2(+) Issues That Need Addressing
#21
Posted 15 April 2013 - 08:09 AM
Boating is FINE, its how you deal with it that is the problem. Also as convergance goes do you know how HORRIBLY that would screw up the game? at least implemented by how most people suggest?
Besides do you know the accuracy of weapons systems on TODAY"s tanks/planes/ships? i kind of think that in 1000 years they would figure out how to make all the weapons on their massive walking battle tanks be able to hit the same target location within a certain range.
But then even so you kill boating which most common "suggestion" is anything over 2 of a weapon gets penalized.
so ill take on that current 6 PPC stalker
2 ERppc
2 PPC
2 er Large laser
oh look my damage is the same my heats alittle worse but i can still get off at least one shot and those large lasers in the end my damage would be the same (missing with all 4 ppc's but i can get the ERLL back on target and at least do something)
#23
Posted 15 April 2013 - 08:17 AM
...Get over yourself. If you're dying to a specific build over and over again, change up YOUR strategy.
#24
Posted 15 April 2013 - 08:25 AM
#25
Posted 15 April 2013 - 08:59 AM
I like this. Some people don't. There is legitimate room to disagree. However, this is aboit playstyle preference, not "good game" "bad game.".
If they added "you can only fire one weapon at a time, 0.25 seconds between shots" would reward aiming lots of shots and spread out damage. However, this would mean higdamage weapons like the gauss and ac 20 would be even more important.
This plus doubling weapon cds would be closer to the feel of TT and I would still play it.
So, both opinions are valid, there is no absolute answer justifying being really judgmental though.
P.s. boating the same weapons in Tabletop were the best designs. Wellnrounded wasn't great. The current meta actually resembles my tabletop builds pretty closely.
This isn't like ecm were there are real game design principles at stake.
#26
Posted 15 April 2013 - 09:04 AM
I agree the game would be bad if the team with the most premade players wins 80 percent of all games and if in 50 percent of the games, one team has more premade players than the others.
I just think the OP is wrong about his data. I encourage pgi to make sure he's wrong. I thinl it often feels like this is the case, but its not. Premades split up and make mistakes. Some pure pugs group well and just end up focusing. Or hit the enemy flank well. It just happens.
#27
Posted 15 April 2013 - 09:13 AM
Don't we already have a nerf boating thread on page one or two (followed by a boating is fine thread) in current discussion?
#28
Posted 15 April 2013 - 10:12 AM
Gogopher, on 15 April 2013 - 07:12 AM, said:
2) matchmaking...i read the CC on the new fixes...and they still dont address pugs vs premades...
1) Boating has been around since TT. It does not mean exclusively one type of weapon. A missile boat for example can carry LRMs and SRMs and still be a boat as long as the majority of its weapons are missiles. Laser boats do not always have just one kind of laser, ect. There are drawbacks. If a player is smart enough to play to minimize those draw backs then you simply have to play smarter (if you can there are some very good boaters out there) to maximize the draw backs.
2) According to dev data, MOST players play in the groups you lump into premades. They are actually still pugs. The difference between them and single pugs? They decided to play the game as intended and went and grouped up on a VOIP. They are often as not lone wolves in that they are not part of a formally organized group.
Neither of your complaints are actual bugs. If you had brought up ELO well that actually will be getting changed on Tuesday. Boating has never been nor will ever be a bug.
#29
Posted 15 April 2013 - 10:25 AM
Edited by xZaOx, 15 April 2013 - 10:26 AM.
#30
Posted 15 April 2013 - 10:30 AM
The point of these forums is to express your opinion on how the game is going. Not berate the devs and claim the sky is falling because you don't agree with something in the game.
#31
Posted 15 April 2013 - 10:40 AM
topgun505, on 15 April 2013 - 07:31 AM, said:
It certainly wouldn't hurt to have a game mode that only allowed stock mechs.
Naw, then people would just bitc* about how xyz stock mech is superier to all others and ruins ballance because yada yada yada. Not to mention boring and uncreative. A stock only game mode would be fun occaisionally, though. More choices is better.
Krull went and filled for some guys 4 man and they all drove trial Dragons for lols. He said he had a blast and they did well, considering. Might try this if'n I can generate enough interest. *stares expectantly at top*
Edited by Denno, 15 April 2013 - 10:45 AM.
#32
Posted 15 April 2013 - 10:50 AM
Gogopher, on 15 April 2013 - 07:12 AM, said:
So, half the fun of this game is the freedom to design mechs that you want to use, but you shouldnt have the freedom to design mechs that you want to use? By boating specific ranges, it is easy enough to counter them *Hint, it rhymes with stay outside of their optimal range*
Oh, and don't talk about lights being boats, because they don't have many hardpoints to begin with. (OH NO! a light mech is primarily close ranged, that shouldnt be! give that thing a PPC!).
