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One Change That Would Make Conquest Feel Like Conquest


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#1 VagGR

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Posted 16 April 2013 - 03:53 AM

right now both "assault" and "conquest" game modes its 80% walk half way across the map and shoot each other and 20% capping or whatever. now as much as i like shooting each other it does get a bit boring and to be honest mechwarrior should be more that just killing the enemies, we need something to kill the enemies for.

put one more victory condition in conquest: whoever caps all 3 points(not bases) wins the match. That would makes us fight over those points instead of having them as a last resort "run n cap because the rest of my team is dead". the 750 cap win will still be there if no one is able to take over all 3 points. a change like that would make conquest play like it should and give us an objective focused mode.

i know new game modes are being planned but eta is uknown so please just finetune the existing modes. not much you can do about assault but some small tuning in conquest can make it so much better.

i didnt find any similar posts so im sorry if a similar thread already exists

#2 Darling_In_The_MeXX

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Posted 16 April 2013 - 06:34 AM

My good sir I must say that your idea is actually a good one that is tainted slightly. It is quite easy to capture 3 points before the other team gets there. This happens because of random drops thus one side can be stuck with Mechs that only top out at 75 kph. To further balance your suggestion, you would want to have the controllers hold the points for say about 30 seconds before a win. The complications continue on at the point of realizing if team A is at 700 points with two captured marks and two Mechs and team B is at 250 points but just captured 3 marks with their 5 Mechs left, you have now screwed the team which was really doing conquest, team A. Because in 30 seconds there is no way that two captured points will get you 50 resources to win the game. As you suggested, the team at 700 theoretically would lose immediately, because of mech loss because the other team just brawled it out. I do believe that conquest is a little to blow each other up but I am sure that the Devs will get around to making it more of what it should be.

I think four captured points with 30 seconds at full is instant win would work just as well. Possibly having all 5 places at full capture is an instant win. That would cause the real idea of what the Devs originally wanted. A group of Mechs to go to a point, capture it, then leave a slow mech to hold down fort while the others capture more things.

Another variant way of doing conquest would even to be by saying when the last mech dies, the game "speeds up" until one person hits 750. So team A controls 3 points with 500 resource and team B controls 2 posts with 500 resource. Say at that moment the last member of team A dies. All mechs stop moving and then the time is sped up for the resource capture. Team A would win since they had more points giving resources thus they would win the sped up race to 750.

I still agree that having an instant win would work nicely.

Once again I would like to thank the Devs for making the best game in the universe.

#3 VagGR

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Posted 16 April 2013 - 08:12 AM

View PostOblivion5000, on 16 April 2013 - 06:34 AM, said:

It is quite easy to capture 3 points before the other team gets there. This happens because of random drops thus one side can be stuck with Mechs that only top out at 75 kph.

i have thought about that possibility but given proper point placement (unlike alpine peaks :P) it can be prevented. good point placement example: frozen city, no matter how fast the enemy mech there is no way to get to kappa/epsilon before you.

View PostOblivion5000, on 16 April 2013 - 06:34 AM, said:

To further balance your suggestion, you would want to have the controllers hold the points for say about 30 seconds before a win.

excellent idea..i agree 100%


View PostOblivion5000, on 16 April 2013 - 06:34 AM, said:

The complications continue on at the point of realizing if team A is at 700 points with two captured marks and two Mechs and team B is at 250 points but just captured 3 marks with their 5 Mechs left, you have now screwed the team which was really doing conquest, team A. Because in 30 seconds there is no way that two captured points will get you 50 resources to win the game. As you suggested, the team at 700 theoretically would lose immediately, because of mech loss because the other team just brawled it out.

I think four captured points with 30 seconds at full is instant win would work just as well. Possibly having all 5 places at full capture is an instant win.

is it not the same like team A having 700 and 2 mechs left and team B having 250 and 5 mech left (because tehy were playing deathmatch instead of conquest) and then having team B winning by killing the last 2 team A mechs.? i do agree there are implication but as you said an instant win condition by point capturing will give a lot more depth to conquest.

regarding the 4th and 5th point capture, i did not include the bases on purpose thinking that the team with more lights would have a dinstict advantage. on the other hand if its only the 3 central points even heavies and assaults, if they are smarts pilots, have the chance to control the terittory between points and prevent lights from outcapping them.

i like your points, and there can be variation of the original idea but it all comes down to one thing conquest needs to be more about the points and less about the kills





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