cyberFluke, on 15 April 2013 - 07:14 PM, said:
First, following the same example you gave, they would both be moving full speed and it's down to twitch reflex, the rookie panics and hit the CT of the vet and drops him. What's the difference exactly?
Second, I'm not asking for a reduction in the impact your supposedly superior skill has, I'm asking to expand that skill into far more than pure twitch reflex. The current system is too simplistic and arcadey to hold players for a significant length of time. Whether it's a randomised COF (cone of fire) or a similar system I don't care, but the current system *has* to be expanded somehow. That's what this discussion is about, but a lot of people (and I use that word loosely) can't (or won't) see past the word random.
For *anyone* else that wants to just call me a low skill scrub, post *your* stats before doing so, or you're the scrub. I've linked mine *twice* and will happily do so again. I'm aware I'm not an "uber" player, but I'm likely better than your sorry ***.
In the current system, the Vet's faster reflexes and better aim earn him the win every time. In the randomized system, the rookie has the chance to get a lucky kill just by firing first and risking the RNG.
Will it work every time? Of course not. But in a game where you have no respawns and every kill is permanent, a purely random occurrence has the potential to be literally game-changing... and when the teams are closely matched, then the odds of randomness deciding the outcome goes even higher.
As for your "come at me bro" attitude, not once did I make so much as a passing reference to you or your skill. Don't take everything so personal, dude.