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Ui 2.0: Make Modules Unlockables We Can Activate/deactivate Rather Than Items We Have To Move From Mech To Mech


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#1 Felio

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Posted 01 September 2013 - 04:22 PM

Since we can only take one mech at a time, there's no reason to buy more than one of any module. They are also frightfully expensive.

As a qualify-of-life improvement, I suggest making the XP/C-bill costs unlock modules on every mech we own, and the module slots determine how many modules we can activate on a given mech in the mechbay.

This will be extra important once we can bring multiple mechs to a lobby and decide there which one we want to bring.

#2 Boyinleaves

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Posted 01 September 2013 - 06:14 PM

Great idea for a feature. I would live to use it, but I would seriously suggest making the unlock feature cost MC, as it would be a quality of life improvement, and not something that would change the balance of power.





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