Cw Will Need Some For Of Map Selection Process
#1
Posted 15 April 2013 - 02:43 PM
"Entering Orbital path."
"AH HELL, the navigation computer just exploded!!! We're falling into orbit!!"
followed by *CRASH* and us randomly landing on battlefields
#2
Posted 15 April 2013 - 02:44 PM
#3
Posted 15 April 2013 - 03:03 PM
Edited by Forestal, 15 April 2013 - 03:05 PM.
#4
Posted 15 April 2013 - 03:12 PM
#5
Posted 15 April 2013 - 04:23 PM
Forestal, on 15 April 2013 - 03:03 PM, said:
Im not baiting, Im being serious
Unless pointing out that random map selection would be stupid in CW is baiting
INSEkT L0GIC, on 15 April 2013 - 03:12 PM, said:
Voting would be fairly stupid as well. You should be allowed to choose where to land then the games are made up and matched to those who pick a map. Think about that for a second, one side is all short range mechs, they all are gonna vote for a short range map. Long/sniper, same.
Unless the commander (is that even still planned for this game) for the drop is the one that picks the map, that would be pretty cool and would make a lot more sense
Edited by Mechwarrior Buddah, 15 April 2013 - 04:26 PM.
#6
Posted 15 April 2013 - 04:56 PM
#7
Posted 15 April 2013 - 05:01 PM
... Even if you've fought in every other River City in the Galaxy, and for some reason, they all look exactly the same.
Edited by Syllogy, 15 April 2013 - 05:01 PM.
#8
Posted 15 April 2013 - 05:04 PM
Syllogy, on 15 April 2013 - 05:01 PM, said:
... Even if you've fought in every other River City in the Galaxy, and for some reason, they all look exactly the same.
I said that too lol the commander picking the map would make a hell of a lot more sense than a democratic landing system -.-
#9
Posted 15 April 2013 - 05:42 PM
There needs to be some degree of understanding the probability in the choice of maps but no guaranteed choice.
As you can probably tell, I am not a fan of the "Voting" map system they plan on implementing and hoping it doesn't make it into CW and stays as just part of the basic gameplay.
I would be fine with readied up mechs in the mech bay to allow some choices.
Edited by Zyllos, 15 April 2013 - 05:43 PM.
#11
Posted 16 April 2013 - 06:19 PM
Gameplay wise, I prefer random maps just to prevent minmaxing to the maps.
#12
Posted 16 April 2013 - 06:27 PM
#13
Posted 16 April 2013 - 06:43 PM
Ranek Blackstone, on 16 April 2013 - 06:19 PM, said:
Gameplay wise, I prefer random maps just to prevent minmaxing to the maps.
^ Agreed. One of the things I realy hate seeing in a game with a lot of customization is seeing multiple people using a copy of the same thing. I prefer the maps to stay random. So I don't see brawler or sniper only teams.
If they are ready for anything, there should be no complaints. It's the ones that specilize so heavly, that they can only fight on one type of map. It is one of the drawbacks to specializing. If you specialize, you have to deal with being weak in the opposite type.
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