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Champion Secret


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#1 Koniving

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Posted 08 April 2013 - 08:44 AM

I was playing today and I got to thinking... about champion mechs and the contest creating the custom dragon.


Think about this.

"The Champion"... represents our community.
It's based off of existing variants.
We just had a contest to make one.
It became a trial mech.

Dragon 5N[C].

Dragon 5N[Champion] not custom.

Founder's mechs? AS7-D[F] for Founder's.

We'll see it on the 19th for sale for MC. Paintjob. XP bonus. Bam.

You heard it here first!

How it played for me on my first use.

Edited by Koniving, 08 April 2013 - 08:44 AM.


#2 Lynx7725

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Posted 08 April 2013 - 09:07 AM

It only occurred to you now?

#3 Tennex

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Posted 08 April 2013 - 09:13 AM

all hero mechs are built with the 1.0 heat efficiency in mind. the community mechs will all be around 1.4 heat efficiency.

the inconsistency bothers me

#4 Tennex

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Posted 08 April 2013 - 09:29 AM

It is a listed variant though

Posted Image

but that may just be something they had to do in order to implement the trial mech. and may not be indicative of champion. since all variants are always listed.

Edited by Tennex, 08 April 2013 - 09:40 AM.


#5 FupDup

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Posted 08 April 2013 - 09:39 AM

View PostTennex, on 08 April 2013 - 09:29 AM, said:

It is a listed variant though

Posted Image

but that may just be something they had to do in order to implement the trial mech. and may not be indicative of champion

That's pretty sneaky of them...

#6 FrDrake

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Posted 08 April 2013 - 09:41 AM

View PostLynx7725, on 08 April 2013 - 09:07 AM, said:

It only occurred to you now?


Don't be snarky, I figured it meant custom and wrote it off, I appreciate his taking another whack at it and hadn't considered his point yet.

#7 Tennex

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Posted 08 April 2013 - 09:41 AM

View PostFupDup, on 08 April 2013 - 09:39 AM, said:

That's pretty sneaky of them...


yeah lol. i just hope the champion mech gets Cbill bonus as well if not a small one. people have been asking for nonhero variants with cbill bonuses

#8 Koniving

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Posted 08 April 2013 - 10:01 AM

View PostLynx7725, on 08 April 2013 - 09:07 AM, said:

It only occurred to you now?


How often do we seriously think of these things? I was expecting another Atlas DDC 4 ECMs with a tie-dye paintscheme, an axe, and ER-PPCs in both arms.

(Clearly not a serious expectation)

Edited by Koniving, 08 April 2013 - 10:02 AM.


#9 Tennex

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Posted 08 April 2013 - 12:57 PM

View PostKoniving, on 08 April 2013 - 10:01 AM, said:


How often do we seriously think of these things? I was expecting another Atlas DDC 4 ECMs with a tie-dye paintscheme, an axe, and ER-PPCs in both arms.

(Clearly not a serious expectation)


big stompy robots are serious buisness

#10 jay35

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Posted 08 April 2013 - 01:00 PM

That's sort of disappointing if they have to add a variant within pilot lab in order to implement it. It's not actually a variant, it's a 5N with a 5% XP boost. What a mess this will make of the variants in Pilot Lab to have them duplicated like that. Yuck.

Edited by jay35, 08 April 2013 - 01:01 PM.


#11 AlexEss

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Posted 08 April 2013 - 01:00 PM

or contest.. or community


Any way i don't think the champions will get a custom paintjob.. that would sort of defeat the point of a quick-flip mech.

I guess we will see in about a week i guess.


View Postjay35, on 08 April 2013 - 01:00 PM, said:

That's sort of disappointing if they have to add a variant within pilot lab in order to implement it. It's not actually a variant, it's a 5N with a 5% XP boost. What a mess this will make of the variants in Pilot Lab.



That is sort of the point you know... a normal mech that is cheap enough that you will pick it up to skip some grind.

Edited by AlexEss, 08 April 2013 - 01:02 PM.


#12 jay35

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Posted 08 April 2013 - 01:03 PM

This is the perfect thing to implement as a module for MC. 5% XP boost. Then you can put it on whatever mech you want. Then it doesn't mess up the Pilot Lab variants list with artificial variants.

Relegating it to specific models of specific chassis also ensures it will only appeal to a subset of the population. For example, I have zero intention of picking up another Dragon. I own a 1C, Flame, and Fang, and I Mastered them for the sake of Mastering them but the chassis overall is bested by its peers and as of now I have zero intention of ever touching the chassis again. So while I enjoy spending MC and am looking forward to a Champion mech release that appeals to me, this Dragon likely won't be one that gets my money.

If it was a module, it would get everyone's money. Everyone interested in a 5% XP boost would buy it because they could put it on whichever mech they like to play. Instant sales boost, cleaner implementation. But forcing it clunkily as a faux variant is just mind boggling.

This is one concept I really hope they rethink into a better implementation.

Edited by jay35, 08 April 2013 - 01:08 PM.


#13 SMDMadCow

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Posted 08 April 2013 - 01:12 PM

Kind of wish they had done the module thing for Founders mechs too.

#14 Tennex

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Posted 08 April 2013 - 01:30 PM

View PostTennex, on 08 April 2013 - 09:29 AM, said:

It is a listed variant though

Posted Image

but that may just be something they had to do in order to implement the trial mech. and may not be indicative of champion. since all variants are always listed.


though that means the champion variant will count as its own variant. would require a separate mechproficiency tree. So if you already have a mech maxed. buying the champion variant you would have to max it again.

Edited by Tennex, 08 April 2013 - 01:30 PM.


#15 Lancer Deistler

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Posted 16 April 2013 - 07:25 AM

View PostTennex, on 08 April 2013 - 01:30 PM, said:


though that means the champion variant will count as its own variant. would require a separate mechproficiency tree. So if you already have a mech maxed. buying the champion variant you would have to max it again.

Nope. You may notice the XP on the 5N and 5N[C]are the same. I've played a match with the trial Dragon to confirm this. The XP will be granted for both "Chassis". It's the same issiue as with the Founders Versions, wich they fixed. But that's PGI, reintroducing bugs already fixed.

Edited by Lancer Deistler, 16 April 2013 - 07:26 AM.


#16 Koniving

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Posted 16 April 2013 - 08:04 AM

That is true, though. How curious. The experience is the same on both.

#17 Bagheera

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Posted 16 April 2013 - 08:14 AM

Am I the only one that thinks the best thing about the (C) is that they are using a player created design? Kinda lackluster bonus, and XP tree issues aside, I hope they do this for every chassis in the game at some point. Hopefully the issues can be wrangled in some way, but making a player generated design available in the game for purchase is kinda cool, imo.

#18 BoydofZINJ

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Posted 16 April 2013 - 08:38 AM

we should force all players to play test these mechs before making it a trial mech, at random. To make sure how viable these trial mechs are. If a pro does not like it, why would a noob like it - right?





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