Since we can only take one mech at a time, there's no reason to buy more than one of any module. They are also frightfully expensive.
As a qualify-of-life improvement, I suggest making the XP/C-bill costs unlock modules on every mech we own, and the module slots determine how many modules we can activate on a given mech in the mechbay.
This will be extra important once we can bring multiple mechs to a lobby and decide there which one we want to bring.


Ui 2.0: Make Modules Unlockables We Can Activate/deactivate Rather Than Items We Have To Move From Mech To Mech
Started by Felio, Sep 01 2013 04:22 PM
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