As title:
Currently, the Jagermech will "crouch" when it stops moving. This affects the users weapon positions, aiming, a huge disadvantage.
Considering none of the other mechs have this function, I'd like to see it removed.


Jagermech Crouch When Stop
Started by l4Dl, Apr 13 2013 09:07 AM
7 replies to this topic
#1
Posted 13 April 2013 - 09:07 AM
#2
Posted 13 April 2013 - 09:39 AM
Just need add crouch option to all mechs. No only for ur lovely jager.
I mean crouch button.
I mean crouch button.
Edited by Mokou, 13 April 2013 - 09:41 AM.
#3
Posted 13 April 2013 - 10:01 AM
Mokou, on 13 April 2013 - 09:39 AM, said:
Just need add crouch option to all mechs.
Interesting, this normally only benefits weapon accuracy, but, it could work as a "duck" terrain feature.
Why not, sounds fun!

But automatic crouching when you stop, not fond of that, maybe an option if they implement this to all mechs wouldnt go a miss.
#4
Posted 13 April 2013 - 10:03 AM
They should implement that feature of Jagermech:
The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.
(http://www.sarna.net/wiki/Jagermech)
The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.
(http://www.sarna.net/wiki/Jagermech)
#5
Posted 13 April 2013 - 10:07 AM
Chimmerus, on 13 April 2013 - 10:03 AM, said:
and when stationary it is able to fire all its weapons without heat build-up.
(http://www.sarna.net/wiki/Jagermech)
(http://www.sarna.net/wiki/Jagermech)
That would actually work well, a "lower heat build up" when in "lockdown" mode.
Similar to the TR max in Planetside 1:
- Increase firepower/defense in a lockdown state.
- Unable to move lower body, but, full upper torso movement. Whilst in this state
- 5-15 seconds to enter/exit the state.
- Good tactical/suppression style gameplay.
#6
Posted 13 April 2013 - 10:20 AM
If they add weapon recoil, high mounted powerful weapon well be able to knock down ur runing mech. (Like jager with 2xAC/20)
So crouch option should balanced with, couse crouch mech more sustainable for strong recoil.
This will balnced lower weapon mouned mechs like CTF, and higher weapon mounded like JG6.
Couse CTF more for close, JG6 for snipe fight.
So crouch option should balanced with, couse crouch mech more sustainable for strong recoil.
This will balnced lower weapon mouned mechs like CTF, and higher weapon mounded like JG6.
Couse CTF more for close, JG6 for snipe fight.
#7
Posted 13 April 2013 - 10:25 AM
Chimmerus, on 13 April 2013 - 10:03 AM, said:
They should implement that feature of Jagermech:
The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.
(http://www.sarna.net/wiki/Jagermech)
The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.
(http://www.sarna.net/wiki/Jagermech)
You misinterpreted the sentence.
In TT, you don' build up and then dissipate heat. All the heat your weapons create is also dissipated by the heatsinks in the same turn, so if I have a mech with 3 heatsinks and fire an ML (creates 3 heat) on turn 1, I will have 0 heat at the start of the turn 2, provided I don't move since that creates additional heat I couldn't dissipate.
Basically, all it says is that as long as it doesn't move, it has enough HS to fire all he wants and never create a bit of heat. Which is impossible in MW:O and if it were to be implemented, other mechs should be able to be "heat neutral" too.
Edited by Adridos, 13 April 2013 - 10:25 AM.
#8
Posted 13 April 2013 - 09:33 PM
it crouches slightly because it really more of a mobilt AA turret than a mech. in TT it's mostly a suicide machine. mostly used as dropship defence or by militias in defensive positions.
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