ArmageddonKnight, on 22 April 2013 - 11:59 AM, said:
Those who pug and vote 'no' are those using pug's to farm and want fast matches, cap win repeat. Otherwise why vote no, u want to play the game then u want to fight mechs, not race to the finish line, it aint a racing game.
Agreed, however people with that reasoning are poorly informed, since the c-bill and xp rewards of capping quickly are miniscule in comparison to fighting. A capped out match takes about 3 minutes on average while a battle takes 5-7 minutes on average. You have to add in 2 minutes to launch the match (the time between hitting the launch button and the match timer actually starting) so you're comparing 5 minutes per match to on average 8 minutes per match, while the 8 minute match will yield about 4-10x as much reward depending on your performance.
ArmageddonKnight, on 22 April 2013 - 11:59 AM, said:
Whenever I sync drop 8v8's (that is one 8 man syncing vs. another 8 man), there is usually an agreement between the teams that people will not base cap, because nobody wants a 3 minute cap out when it takes literally 20 minutes to form the team, coordinate the players, get the match going, etc. If cap-outs are a minor waste of time in PUGs and 4-mans, it's a colossal waste of time in an 8 man.
Where base capping is a desired part of coordinated 8 man battles, though, it usually takes place in Conquest mode. In the unlikely scenario where it is on the table in Assault, the teams would have the foresight to include lights or fast (121 kph+) mediums in their team composition to have the ability to deal with it without losing literally 2-4 minutes out of a match that seldom lasts more than 8 minutes to just hiking around in a heavy mech to chase down a light. Pugs do not have that option, and are at the mercy of the matchmaker.