

Will lack of melee have further repercussions?
#1
Posted 02 November 2011 - 09:54 AM
It's also for more reality in the gaming. If I am a 50 ton mech and I charge a 30 ton from behind at full speed, that sucker better falter or fall over, and damage should be assessed. While not precisely melee, it would still cause damage to both mechs and possibly damage cockpit equipment as well.
Also, I would LOVE effective death from above.
Some of my most memorable games from the tabletop game in my childhood include:
- Jump jetting a firefly directly on top of my brother's 50 ton mech and destroying it in one blow due to extreme luck (landed well on the mech, he lost balance and fell, two ammunition bays exploded due to the fall).
- Ramming my battle-weary, ammunition-less, nearly-dead mech into a friend's pristine one, destroying mine in the process but still causing damage.
In MWO if I jump jet onto someone's head, and I just slide right down the 3d model and land perfectly on the ground with no damage taken on either side, it will be a huge disappointment.
#2
Posted 02 November 2011 - 10:37 AM
And it should cause severe damage to yourself.
#3
Posted 02 November 2011 - 10:48 AM
DFDelta, on 02 November 2011 - 10:37 AM, said:
And it should cause severe damage to yourself.
Agreed, one way to do that would be that you would have to counter-balance your directional movement with your mouse (so that, for example, if you jump forward, your mech could drift its head towards its feet, requiring you to fight to control the mech angle). I think that should be required for jumping in general. That would also make it extremely difficult to fire a weapon while "flying" not to mention heat repercussions.
#4
Posted 02 November 2011 - 11:04 AM
Something never done yet in the genre.
Would add new tactical options in battle.
Sounds like a great idea to me.
#5
Posted 02 November 2011 - 11:32 AM
Smashing into a 30 ton mech with a 80 ton assault going 86km/h is bound to produce some awesome ragdolling

#6
Posted 02 November 2011 - 11:48 AM
#7
Posted 02 November 2011 - 12:57 PM
#8
Posted 02 November 2011 - 01:00 PM
#9
Posted 02 November 2011 - 01:56 PM
#10
Posted 02 November 2011 - 02:34 PM
Skoll-, on 02 November 2011 - 12:57 PM, said:
True, it could lead to too-easy griefing. However the manual skill required to do that and the negative effects of jumping into someone else could deter all but the most desperate.
Also, depends on the game type. If all you have is 1 mech, and then you're out of the match, there is no way I would DFA unless a last-ditch effort for glory.
#11
Posted 02 November 2011 - 02:38 PM
godmonkey, on 02 November 2011 - 11:48 AM, said:
Hehe.
I would argue that the smaller mechs should be agile enough to get themselves out of the way, and that larger mechs would receive significantly less damage, reducing the effectiveness of the charge. But yeah, why not? Assessing true damage might be too much (the damage too high, I mean). However, I just hope there is physics of some kind so that I don't just slide across some guy's arm, or, heaven forbid, walk right through him/her.
Edited by Aleksandr, 02 November 2011 - 02:38 PM.
#12
Posted 13 April 2013 - 09:49 PM
DFDelta, on 02 November 2011 - 10:37 AM, said:
And it should cause severe damage to yourself.
DFa and charges do massive damage to the target and heavy damage to the attacker. but it can finish a desperate fight.
mercs leanr not to do it....(Grab some books and look up the availability of leg actuators as parts to buy...lol...
One ot the signal failures in the system is the lack of movement and traction physics.
there is a reason for example that most of the city fighting mechs are "Not" gfast.
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