Neolisk, on 15 April 2013 - 12:04 PM, said:
4 commandos or 3 jenners will beat an Atlas in most cases, by just outrunning him. How, you ask? I think I've seen a Jenner with 6 medium lasers. Times 3 thats 18. That times 5 = 90 damage every 3 seconds. You may argue about accuracy, but how can you miss an Atlas?
This is true. But with a 400 ton weight limit the Atlas won't be alone. It would be hard to rush the Atlas down with 4 lights when it has 2 Centurions, a Trebuchet, 2 Jenners, a Spider, and 2 Commandoes at it's side.
That is the beauty of a weight limited setting. Every type of mech has a place, on the right team. No longer are only the top weight mechs a good choice. Each 50 ton medium brings a unique functionality for that tonnage, lights are invaluable to fill tonnage gaps and add mechs to the team cheaply. Heavies serve as large firepower without the cost of bringing an assault mech. Even the Atlas can be used here, although the pilot would need to be good (as it should be).
Every match should not have 4 Atlases on each team. Seeing an Atlas should be an "Oh sh*t!" moment.
There are many possibilities of matchups. At the 400 ton limit, spamming assualts would be suicide; however, at the 12 mech limit, spamming lights would not be optimal either. Effective teams would need to think about what roles they need filled, and how many of thier 400 tons are worth those roles. This is where, for example, you could see Trebuchets and Hunchbacks functioning as artillery, and it wouldn't be a joke. Of course in any unlimited weight mode, we all laugh at a hunchie or trebuchet with LRMs (before the missile nerfs, HBK-4J was a joke when LRMs were OP,) because boating them on a Heavy or Assault mech is so much more effective. But with a weight limit, the HBK-4J can be a serious asset to a team, by providing artillery (albeit, less than a heavier mech could,) at an affordable tonnage cost to the team.