you a +1 bonus to your heat capacity (added to a base value of 30), and dissipates 0.1 points of heat per second.
For double heat sinks, things get comlicated.
"Free Engine Double Heat Sink": +2 Capacity, +0.2 dissipation/sec
"Crit-Free Engine Double Heat Sink": +1.4 Capacity, +0.14 dissipation/sec
"Out-of Engine Double Heat Sink": +1.4 Capacity, +0. 14 dissipation/sec
Example Calculation
That means for example, let's say you have a mech with 30 standard heat sinks and a 250 rated engine. That means your heat capacity is 60 (30 + 30) and your dissipation is 3second.
You take the upgrade to double heat sinks.
You now have 10 "free engine double heat sinks". You try to fit in as many double heat sinks as you can, let's say you manage another 8.
That gives you a heat capacity of (30 + 10 * 2 + 8 * 1.4) = 61.2 and a heat dissipation of 3.06 / sec.
It also means that before the change, you spend 20 tons and 20 crit slots on your heat sinks, and after the change, you spend 8 tons and 24 crit slots on double heat sinks.
Request to Moderates and PGI:
Please sticky this thread somewhere, so that at least everyone on the forums becomes aware of this needlessly complex system.
Put this information somewhere in the Mech Lab User Interface so that it is highly visible to every player and that people understand what their choice for or against double heat sinks will mean.
Bonus Poll because everything is better with a poll.
Did you know this?
Bonus Upgrade Algorithm
In most possible cases of viable builds:
1) If you are a light or medium mech, take the following upgrades ASAP:
- Double Heat Sinks
- Endo Steel
Now install all the gear and armour you want to install.
If you still have at least 14 crit slots left, you can consider installing Ferro Fibrous. You should check if you could use the weight gains (either to install more armour,or to install more equipment)
2) If you are in a a heavy or assault mech, take the Double Heat Sink upgrade first.
Now install all the gear and armour you want. Now check if there are still enough crit slots left for Endo-Steel and you've got a use for that armour.
Exceptions. Very rare. If you think you've found an exception, post the build on the forums and ask for advice, someone might have an idea for a tweak. If not, go ahead.
Information on the topic from the Devs
can be found here: http://mwomercs.com/...0089-breakdown/
You can thank Prosperity Park, Memerator Extraordinary, for this link.
There is not just stuff about Double Heat Sinks in there (and the info there is not complete - it doesn't explain quite as precise what is in-engine sink and what not - that was I believe research done by fellow posters).
But it also contains information about other little known facts - for example, that water actually increases the cooling of heat sinks in a mech! (Something people sometimes bring up a reason to keep using standard heat sinks, or as a feature that would just need to be added to make them viable...)
Edited by MustrumRidcully, 27 March 2013 - 02:59 AM.