http://penny-arcade....rfect-imbalance
I'm not saying PGI is perfect about balance, but watch the video and consider how PGI has handled balance. They have only done a few actual nerfs (and they were usually related to bugs). I've been playing since Closed Beta, I've seen people complain about small & medium lasers being completely OP and the Awesome was actually the most powerful mech for a while (with the laser hunchback being a close second). Then it was AC2s & AC5s, then gausses (with the Gausapult really becoming popular although gauss rifles have almost always been popular). LRMs have fluctuated a bit but several times they have been completely OP. SRMs were useless then OP for a while in the beta then took somewhat of a backseat until ECM when they became OP again. Many now consider PPCs to be OP now. Many mechs were also OP (such as the awesome and hunchback as I mentioned), the Jenner was OP, the Raven, the Atlas, the Stalker, ect.
Balance is more of a journey than a destination and it will always be ongoing, but consider that when PGI makes something 'OP' that it might not be the case that they don't know what they are doing but that they know exactly what they are doing. Their will be missteps on the part of the devs (to err is human), but hopefully understanding some concepts of game balance will lead to more constructive feedback by the community.
TLDR: just watch the video
edit: sorry imbedding error
Edited by Steven Dixon, 15 April 2013 - 01:19 PM.