Edited by Xavier Wulf, 15 April 2013 - 10:51 AM.
#33
Posted 15 April 2013 - 10:52 AM
Newb: Aaaaaah! WTF WAS THAT???
P2W: How come my incredibly expensive mech was no match for that pauper's mech bought entirely with earned C-Bills?
Missile Boat: Dammit! Aren't you supposed to dodge my LRMS BEFORE you shoot me??
Scout: How did he even manage to hit me??
Premade: Hey guys, I've got a Stalker looking at me in G4... never mind. I'm down. Avenge me!
QQ: PPCs and Stalkers are OP! As is any other configuration that kills me regularly!
Unskilled gunner: He must have been using an aimbot. That is the only explanation.
How about, instead of griping about a game's alleged shortcomings, accusations of cheating, and/or general whining, you do this?
Wise gamer: Hrmm... I must have given that pilot the opportunity he needed to kill me. How can I go about changing how I play to make sure that doesn't happen again? I'd better learn all I can about the Stalker so the next time I encounter one, I'll know how to defeat it.
#34
Posted 15 April 2013 - 10:59 AM
And no, those things you mentioned are not issues.
#35
Posted 15 April 2013 - 11:23 AM
1) boating...yes its a huge problem...not because of weapon selection so much as if u load 6 xyz's on a mech and on one fire button all of them will hit the same panel...this is a major problem for ppc's in particular since they dont do damage over time like lasers or hit mulit locations such as lrm/srm...in essence you are simply making this a twitch fps not a thought based strat game that is battle tech...im sure that appeals to some people (most of whom post here with very awe inspiring responses concerning QqQing and such...)...either the devs need to fix and disallow or highly encourage people not to boat (extra heat...additional weight per item...etc..) or they need to add convergence (an awesome post was made about this around 2mnths ago..cant remember the authors name but he had some super strong points on convergence and cone firing...none of which was adopted sadly enough)
2) matchmaking: sorry to all the grouped up players but when u deny the causal pug his place in life the game will stagnate and die...this may be a team based game for the endgame...however a person needs to be able to simply que and bow up stuff...in a friendly environment...simply telling the new guy he has to join a TS server and get "grouped" does not cut it...there is no population counter anymore when u log in....but it doesnt take one to realize the population of this game has dropped significantly since beta launch...sync dropping premades where the start of the drop and the inability to pug is finishing it off...oh there will always be matchs..but fewer and fewer new people will play and the names you see in matches will start being the same match in and match out....
trash me all you want...doesnt change the fact that im right and this game...as is...is broken and two of the problems making it so are not being adequately addressed...if at all...u can only dig ur head in the sand for so long before you need to come up for air....
#36
Posted 15 April 2013 - 11:29 AM
Gogopher, on 15 April 2013 - 11:23 AM, said:
Translation: You all suck, the sky is falling and I'm the only one who sees it.
Gogopher, on 15 April 2013 - 11:23 AM, said:
Don't really need your permission, but thanks.
Gogopher, on 15 April 2013 - 11:23 AM, said:
Just because you have an opinion, doesn't mean your right. And in this case... it would appear that you aren't
Gogopher, on 15 April 2013 - 11:23 AM, said:
Just because they are your priorities, doesn't mean that they are PGI's or anyone elses.
You didn't follow that link I posted, did you?
#37
Posted 15 April 2013 - 12:35 PM
Lyff, on 15 April 2013 - 07:52 AM, said:
I don't fear boats, ppc boat? let's run on him and turn around.
An AC20/ SRM boat? run away by using your arms as a shield and shoot them from far.
Boat makes great things in specifics situation, so don't makes this situations happen.
put both into the same team and you have a fortress. THIS is the problem imo. not single botas, but mass cheese that covers all distances.
#38
Posted 16 April 2013 - 08:35 AM
Erasus Magnus, on 15 April 2013 - 12:35 PM, said:
put both into the same team and you have a fortress. THIS is the problem imo. not single botas, but mass cheese that covers all distances.
Combined with ECM coverage that doesn't let you call targets or soften them up with LRM fire, and I agree. Boating isn't the problem. The lack of any other valid counters other than more boating is the problem.
Right now PGI's sense of balance is simply "bring more than the other guy", whether it be applied to high-alpha builds or ECM. Tactics have seriously gone out the window.
It seems a lot of people hate base cap, but when I drop in a Dragon against a team with at least 4 Gauss or PPC builds backed up by SSRM or AC/20 builds, you're damned right I'm going for basecap.
Edited by Krondor, 16 April 2013 - 08:37 AM.
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