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From Closed Beta To Now...


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#21 Albert Cowboy Teuton

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Posted 17 April 2013 - 12:44 AM

View PostThe Strange, on 16 April 2013 - 05:22 PM, said:

I don't think most people want to play the stock Mechs, man. Part of the fun of the game is using the Mechlab to modify your ride. They also don't want to give up half of their armor and die really quickly, it doesn't make the game fun. This isn't TT, this isn't turn based, it doesn't have random hit locations, etc. This is a real time shooter game. They designed it to be fast paced; so weapons fire more rapidly, and therefore the Mechs require more armor, or it's all over too quick.

Plus, if you actually look at what you are saying, it doesn't make a difference anyway. If it takes 2 AC/20s to blow through armor now, and I have to use all my slots and weight to pack it in, then I can only fit enough equipment to do the job. If you half the armor, then I can pack 1 AC/20, some LLRS, an LRM or 2, and now I have WAY more firepower then is needed to finish you off.


and that build you describe is composed of mixed weapons like the stock mechs... I'm saying more people WILL want to play the stock mechs. And yes, it does translate to more "relative" firepower, probably in faster death for the unwary but hotheads get one-shoted as it is now anyway. I'm not saying we shouldn't customize either, only that the current trend of customization mostly equates to putting ONE LARGE GUN in everyone's hand, (because of convergence and because it is needed to instagib) instead of a whole arsenal to deal with multiple situations that may or may not include a specialty like sniping depending on the chassis. If the game wants to differentiate in gameplay from Hawken, WoT and LoL then maybe it needs to enforce the different feel of Battletech..

Edited by Albert Cowboy Teuton, 17 April 2013 - 12:50 AM.


#22 Dirus Nigh

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Posted 17 April 2013 - 08:47 AM

Not at all, people will still be using dual AC20 jagers, and cats. They will still be using 4-6 PPC alpha strikers. You will see more splat cats and stalkers. Why? Because by putting armor at TT values those builds just became an instant one shot kill.

#23 Alilua

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Posted 18 April 2013 - 10:46 PM

I am mostly against boating and find the default weapon loadouts to be pretty good for the most part more fun. Sadly pgi changes things or makes weapons useless like the mg, or lrm to some extent. Alot of the default equipment needs upgrading though and it's kinda lame to have to sink so much cbills into a mech that won't change the selling price. Double heat sinks and Endo are made into a needed on all builds to be competitive state. ECM is still a gaint poo fest. We have Highlanders, but not death from above because we don't have collision. Hitboxes to hud bugs and balance, everything is messed up atm and we can either wait or play it as it is. :P

#24 EvangelionUnit

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Posted 19 April 2013 - 04:15 AM

would be cool if some mechs could change AC10's or 5's for PPC's or lasers or stuff ... (same with missiles and all other weapons, medium laser for SRM2 or SSRM ... but i don't think that the DEV's change anything, the specialised builds live longer thanks to their doubled armor while all others get shredd in seconds thanks to their non hard hitting high Alpha Strike damage weapons ...

#25 Adrienne Vorton

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Posted 27 April 2013 - 02:10 AM

View PostRandalf Yorgen, on 15 April 2013 - 11:52 AM, said:



The issue is now that there are no real consequences for for being a heat pig, You Alpha, use your coolant flush, Alpha a second time and as soon as possible you Alpha a third time (18 PPC's in about 10-12 seconds) and all that happens is that you shut down for 5-10 seconds and then power back on. I believe it was MW3 where if you built the Direwolf with all ERLLrs and you fired them all at the same time you would simply explode, no shutdown as the heat spike came to fast and was to much for the engine to handle.

So simply put, make heat have other effects than just shutting down

so true, but sadly we had that SO MANY times, and all we get is a "no plans"which tells me they want that fast paced arcade blasting we have now...

movement penalities, aiming penalties (may it be a blurry visual or just the fact that hip- and other actuators move slower), mech damage, mech destruction, pilot damage/ inconsciousness and many many more possibilites....

i´ve been saying this already at the end of CBT... MORE SIM; LESS ARCADE, pretty please





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