Any Good Catapult A1 Builds
#1
Posted 12 April 2013 - 04:28 AM
Streakcats died with ECM, and I know there's the 6xSRM6 (or 6xSRM4) splatcat idea, but I also tend to prefer a more balanced build. Any thoughts?
As a side note, I already have Artemis on the mech, and I don't want to pay to take it off.
#2
Posted 12 April 2013 - 04:33 AM
#3
Posted 12 April 2013 - 05:41 AM
Hope you don't have premium burning away.
#4
Posted 12 April 2013 - 07:39 AM
#5
Posted 12 April 2013 - 11:30 AM
Blackadder, on 12 April 2013 - 04:33 AM, said:
I'll never take a 6 Streak Cat into the game. All it took was finding one while I was piloting my 3L to realize what a very very bad idea it is to have a mech where every weapon is completely nullified by ECM.
I'm thinking I'll try the 6xASRM4s. Based on wanting to stick with my 300XL, jump jets and Artemis, 6xASRM6 just doesn't leave enough room for ammo.
#6
Posted 12 April 2013 - 02:10 PM
#7
Posted 12 April 2013 - 02:15 PM
#8
Posted 12 April 2013 - 02:30 PM
At least then you can run Artemis SRM6s and a backup LPL.
#10
Posted 12 April 2013 - 02:59 PM
I run mine with 6xASRM6, 5 tons of ammo, 2JJ, 11DHS, AMS, endo and an XL300.
I usually have enough ammo to see through all matches but you can swap around the JJ, DHS, AMS etc if you need more. Truth be told, most enemies will try to shoot your ears off long before you run out of ammo so don't skimp on the arm armour!
What isnt helping much at the moment is the map rotation skew giving you tourmaline or alpine 75% of the time so your playstyle tends to be to hug the ecm mech and try to flank or hang back and let the snipers soften each other up before closing in for the kill.
#11
Posted 12 April 2013 - 03:46 PM
I did just run into the 'short range' problem - first match out was on Alpine, and most of the team had short range builds. We ended up getting our butts wiped, but won on a cap.
#12
Posted 12 April 2013 - 04:26 PM
#13
Posted 12 April 2013 - 04:50 PM
#14
Posted 12 April 2013 - 04:51 PM
#15
Posted 12 April 2013 - 05:14 PM
ASRM4 Splatcat CPLT-A1
LockCat CPLT-A1
If you have friendly ECM or get locks outside 180m you'll be fine. I run Streaks on everything bar my JR7-F.
You are correct that the A1 is limited in terms of variation but it can be a good support mech for an Assault.
#16
Posted 12 April 2013 - 05:23 PM
#17
Posted 13 April 2013 - 11:14 PM
2 X LRM10
2 X SRM6
2 X SRM 4
Artemis
Endo
DHS
XL 265
4 JJ
2 tons LRM ammo, 3 or 4 tons SRM ammo
LRMs aren't great at the moment, but the still work enough to strip the armor off 1-2 mechs, and encourages me to play cautiously at the outset of the match. The SRMs with artemis still work great at killing things. biggest problem this mech has is endurance. It's usually enough ammo to last an 8v8 match, but I have run out before. I'm waiting to see how it shapes up in 12v12. Usually I do 300-500 damage per match.
#18
Posted 14 April 2013 - 08:10 AM
#19
Posted 15 April 2013 - 07:44 AM
Although honestly, I'm thinking that my A1 may sit idle until they address the missile issue. I played a few games with 6xASRM4s, and I was underwhelmed. I think it was twofold - I'm not a big fan of straight up brawling, and there seemed to be a lot of lights this weekend, and my aim just isn't that good.
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