

Artillery Mech?
#1
Posted 07 November 2011 - 05:30 PM
Does this seem like it could happen in MWO? Or is it just a dream?
#2
Posted 07 November 2011 - 05:33 PM
The developers at Piranha say they want to go towards a more class based gameplay, so you will see mechs that have roles and abilities that are not just different combinations of speed, firepower, and armor.
Spotting for Long Range Missiles is actually part of the hexagon game with little miniatures. So, I expect we'll see the same thing in MWO, probably for Light mechs as spotters and heavies and assault mechs who can fire LRM-20's at the tagged guy.
#3
Posted 07 November 2011 - 05:35 PM
Aegis Kleais™, on 07 November 2011 - 05:32 PM, said:
There was word that commander's were going to be able to call in off-map artillery, and that's nice, but hopefully down the line we'll see things like Long Tom artillery on Mechs and beacons which allow you to fire/forget to help promote teamwork between artillery Mech and spotter.
Only problem is that can very quickly end up being a very boring kind of 'Artillery mech waits around for spotters, aims vaguely in direction of cursor and fires. Oh, and if he gets caught by enemy mechs, he tends to die horribly as he's undergunned for real fights. ' Maybe he moves around a bit to get around intervening terrain, but it could end up being a lot of 'hurry up and wait' (and if he's up close and personal well, is he really artillery?)
Although a Longbow with an Arrow IV hitting a mech from the absurd range (wasn't it like three actual maps in the TT?) is kind of giggle-inducing.
Missle heavy mechs though? Totally other matter. Yeah, there will be long-ranged mechs that rely on lock-on missles and maybe even have some teammate support (indirect LRM fire. Mmmmm. That's the good stuff).
Edited by Mercurial, 07 November 2011 - 05:36 PM.
#4
Posted 07 November 2011 - 05:37 PM
Hopefully we'll see some of them implemented.
#5
Posted 07 November 2011 - 05:37 PM
#6
Posted 07 November 2011 - 05:37 PM
Another one is a Victor variant, but that used tech not available until post-jihad iirc.
Edit: oooo, I also forgot the Arrow IV Catapult; might be a few others that use it as well, just search around sarna and you might find them.
Edited by sporkosophy, 07 November 2011 - 05:39 PM.
#7
Posted 07 November 2011 - 05:38 PM
http://www.sarna.net...28BattleMech%29 - Naga, an 80 ton Clan artillery mech
http://www.sarna.net/wiki/Catapult - the CPLT-C5 Varient fires Arrow IV artillery
So it is definitely in universe.
#8
Posted 07 November 2011 - 05:39 PM

I've played this game way too long.....
#9
Posted 07 November 2011 - 05:40 PM
fakey, on 07 November 2011 - 05:37 PM, said:
HOPEFULLY, they'll address this right, but the devs are aware of the problem, and are going to make it so some LRM missles don't 'lock on' properly and vary the damage a little.
Edited by Mercurial, 07 November 2011 - 05:40 PM.
#10
Posted 07 November 2011 - 05:41 PM
Stinger, on 07 November 2011 - 05:38 PM, said:
http://www.sarna.net...28BattleMech%29 - Naga, an 80 ton Clan artillery mech
http://www.sarna.net/wiki/Catapult - the CPLT-C5 Varient fires Arrow IV artillery
So it is definitely in universe.
That is a later comer. The Catapult I'm talking about is the C3 out of Record Sheets: 3050
#14
Posted 07 November 2011 - 05:55 PM
Second, you cannot simply cut and paste the artillery system in WoT onto MWO. Its not that straight forward. The most obvious flaw is that Artillery Tanks in WoT are lightly armoured and move relatively slow, particularly the higher tiers. They are generally sitting ducks. Mechs, otoh, are pretty well armoured and that includes the Catapult, Yeoman etc etc. And they usually have medium range armaments to deal with targets at closer ranges. Most missle mechboats can torso twist and can dogfight pretty well whereas WOT artillery tanks are pratically turretless and cannot dogfight.
Thirdly, can we all stop trying to turn this game into World of Mechs, please? I know WoT have many good things going for it but there are alot of terrible flaws as well. Its getting as bad as WoW fanbois clamouring for all the other upcoming fantasy MMOs into a WoW clone.
#15
Posted 07 November 2011 - 05:55 PM
sporkosophy, on 07 November 2011 - 05:37 PM, said:
Another one is a Victor variant, but that used tech not available until post-jihad iirc.
The Victor variant uses the sub-nosed, direct-fire version of the Long Tom Artillery Tube: the Long Tom Cannon. It's really more of a BattleMech-sized grenade launcher than anything else (who knew that BattleTech had a 'n00b tube'?). Also, the Lyrans have had them since 3012; they just didn't start mass producing them until after the Jihad.
The Helepolis though? Yeah, that's a full-sized Sniper Tube. Fun 'Mech to play with; pity it's extinct.
#16
Posted 07 November 2011 - 06:03 PM
#17
Posted 07 November 2011 - 06:07 PM
rollermint, on 07 November 2011 - 05:55 PM, said:
It's probably one of the only three games people have really experienced Free to play with. There's a thread or two around with more information on the whole free to play thing lying around. If I were to give my personal Free to Play thoughts a name it would probably be World of Mech Fortress 2.
anyway, you're going to want to run something like a raven

Spotting for something like this catapult.

#19
Posted 07 November 2011 - 06:13 PM
Zakatak, on 07 November 2011 - 06:03 PM, said:
As far as I remember, not in level 2 (tourney legal) rules. IIRC a vehicle (aptly named the Mobile Long Tom) and a Dropship (I wanna say Overlord) were the only ones that carried it in canon. Stinger, can you verify?
#20
Posted 07 November 2011 - 06:33 PM
According to Sarna, the only 'Mechs to mount Long Tom Cannons are the Victor VTR-9K2 and the Pillager PLG-4X.
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