there are still things I think need fixed.
1: the heat scale. it need drawbacks other than shutdown
Some combination of reduced speed, accuracy and or increased weapon cooldown (i especially like this as it will lessen the overuse of boating and alpha strikes.)
2:extreme range convergence/weapon accuracy.
weapons shoulsd not be doing full damage and hitting with precision at further than long range
it's still rather absurd.
3: LRMs are absurdly slow they travel at about the speed of a twekth century crossbow! double the speed and they become more in line with the other weapons
4": Enforce the appropriate movement rules for ftraction, climbing and turning. Mechs gyrating at 100+kph expecially on pavement/ice/talus should be falling and taking damage regularly.
5: the lb10X the single most expensive weapon in the game is broken. it's shots spread so much that over 300 M or so it's useless. I'don't acutally have a problem with reducing the range of the cluster rounds we did it in our TT campaign but you'ld need to put in the ammo switching option
there are other things but these are my biggies...
discussion would be nice
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Edited by MasterErrant, 18 April 2013 - 05:00 PM.