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Buff Streaks


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#1 MadPanda

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Posted 06 April 2013 - 10:50 PM

Make them require 9 tons, 3 critslots and do 5dmg per missile so 10dmg total.

#2 Stormeris

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Posted 07 April 2013 - 02:33 AM

Posted Image
Can't we just... Remove them?

#3 Grey Death Storm

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Posted 07 April 2013 - 04:52 AM

No Leave the Streak Missles alone, I can only guess that you guys are light Mech players Whining about Streak Missles, You guys Have EMC plus speed on you side. Plus Streak damage ratio is pretty low so leave them alone

#4 MadPanda

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Posted 07 April 2013 - 11:48 AM

View PostDeath Storm, on 07 April 2013 - 04:52 AM, said:

No Leave the Streak Missles alone, I can only guess that you guys are light Mech players Whining about Streak Missles, You guys Have EMC plus speed on you side. Plus Streak damage ratio is pretty low so leave them alone


The purpose is to get them out of light mechs. You can still use them on heavier mechs.

#5 blinkin

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Posted 07 April 2013 - 01:11 PM

View PostDeath Storm, on 07 April 2013 - 04:52 AM, said:

No Leave the Streak Missles alone, I can only guess that you guys are light Mech players Whining about Streak Missles, You guys Have EMC plus speed on you side. Plus Streak damage ratio is pretty low so leave them alone

there are exactly 2 of the light mech variants that get ECM. a commando and one raven. i would prefer it if we did not limit the playable light mechs to those with ECM and/or missile slots, and did not force players to mount streaks in every missile slot to stand a chance. i would like other weapon loadouts that don't abuse streaks to be viable for light mech combat.

Edited by blinkin, 07 April 2013 - 02:34 PM.


#6 MuadXDib

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Posted 07 April 2013 - 02:31 PM

lel, sweg

#7 RoboPatton

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Posted 07 April 2013 - 03:14 PM

A bit extreme, but I see your point. However, the more I think on it, the more I realize it's the ECM+Streak combo that is the problem. Create a conflict between equipping the two, and it all goes away.

#8 White Bear 84

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Posted 07 April 2013 - 03:34 PM

View PostRoboPatton, on 07 April 2013 - 03:14 PM, said:

A bit extreme, but I see your point. However, the more I think on it, the more I realize it's the ECM+Streak combo that is the problem. Create a conflict between equipping the two, and it all goes away.


Ecm should interfere with your streaks. Your sending out a jamming signal, why would the locking signal for the streaks still work?

#9 blinkin

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Posted 07 April 2013 - 04:12 PM

View PostRoboPatton, on 07 April 2013 - 03:14 PM, said:

A bit extreme, but I see your point. However, the more I think on it, the more I realize it's the ECM+Streak combo that is the problem. Create a conflict between equipping the two, and it all goes away.

streaks were a problem long before ECM appeared in the game.

i would like a system where the different spider vaiants and the jenner F don't get entirely screwed and players with missile mounts can choose something besides streaks WITHOUT crippling their ability to fight other light mechs.

Edited by blinkin, 07 April 2013 - 04:13 PM.


#10 ICEFANG13

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Posted 07 April 2013 - 05:30 PM

Opinion aside, you can't modify the tonnage and slots of weapons because of how mechs start with them (mechs that had SSRMs could no longer etc).

#11 MadPanda

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Posted 07 April 2013 - 08:49 PM

View PostICEFANG13, on 07 April 2013 - 05:30 PM, said:

Opinion aside, you can't modify the tonnage and slots of weapons because of how mechs start with them (mechs that had SSRMs could no longer etc).


Haven't you learned already that pgi can do anything. There are no limits.

#12 ICEFANG13

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Posted 07 April 2013 - 09:19 PM

I suppose that with 3rd person, coolant, and ECM, I would agree.

#13 Kahoumono

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Posted 07 April 2013 - 09:58 PM

leave streaks and srm damage as is...as a light pilot I don't have the same degree of fear for streaks as I did before. They'll still hurt you but they won't decide the fight against another light. Anything with 3 or more streaks though I will stay away from which makes sense.

#14 astinius

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Posted 07 April 2013 - 10:12 PM

The only thing that needs to happen to streaks is for them to not target only CT. Thats it.

Edited by astinius, 07 April 2013 - 10:13 PM.


#15 Maurox

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Posted 07 April 2013 - 10:26 PM

Anything is possible at Zombo.com PGI !

View PostMadPanda, on 07 April 2013 - 08:49 PM, said:


Haven't you learned already that pgi can do anything. There are no limits.


#16 MadPanda

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Posted 08 April 2013 - 01:18 AM

View PostKahoumono, on 07 April 2013 - 09:58 PM, said:

leave streaks and srm damage as is...as a light pilot I don't have the same degree of fear for streaks as I did before. They'll still hurt you but they won't decide the fight against another light. Anything with 3 or more streaks though I will stay away from which makes sense.


Streak light will always win vs non-streak light. There is a massive imbalance between light mechs, and that ain't cool. We don't all want to play raven 3L.

#17 Karl Streiger

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Posted 08 April 2013 - 01:59 AM

Streak Lights...with Streaks that need to have the retingle over the traget when fired and no silly dumb firing fire and forget will help.
To have Streaks that may have a minimum range of 30m before target tracking start to work will help.

#18 Venerable Hobo

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Posted 08 April 2013 - 09:53 AM

Giving streaks something like you lose your lock when the target leaves LoS and fixing BaP and Artemis so it doesn't only take .5 seconds to achieve a lock would do wonders in fixing them.

#19 Grey Death Storm

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Posted 11 April 2013 - 12:38 PM

View Postblinkin, on 07 April 2013 - 01:11 PM, said:

there are exactly 2 of the light mech variants that get ECM. a commando and one raven. i would prefer it if we did not limit the playable light mechs to those with ECM and/or missile slots, and did not force players to mount streaks in every missile slot to stand a chance. i would like other weapon loadouts that don't abuse streaks to be viable for light mech combat.


View PostMadPanda, on 07 April 2013 - 11:48 AM, said:


The purpose is to get them out of light mechs. You can still use them on heavier mechs.


Sorry Guys but I still say No to altering Streak missiles they are not a High damage missile and the other reason is they are the only Assault mechs deference against Light mechs . all so got remember there are people out there who have already set up there Mech the way they like them upping the tonnage would affect those players and give greater reasons for anyone not bothering to use them.

Edited by Death Storm, 11 April 2013 - 12:38 PM.


#20 The Strange

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Posted 11 April 2013 - 01:21 PM

View PostMadPanda, on 06 April 2013 - 10:50 PM, said:

Make them require 9 tons, 3 critslots and do 5dmg per missile so 10dmg total.


You forgot the part about them ignoring ECM. I mean, you ARE just looking for a one shot win against Mechs that are faster than your assault Mech, right? I guess this would be the answer to a fast light Mech circling your assault Mech and actually having to go through all that armor to kill you. Now you could just streak lock them with reduced target decay and 360 retention and core them with your 3 ssrm launchers.

God forbid you actually aim and take out a leg or something.





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